/************************************************************************ ** ** @file vabstractdetail.cpp ** @author Roman Telezhynskyi ** @date 2 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vabstractdetail.h" #include "vabstractdetail_p.h" #include #include #include #include //--------------------------------------------------------------------------------------------------------------------- /** * @brief VAbstractDetail default contructor. Create empty detail. */ VAbstractDetail::VAbstractDetail() :d(new VAbstractDetailData) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VAbstractDetail constructor. * @param name detail name. */ VAbstractDetail::VAbstractDetail(const QString &name) :d(new VAbstractDetailData(name)) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VAbstractDetail copy constructor. * @param detail detail. */ VAbstractDetail::VAbstractDetail(const VAbstractDetail &detail) :d (detail.d) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief operator = assignment operator. * @param detail detail. * @return new detail. */ VAbstractDetail &VAbstractDetail::operator=(const VAbstractDetail &detail) { if ( &detail == this ) { return *this; } d = detail.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VAbstractDetail::~VAbstractDetail() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief Clear detail full clear. */ void VAbstractDetail::Clear() { d->name.clear(); d->seamAllowance = false; d->closed = true; d->width = 0; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getName return detail name. * @return name. */ QString VAbstractDetail::getName() const { return d->name; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setName set detail name. * @param value new name. */ void VAbstractDetail::setName(const QString &value) { d->name = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getSeamAllowance keep status for seam allowance detail. * @return true - need seam allowance, false - no need seam allowance. */ bool VAbstractDetail::getSeamAllowance() const { return d->seamAllowance; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setSeamAllowance set status for seam allowance detail. * @param value true - need seam allowance, false - no need seam allowance. */ void VAbstractDetail::setSeamAllowance(bool value) { d->seamAllowance = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getClosed keep close status for detail equdistant. * @return true - close equdistant, false - don't close equdistant. */ bool VAbstractDetail::getClosed() const { return d->closed; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setClosed set close status for detail equdistant. * @param value true - close equdistant, false - don't close equdistant. */ void VAbstractDetail::setClosed(bool value) { d->closed = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getWidth return value detail seam allowance. * @return value in mm. */ qreal VAbstractDetail::getWidth() const { return d->width; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setWidth set value detail seam allowance. * @param value width in mm. */ void VAbstractDetail::setWidth(const qreal &value) { d->width = value; } //--------------------------------------------------------------------------------------------------------------------- QVector VAbstractDetail::Equidistant(const QVector &points, const EquidistantType &eqv, qreal width) { QVector ekvPoints; if (width <= 0) { qDebug()<<"Width <= 0."; return QVector(); } QVector p = CorrectEquidistantPoints(points); if ( p.size() < 3 ) { qDebug()<<"Not enough points for building the equidistant."; return QVector(); } if (eqv == EquidistantType::CloseEquidistant) { p.append(p.at(0)); } for (qint32 i = 0; i < p.size(); ++i ) { if ( i == 0 && eqv == EquidistantType::CloseEquidistant) {//first point, polyline closed ekvPoints< VAbstractDetail::RemoveDublicates(const QVector &points) { QVector p = points; if (not p.isEmpty() && p.size() > 1) { // Path can't be closed if (p.first() == p.last()) { #if QT_VERSION < QT_VERSION_CHECK(5, 1, 0) p.remove(p.size() - 1); #else p.removeLast(); #endif } } for (int i = 0; i < p.size()-1; ++i) { if (p.at(i) == p.at(i+1)) { p.erase(p.begin() + i + 1); --i; continue; } } return p; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant. * @param points list of points equdistant. * @return corrected list. */ QVector VAbstractDetail::CorrectEquidistantPoints(const QVector &points) { QVector correctPoints; if (points.size()<4)//Better don't check if only three points. We can destroy equidistant. { qDebug()<<"Only three points."; return points; } //Clear equivalent points correctPoints = RemoveDublicates(points); if (correctPoints.size()<3) { return correctPoints; } //Remove point on line QPointF point; for (qint32 i = 1; i VAbstractDetail::CheckLoops(const QVector &points) { QVector ekvPoints; /*If we got less than 4 points no need seek loops.