/************************************************************************ ** ** @file vcubicbezier.cpp ** @author Roman Telezhynskyi ** @date 8 3, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vcubicbezier.h" #include #include "vcubicbezier_p.h" //--------------------------------------------------------------------------------------------------------------------- VCubicBezier::VCubicBezier() : VAbstractCubicBezier(GOType::CubicBezier), d(new VCubicBezierData) { } //--------------------------------------------------------------------------------------------------------------------- VCubicBezier::VCubicBezier(const VCubicBezier &curve) : VAbstractCubicBezier(curve), d(curve.d) { } //--------------------------------------------------------------------------------------------------------------------- VCubicBezier::VCubicBezier(const VPointF &p1, const VPointF &p2, const VPointF &p3, const VPointF &p4, quint32 idObject, Draw mode) : VAbstractCubicBezier(GOType::CubicBezier, idObject, mode), d(new VCubicBezierData(p1, p2, p3, p4)) { CreateName(); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::operator=(const VCubicBezier &curve) -> VCubicBezier & { if ( &curve == this ) { return *this; } VAbstractCubicBezier::operator=(curve); d = curve.d; return *this; } #ifdef Q_COMPILER_RVALUE_REFS //--------------------------------------------------------------------------------------------------------------------- VCubicBezier::VCubicBezier(VCubicBezier &&curve) Q_DECL_NOTHROW : VAbstractCubicBezier(std::move(curve)), d(std::move(curve.d)) {} //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::operator=(VCubicBezier &&curve) Q_DECL_NOTHROW->VCubicBezier & { VAbstractCubicBezier::operator=(curve); std::swap(d, curve.d); return *this; } #endif //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const -> VCubicBezier { const VPointF p1 = GetP1().Rotate(originPoint, degrees); const VPointF p2 = GetP2().Rotate(originPoint, degrees); const VPointF p3 = GetP3().Rotate(originPoint, degrees); const VPointF p4 = GetP4().Rotate(originPoint, degrees); VCubicBezier curve(p1, p2, p3, p4); curve.setName(name() + prefix); if (not GetAliasSuffix().isEmpty()) { curve.SetAliasSuffix(GetAliasSuffix() + prefix); } curve.SetColor(GetColor()); curve.SetPenStyle(GetPenStyle()); curve.SetApproximationScale(GetApproximationScale()); return curve; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::Flip(const QLineF &axis, const QString &prefix) const -> VCubicBezier { const VPointF p1 = GetP1().Flip(axis); const VPointF p2 = GetP2().Flip(axis); const VPointF p3 = GetP3().Flip(axis); const VPointF p4 = GetP4().Flip(axis); VCubicBezier curve(p1, p2, p3, p4); curve.setName(name() + prefix); if (not GetAliasSuffix().isEmpty()) { curve.SetAliasSuffix(GetAliasSuffix() + prefix); } curve.SetColor(GetColor()); curve.SetPenStyle(GetPenStyle()); curve.SetApproximationScale(GetApproximationScale()); return curve; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::Move(qreal length, qreal angle, const QString &prefix) const -> VCubicBezier { const VPointF p1 = GetP1().Move(length, angle); const VPointF p2 = GetP2().Move(length, angle); const VPointF p3 = GetP3().Move(length, angle); const VPointF p4 = GetP4().Move(length, angle); VCubicBezier curve(p1, p2, p3, p4); curve.setName(name() + prefix); if (not GetAliasSuffix().isEmpty()) { curve.SetAliasSuffix(GetAliasSuffix() + prefix); } curve.SetColor(GetColor()); curve.SetPenStyle(GetPenStyle()); curve.SetApproximationScale(GetApproximationScale()); return curve; } //--------------------------------------------------------------------------------------------------------------------- VCubicBezier::~VCubicBezier() { } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetP1() const -> VPointF { return d->p1; } //--------------------------------------------------------------------------------------------------------------------- void VCubicBezier::SetP1(const VPointF &p) { d->p1 = p; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetP2() const -> VPointF { return d->p2; } //--------------------------------------------------------------------------------------------------------------------- void VCubicBezier::SetP2(const VPointF &p) { d->p2 = p; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetP3() const -> VPointF { return d->p3; } //--------------------------------------------------------------------------------------------------------------------- void VCubicBezier::SetP3(const VPointF &p) { d->p3 = p; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetP4() const -> VPointF { return d->p4; } //--------------------------------------------------------------------------------------------------------------------- void VCubicBezier::SetP4(const VPointF &p) { d->p4 = p; } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetStartAngle() const -> qreal { return QLineF(static_cast(GetP1()), static_cast(GetP2())).angle(); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetEndAngle() const -> qreal { return QLineF(static_cast(GetP4()), static_cast(GetP3())).angle(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetLength return length of cubic bezier curve. * @return length. */ auto VCubicBezier::GetLength() const -> qreal { return LengthBezier (static_cast(GetP1()), static_cast(GetP2()), static_cast(GetP3()), static_cast(GetP4()), GetApproximationScale()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPoints return list with cubic bezier curve points. * @return list of points. */ auto VCubicBezier::GetPoints() const -> QVector { return GetCubicBezierPoints(static_cast(GetP1()), static_cast(GetP2()), static_cast(GetP3()), static_cast(GetP4()), GetApproximationScale()); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetC1Length() const -> qreal { return QLineF(static_cast(GetP1()), static_cast(GetP2())).length(); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetC2Length() const -> qreal { return QLineF(static_cast(GetP4()), static_cast(GetP3())).length(); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetControlPoint1() const -> QPointF { return static_cast(GetP2()); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetControlPoint2() const -> QPointF { return static_cast(GetP3()); } //--------------------------------------------------------------------------------------------------------------------- auto VCubicBezier::GetRealLength() const -> qreal { return LengthBezier (static_cast(GetP1()), static_cast(GetP2()), static_cast(GetP3()), static_cast(GetP4()), maxCurveApproximationScale); }