/************************************************************************ ** ** @file vsplinelength.cpp ** @author Roman Telezhynskyi ** @date 28 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vsplinelength.h" #include "../vgeometry/vabstractcurve.h" //--------------------------------------------------------------------------------------------------------------------- VSplineLength::VSplineLength() :VCurveLength() { SetType(VarType::SplineLength); } VSplineLength::VSplineLength(const quint32 &id, const quint32 &parentId, const QString &name, const qreal &value) :VCurveLength() { SetType(VarType::SplineLength); SetName(name); SetValue(value); SetId(id); SetParentId(parentId); } //--------------------------------------------------------------------------------------------------------------------- VSplineLength::VSplineLength(const quint32 &id, const quint32 &parentId, const VAbstractCurve *path, Unit patternUnit) :VCurveLength(id, parentId, path, patternUnit) { SetType(VarType::SplineLength); } //--------------------------------------------------------------------------------------------------------------------- VSplineLength::VSplineLength(const VSplineLength &var) :VCurveLength(var) {} //--------------------------------------------------------------------------------------------------------------------- VSplineLength &VSplineLength::operator=(const VSplineLength &var) { if ( &var == this ) { return *this; } VCurveLength::operator=(var); return *this; } //--------------------------------------------------------------------------------------------------------------------- VSplineLength::~VSplineLength() {}