*/ if (points.size() < 4) { qDebug()<<"Less then 4 points. Doesn't need check for loops."; return points; } bool closed = false; if (points.at(0) == points.at(points.size()-1)) { closed = true; } qint32 i, j; for (i = 0; i < points.size(); ++i) { /*Last three points no need check.*/ if (i >= points.size()-3) { ekvPoints.append(points.at(i)); continue; } QPointF crosPoint; QLineF::IntersectType intersect = QLineF::NoIntersection; QLineF line1(points.at(i), points.at(i+1)); for (j = i+2; j < points.size()-1; ++j) { QLineF line2(points.at(j), points.at(j+1)); intersect = line1.intersect(line2, &crosPoint); if (intersect == QLineF::BoundedIntersection) { break; } } if (intersect == QLineF::BoundedIntersection) { if (i == 0 && j+1 == points.size()-1 && closed) { /*We got closed contour.*/ ekvPoints.append(points.at(i)); } else { /*We found loop.*/ ekvPoints.append(points.at(i)); ekvPoints.append(crosPoint); i = j; } } else { /*We did not found loop.*/ ekvPoints.append(points.at(i)); } } return ekvPoints; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal. * @param line1 first line. * @param line2 second line. * @param width width of equidistant. * @return vector of points. */ QVector VAbstractDetail::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width) { if (width <= 0) { return QVector(); } QVector points; if (line1.p2() != line2.p2()) { qDebug()<<"Last points of two lines must be equal."; return QVector(); } QPointF CrosPoint; QLineF bigLine1 = ParallelLine(line1, width ); QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width ); QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint ); switch (type) { case (QLineF::BoundedIntersection): points.append(CrosPoint); return points; break; case (QLineF::UnboundedIntersection): { QLineF line( line1.p2(), CrosPoint ); const qreal length = line.length(); if (length > width*2.4) { // Cutting too long an acute angle line.setLength(width); // Not sure about width value here QLineF cutLine(line.p2(), CrosPoint); // Cut line is a perpendicular cutLine.setLength(length); // Decided take this length // We do not check intersection type because intersection must alwayse exist QPointF px; cutLine.setAngle(cutLine.angle()+90); QLineF::IntersectType type = bigLine1.intersect( cutLine, &px ); if (type == QLineF::NoIntersection) { qDebug()<<"Couldn't find intersection with cut line."; } points.append(px); cutLine.setAngle(cutLine.angle()-180); type = bigLine2.intersect( cutLine, &px ); if (type == QLineF::NoIntersection) { qDebug()<<"Couldn't find intersection with cut line."; } points.append(px); } else { points.append(CrosPoint); return points; } break; } case (QLineF::NoIntersection): /*If we have correct lines this means lines lie on a line.*/ points.append(bigLine1.p2()); return points; break; default: break; } return points; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief UnclosedEkvPoint helps find point of an unclosed seam allowance. One side of two lines should be equal. * * In case of the first seam allowance point equal should be the first point of the two lines. In case the last point - * the last point of the two lines. * * @param line line of a seam allowance * @param helpLine help line of the main path that cut unclosed seam allowance * @param width seam allowance width * @return seam allowance point */ QPointF VAbstractDetail::UnclosedEkvPoint(const QLineF &line, const QLineF &helpLine, const qreal &width) { if (width <= 0) { return QPointF(); } if (not (line.p2() == helpLine.p2() || line.p1() == helpLine.p1())) { qDebug()<<"Two points of two lines must be equal."; return QPointF(); } QPointF CrosPoint; const QLineF bigLine = ParallelLine(line, width ); QLineF::IntersectType type = bigLine.intersect( helpLine, &CrosPoint ); switch (type) { case (QLineF::BoundedIntersection): case (QLineF::UnboundedIntersection): return CrosPoint; break; case (QLineF::NoIntersection): /*If we have correct lines this means lines lie on a line.*/ return bigLine.p2(); break; default: break; } return QPointF(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ParallelLine create parallel line. * @param line starting line. * @param width width to parallel line. * @return parallel line. */ QLineF VAbstractDetail::ParallelLine(const QLineF &line, qreal width) { QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()), -90, width)); return paralel; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SingleParallelPoint return point of parallel line. * @param line starting line. * @param angle angle in degree. * @param width width to parallel line. * @return point of parallel line. */ QPointF VAbstractDetail::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width) { QLineF pLine = line; pLine.setAngle( pLine.angle() + angle ); pLine.setLength( width ); return pLine.p2(); }