/************************************************************************ ** ** @file vpuzzlepiece.h ** @author Ronan Le Tiec ** @date 13 4, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef VPUZZLEPIECE_H #define VPUZZLEPIECE_H #include #include #include class VPuzzlePiece { public: VPuzzlePiece(); ~VPuzzlePiece(); /** * @brief GetName Returns the name of the piece * @return the piece's name */ QString GetName() const; /** * @brief SetName Sets the piece's name to the given name * @param name new name of the piece */ void SetName(const QString &name); /** * @brief GetUuid Returns the uuid of the piece * @return the uuid of the piece */ QUuid GetUuid() const; /** * @brief SetUuid Sets the uuid of the piece to the given value */ void SetUuid(const QUuid &uuid); QVector GetCuttingLine() const; void SetCuttingLine(const QVector &cuttingLine); /** * @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not * @return true if the seamline has to be shown */ bool GetShowSeamLine(); /** * @brief SetShowSeamLine sets wether the seam line of the piece has to be shown or not * @param value true if the seamline has to be shown */ void SetShowSeamLine(bool value); /** * @brief GetMirrorPiece returns wether the piece is mirrored or not * @return true if the piece is mirrored */ bool GetPieceMirrored(); /** * @brief SetMirrorPiece sets wether the piece is mirrored or not * @param value true if the piece will be mirrored */ void SetPieceMirrored(bool value); private: QUuid m_uuid{QUuid()}; QString m_name{QString()}; QVector m_cuttingLine{QVector()}; bool m_showSeamline{true}; bool m_mirrorPiece{false}; }; #endif // VPUZZLEPIECE_H