/************************************************************************ ** ** @file tablewindow.cpp ** @author Roman Telezhinsky ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ //TODO: If this class is still relevant, please translate all russian/ukrain text into english #include "tablewindow.h" #include "ui_tablewindow.h" #include "widgets/vtablegraphicsview.h" #include "options.h" #include TableWindow::TableWindow(QWidget *parent) :QMainWindow(parent), numberDetal(0), colission(0), ui(new Ui::TableWindow), listDetails(QVector()), outItems(false), collidingItems(false), currentScene(0), paper(0), shadowPaper(0), listOutItems(0), listCollidingItems(QList()), indexDetail(0), sceneRect(QRectF()) { ui->setupUi(this); numberDetal = new QLabel("Залишилось 0 деталей.", this); colission = new QLabel("Колізій не знайдено.", this); ui->statusBar->addWidget(numberDetal); ui->statusBar->addWidget(colission); outItems = collidingItems = false; //sceneRect = QRectF(0, 0, toPixel(203), toPixel(287)); sceneRect = QRectF(0, 0, toPixel(823), toPixel(1171)); currentScene = new QGraphicsScene(sceneRect); QBrush *brush = new QBrush(); brush->setStyle( Qt::SolidPattern ); brush->setColor( QColor( Qt::gray ) ); currentScene->setBackgroundBrush( *brush ); VTableGraphicsView* view = new VTableGraphicsView(currentScene); view->fitInView(view->scene()->sceneRect(), Qt::KeepAspectRatio); ui->horizontalLayout->addWidget(view); connect(ui->actionTurn, &QAction::triggered, view, &VTableGraphicsView::rotateItems); connect(ui->actionMirror, &QAction::triggered, view, &VTableGraphicsView::MirrorItem); connect(ui->actionZoomIn, &QAction::triggered, view, &VTableGraphicsView::ZoomIn); connect(ui->actionZoomOut, &QAction::triggered, view, &VTableGraphicsView::ZoomOut); connect(ui->actionStop, &QAction::triggered, this, &TableWindow::StopTable); connect(ui->actionSave, &QAction::triggered, this, &TableWindow::saveScene); connect(ui->actionNext, &QAction::triggered, this, &TableWindow::GetNextDetail); connect(ui->actionAdd, &QAction::triggered, this, &TableWindow::AddLength); connect(ui->actionRemove, &QAction::triggered, this, &TableWindow::RemoveLength); connect(view, &VTableGraphicsView::itemChect, this, &TableWindow::itemChect); } TableWindow::~TableWindow() { delete ui; } void TableWindow::AddPaper() { qreal x1, y1, x2, y2; sceneRect.getCoords(&x1, &y1, &x2, &y2); shadowPaper = new QGraphicsRectItem(QRectF(x1+4, y1+4, x2+4, y2+4)); shadowPaper->setBrush(QBrush(Qt::black)); currentScene->addItem(shadowPaper); paper = new QGraphicsRectItem(QRectF(x1, y1, x2, y2)); paper->setPen(QPen(Qt::black, widthMainLine)); paper->setBrush(QBrush(Qt::white)); currentScene->addItem(paper); qDebug()<rect().size().toSize(); } void TableWindow::AddDetail() { if (indexDetailclearSelection(); VItem* Detail = listDetails[indexDetail]; QObject::connect(Detail, SIGNAL(itemOut(int, bool)), this, SLOT(itemOut(int, bool))); QObject::connect(Detail, SIGNAL(itemColliding(QList, int)), this, SLOT(itemColliding(QList, int))); QObject::connect(this, SIGNAL(LengthChanged()), Detail, SLOT(LengthChanged())); Detail->setPen(QPen(Qt::black, 1)); Detail->setBrush(QBrush(Qt::white)); Detail->setPos(paper->boundingRect().center()); Detail->setFlag(QGraphicsItem::ItemIsMovable, true); Detail->setFlag(QGraphicsItem::ItemIsSelectable, true); Detail->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); Detail->setPaper(paper); currentScene->addItem(Detail); Detail->setSelected(true); indexDetail++; if (indexDetail==listDetails.count()) { ui->actionSave->setEnabled(true); } } numberDetal->setText(QString("Залишилось %1 деталей.").arg(listDetails.count()-indexDetail)); } /* * Отримуємо деталі розрахованої моделі для подальшого укладання. */ void TableWindow::ModelChosen(QVector listDetails) { this->listDetails = listDetails; listOutItems = new QBitArray(this->listDetails.count()); AddPaper(); indexDetail = 0; AddDetail(); show(); } void TableWindow::closeEvent(QCloseEvent *event) { event->ignore(); StopTable(); } void TableWindow::moveToCenter() { QRect rect = frameGeometry(); rect.moveCenter(QDesktopWidget().availableGeometry().center()); move(rect.topLeft()); } void TableWindow::showEvent ( QShowEvent * event ) { QMainWindow::showEvent(event); moveToCenter(); } void TableWindow::StopTable() { hide(); currentScene->clear(); delete listOutItems; listDetails.clear(); //sceneRect = QRectF(0, 0, 230*resol/25.9, 327*resol/25.9); sceneRect = QRectF(0, 0, toPixel(823), toPixel(1171)); emit closed(); } void TableWindow::saveScene() { QString name = QFileDialog::getSaveFileName(0, tr("Save layout"), "", "Images (*.png);;Svg files (*.svg)"); if (name.isNull()) { return; } QBrush *brush = new QBrush(); brush->setColor( QColor( Qt::white ) ); currentScene->setBackgroundBrush( *brush ); currentScene->clearSelection(); // Selections would also render to the file shadowPaper->setVisible(false); QFileInfo fi(name); if (fi.suffix() == "svg") { paper->setVisible(false); SvgFile(name); paper->setVisible(true); } else if (fi.suffix() == "png") { paper->setPen(QPen(Qt::white, 0.1, Qt::NoPen)); PngFile(name); paper->setPen(QPen(Qt::black, widthMainLine)); } brush->setColor( QColor( Qt::gray ) ); brush->setStyle( Qt::SolidPattern ); currentScene->setBackgroundBrush( *brush ); shadowPaper->setVisible(true); delete brush; } void TableWindow::itemChect(bool flag) { ui->actionTurn->setDisabled(flag); ui->actionMirror->setDisabled(flag); } void TableWindow::checkNext() { if (outItems == true && collidingItems == true) { colission->setText("Колізій не знайдено."); if (indexDetail==listDetails.count()) { ui->actionSave->setEnabled(true); ui->actionNext->setDisabled(true); } else { ui->actionNext->setDisabled(false); ui->actionSave->setEnabled(false); } } else { colission->setText("Знайдено колізії."); ui->actionNext->setDisabled(true); ui->actionSave->setEnabled(false); } } void TableWindow::itemOut(int number, bool flag) { listOutItems->setBit(number, flag); for ( int i = 0; i < listOutItems->count(); ++i ) { if (listOutItems->at(i)==true) { outItems=false; qDebug()<<"itemOut::outItems="< list, int number) { //qDebug()<<"number="<1) { for ( int i = 0; i < listCollidingItems.count(); ++i ) { QList lis = listCollidingItems.at(i)->collidingItems(); if (lis.size()-2 <= 0) { VItem * bitem = qgraphicsitem_cast ( listCollidingItems.at(i) ); if (bitem == 0) { qDebug()<<"Не можу привести тип об'єкту"; } else { bitem->setPen(QPen(Qt::black, widthMainLine)); } listCollidingItems.removeAt(i); } } } else if (listCollidingItems.size()==1) { VItem * bitem = qgraphicsitem_cast ( listCollidingItems.at(0) ); if (bitem == 0) { qDebug()<<"Не можу привести тип об'єкту"; } else { bitem->setPen(QPen(Qt::black, widthMainLine)); } listCollidingItems.clear(); collidingItems = true; } } else { collidingItems = true; } } else { collidingItems = true; } } else if (number==1) { if (list.contains(paper)==true) { list.removeAt(list.indexOf(paper)); } if (list.contains(shadowPaper)==true) { list.removeAt(list.indexOf(shadowPaper)); } for ( int i = 0; i < list.count(); ++i ) { if (listCollidingItems.contains(list.at(i))==false) { listCollidingItems.append(list.at(i)); } } collidingItems = false; } qDebug()<<"itemColliding::outItems="<sceneRect(); rect.setHeight(rect.height()+toPixel(279)); currentScene->setSceneRect(rect); rect = shadowPaper->rect(); rect.setHeight(rect.height()+toPixel(279)); shadowPaper->setRect(rect); rect = paper->rect(); rect.setHeight(rect.height()+toPixel(279)); paper->setRect(rect); ui->actionRemove->setEnabled(true); emit LengthChanged(); } void TableWindow::RemoveLength() { if (sceneRect.height() <= currentScene->sceneRect().height() - 100) { QRectF rect = currentScene->sceneRect(); rect.setHeight(rect.height()-toPixel(279)); currentScene->setSceneRect(rect); rect = shadowPaper->rect(); rect.setHeight(rect.height()-toPixel(279)); shadowPaper->setRect(rect); rect = paper->rect(); rect.setHeight(rect.height()-toPixel(279)); paper->setRect(rect); if (fabs(sceneRect.height() - currentScene->sceneRect().height()) < 0.01) { ui->actionRemove->setDisabled(true); } emit LengthChanged(); } else { ui->actionRemove->setDisabled(true); } } void TableWindow::keyPressEvent ( QKeyEvent * event ) { if ( event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) { if (ui->actionNext->isEnabled() == true ) { AddDetail(); qDebug()<<"Додали деталь."; } } QMainWindow::keyPressEvent ( event ); } void TableWindow::SvgFile(const QString &name) const { QSvgGenerator generator; generator.setFileName(name); generator.setSize(paper->rect().size().toSize()); generator.setTitle(tr("SVG Generator Example Drawing")); generator.setDescription(tr("An SVG drawing created by the SVG Generator " "Example provided with Qt.")); generator.setResolution(PrintDPI); qDebug()<<"resolution is" << generator.resolution(); QPainter painter; painter.begin(&generator); painter.setFont( QFont( "Arial", 8, QFont::Normal ) ); painter.setRenderHint(QPainter::Antialiasing, true); painter.setPen(QPen(Qt::black, 1.2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); painter.setBrush ( QBrush ( Qt::NoBrush ) ); currentScene->render(&painter); painter.end(); } void TableWindow::PngFile(const QString &name) const { QRectF r = paper->rect(); qreal x=0, y=0, w=0, h=0; r.getRect(&x, &y, &w, &h);// Re-shrink the scene to it's bounding contents // Create the image with the exact size of the shrunk scene QImage image(QSize(static_cast(w), static_cast(h)), QImage::Format_ARGB32); image.fill(Qt::transparent); // Start all pixels transparent QPainter painter(&image); painter.setFont( QFont( "Arial", 8, QFont::Normal ) ); painter.setRenderHint(QPainter::Antialiasing, true); painter.setPen(QPen(Qt::black, widthMainLine, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); painter.setBrush ( QBrush ( Qt::NoBrush ) ); currentScene->render(&painter); image.save(name); }