/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 3 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vabstractpiece.h" #include "vabstractpiece_p.h" #include "../vmisc/vabstractapplication.h" #include "../vgeometry/vpointf.h" #include "../ifc/exception/vexception.h" #include "../vmisc/vmath.h" #include "../vpatterndb/floatItemData/vgrainlinedata.h" #include "../vpatterndb/vcontainer.h" #include "../vpatterndb/calculator.h" #include "testpath.h" #include #include #include #include #include #include #include #include const quint32 VAbstractPieceData::streamHeader = 0x05CDD73A; // CRC-32Q string "VAbstractPieceData" const quint16 VAbstractPieceData::classVersion = 2; const qreal maxL = 2.5; const qreal VSAPoint::passmarkFactor = 0.5; const qreal VSAPoint::maxPassmarkLength = (10/*mm*/ / 25.4) * PrintDPI; namespace { //--------------------------------------------------------------------------------------------------------------------- inline bool IsSameDirection(QPointF p1, QPointF p2, QPointF px) { return qAbs(QLineF(p1, p2).angle() - QLineF(p1, px).angle()) < 0.001; } //--------------------------------------------------------------------------------------------------------------------- // Do we create a point outside of a path? inline bool IsOutsidePoint(QPointF p1, QPointF p2, QPointF px) { QLineF seg1(p1, p2); QLineF seg2(p1, px); return IsSameDirection(p1, p2, px) && seg2.length() >= seg1.length(); } //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR qreal PointPosition(const QPointF &p, const QLineF &line) { return (line.p2().x() - line.p1().x()) * (p.y() - line.p1().y()) - (line.p2().y() - line.p1().y()) * (p.x() - line.p1().x()); } //--------------------------------------------------------------------------------------------------------------------- QVector AngleByLength(QVector points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { if (needRollback != nullptr) { *needRollback = false; } const QPointF sp1 = bigLine1.p1(); const QPointF sp3 = bigLine2.p2(); const qreal localWidth = p.MaxLocalSA(width); if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), sp2) && IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), sp2) ) { QLineF line(p2, sp2); const qreal length = line.length(); if (length > localWidth*maxL) { // Cutting too long acut angle line.setLength(localWidth); QLineF cutLine(line.p2(), sp2); // Cut line is a perpendicular cutLine.setLength(length); // Decided to take this length // We do not check intersection type because intersection must alwayse exist QPointF px; cutLine.setAngle(cutLine.angle()+90); QLineF::IntersectType type = QLineF(sp1, sp2).intersect(cutLine, &px); if (type == QLineF::NoIntersection) { qDebug()<<"Couldn't find intersection with cut line."; } points.append(px); cutLine.setAngle(cutLine.angle()-180); type = QLineF(sp2, sp3).intersect(cutLine, &px); if (type == QLineF::NoIntersection) { qDebug()<<"Couldn't find intersection with cut line."; } points.append(px); } else {// The point just fine points.append(sp2); } } else { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 268) { QLineF loop(sp2, bigLine1.p1()); loop.setLength(accuracyPointOnLine*2.); points.append(loop.p2()); points.append(sp2); loop = QLineF(bigLine1.p1(), sp2); loop.setLength(loop.length() + localWidth*3.); points.append(loop.p2()); } else { if (not IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), sp2)) { if (p.GetAngleType() != PieceNodeAngle::ByLengthCurve) { bool success = false; QVector temp = points; temp.append(bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, bigLine2, &success); if (success) { points = temp; } if (needRollback != nullptr) { *needRollback = not success; } } else { points.append(sp2); } } else { if (p.GetAngleType() != PieceNodeAngle::ByLengthCurve) { // Need to create artificial loop QLineF loop1(sp2, sp1); loop1.setLength(loop1.length()*0.2); points.append(loop1.p2()); // Need for the main path rule loop1.setAngle(loop1.angle() + 180); loop1.setLength(localWidth); points.append(loop1.p2()); points.append(bigLine2.p1()); } else { points.append(sp2); } } } } return points; } //--------------------------------------------------------------------------------------------------------------------- QVector AngleByIntersection(const QVector &points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 180) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } } if (needRollback != nullptr) { *needRollback = false; } const qreal localWidth = p.MaxLocalSA(width); QVector pointsIntr = points; // First point QLineF edge2(p2, p3); QPointF px; QLineF::IntersectType type = edge2.intersect(bigLine1, &px); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) { if (QLineF(p2, px).length() > localWidth*maxL) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } pointsIntr.append(px); } else {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points bool success = false; QVector temp = pointsIntr; temp.append(bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, edge2, &success); if (success) { pointsIntr = temp; } if (needRollback != nullptr) { *needRollback = not success; } } // Second point QLineF edge1(p1, p2); type = edge1.intersect(bigLine2, &px); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), px)) { pointsIntr.append(px); } else { pointsIntr.append(px); QLineF allowance(p2, px); allowance.setLength(allowance.length() + localWidth * 3.); pointsIntr.append(allowance.p2()); pointsIntr.append(bigLine2.p1()); } return pointsIntr; } //--------------------------------------------------------------------------------------------------------------------- QVector AngleByFirstSymmetry(const QVector &points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 180) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } } if (needRollback != nullptr) { *needRollback = false; } const QLineF axis = QLineF(p1, p2); QLineF sEdge(VPointF::FlipPF(axis, bigLine2.p1()), VPointF::FlipPF(axis, bigLine2.p2())); QPointF px1; QLineF::IntersectType type = sEdge.intersect(bigLine1, &px1); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } QPointF px2; type = sEdge.intersect(bigLine2, &px2); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } QVector pointsIntr = points; if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px1)) { pointsIntr.append(px1); } else {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points bool success = false; QVector temp = pointsIntr; temp.append(bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, sEdge, &success); if (success) { pointsIntr = temp; } if (needRollback != nullptr) { *needRollback = not success; } } if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), px2)) { pointsIntr.append(px2); } else { QLineF allowance(px2, p2); allowance.setAngle(allowance.angle() + 90); pointsIntr.append(allowance.p2()); pointsIntr.append(bigLine2.p1()); } return pointsIntr; } //--------------------------------------------------------------------------------------------------------------------- QVector AngleBySecondSymmetry(const QVector &points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 180) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } } if (needRollback != nullptr) { *needRollback = false; } const QLineF axis = QLineF(p3, p2); QLineF sEdge(VPointF::FlipPF(axis, bigLine1.p1()), VPointF::FlipPF(axis, bigLine1.p2())); QPointF px1; QLineF::IntersectType type = sEdge.intersect(bigLine1, &px1); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } QPointF px2; type = sEdge.intersect(bigLine2, &px2); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } const qreal localWidth = p.MaxLocalSA(width); QVector pointsIntr = points; if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px1)) { pointsIntr.append(px1); } else {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points bool success = false; QVector temp = pointsIntr; temp.append(bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, sEdge, &success); if (success) { pointsIntr = temp; } if (needRollback != nullptr) { *needRollback = not success; } } if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), px2)) { pointsIntr.append(px2); } else { QLineF allowance(p2, px2); allowance.setLength(p.GetSAAfter(width)*0.98); pointsIntr.append(allowance.p2()); allowance.setLength(allowance.length() + localWidth * 3.); pointsIntr.append(allowance.p2()); pointsIntr.append(bigLine2.p1()); } return pointsIntr; } //--------------------------------------------------------------------------------------------------------------------- QVector AngleByFirstRightAngle(const QVector &points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 270) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } } const qreal localWidth = p.MaxLocalSA(width); QVector pointsRA = points; QLineF edge(p1, p2); QPointF px; QLineF::IntersectType type = edge.intersect(bigLine2, &px); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } QLineF seam(px, p1); seam.setAngle(seam.angle()-90); seam.setLength(p.GetSABefore(width)); if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), seam.p1()) && IsSameDirection(p1, p2, px)) { if (QLineF(p2, px).length() > localWidth*maxL) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } pointsRA.append(seam.p2()); pointsRA.append(seam.p1()); } else { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 180) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } else { pointsRA.append(seam.p2()); QLineF loopLine(px, sp2); const qreal length = loopLine.length()*0.98; loopLine.setLength(length); QLineF tmp(seam.p2(), seam.p1()); tmp.setLength(tmp.length()+length); pointsRA.append(tmp.p2()); pointsRA.append(loopLine.p2()); } } return pointsRA; } //--------------------------------------------------------------------------------------------------------------------- QVector AngleBySecondRightAngle(QVector points, QPointF p1, QPointF p2, QPointF p3, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const VSAPoint &p, qreal width, bool *needRollback = nullptr) { { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 270) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } } if (needRollback != nullptr) { *needRollback = false; } const qreal localWidth = p.MaxLocalSA(width); QLineF edge(p2, p3); QPointF px; QLineF::IntersectType type = edge.intersect(bigLine1, &px); if (type == QLineF::NoIntersection) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px) && IsSameDirection(p3, p2, px)) { if (QLineF(p2, px).length() > localWidth*maxL) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } points.append(px); QLineF seam(px, p3); seam.setAngle(seam.angle()+90); seam.setLength(p.GetSAAfter(width)); points.append(seam.p2()); if (needRollback != nullptr) { *needRollback = true; } } else { QLineF edge1(p2, p1); QLineF edge2(p2, p3); const qreal angle = edge1.angleTo(edge2); if (angle > 180) { return AngleByLength(points, p1, p2, p3, bigLine1, sp2, bigLine2, p, width, needRollback); } else { // Because artificial loop can lead to wrong clipping we must rollback current seam allowance points bool success = false; const int countBefore = points.size(); QVector temp = points; temp.append(bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, edge, &success); if (success) { points = temp; } if (success) { px = points.last(); } if (countBefore > 0) { QLineF seam(px, p3); seam.setAngle(seam.angle()+90); seam.setLength(p.GetSAAfter(width)); points.append(seam.p2()); } else { if (needRollback != nullptr) { *needRollback = not success; } } } } return points; } //--------------------------------------------------------------------------------------------------------------------- QPointF SingleParallelPoint(const QPointF &p1, const QPointF &p2, qreal angle, qreal width) { QLineF pLine(p1, p2); pLine.setAngle( pLine.angle() + angle ); pLine.setLength( width ); return pLine.p2(); } //--------------------------------------------------------------------------------------------------------------------- QLineF SimpleParallelLine(const QPointF &p1, const QPointF &p2, qreal width) { const QLineF paralel = QLineF(SingleParallelPoint(p1, p2, 90, width), SingleParallelPoint(p2, p1, -90, width)); return paralel; } //--------------------------------------------------------------------------------------------------------------------- QLineF BisectorLine(const QPointF &p1, const QPointF &p2, const QPointF &p3) { QLineF line1(p2, p1); QLineF line2(p2, p3); QLineF bLine; const qreal angle1 = line1.angleTo(line2); const qreal angle2 = line2.angleTo(line1); if (angle1 <= angle2) { bLine = line1; bLine.setAngle(bLine.angle() + angle1/2.0); } else { bLine = line2; bLine.setAngle(bLine.angle() + angle2/2.0); } return bLine; } //--------------------------------------------------------------------------------------------------------------------- qreal AngleBetweenBisectors(const QLineF &b1, const QLineF &b2) { const QLineF newB2 = b2.translated(-(b2.p1().x() - b1.p1().x()), -(b2.p1().y() - b1.p1().y())); qreal angle1 = newB2.angleTo(b1); if (VFuzzyComparePossibleNulls(angle1, 360)) { angle1 = 0; } qreal angle2 = b1.angleTo(newB2); if (VFuzzyComparePossibleNulls(angle2, 360)) { angle2 = 0; } return qMin(angle1, angle2); } //--------------------------------------------------------------------------------------------------------------------- template QVector CorrectPathDistortion(QVector path) { if (path.size() < 3) { return path; } int prev = -1; for (qint32 i = 0; i < path.size(); ++i) { if (prev == -1) { i == 0 ? prev = path.size() - 1 : prev = i-1; } int next = i+1; if (i == path.size() - 1) { next = 0; } const QPointF &iPoint = path.at(i); const QPointF &prevPoint = path.at(prev); const QPointF &nextPoint = path.at(next); if (VGObject::IsPointOnLineSegment(iPoint, prevPoint, nextPoint)) { const QPointF p = VGObject::CorrectDistortion(iPoint, prevPoint, nextPoint); path[i].setX(p.x()); path[i].setY(p.y()); } } return path; } //--------------------------------------------------------------------------------------------------------------------- bool Rollback(QVector &points, const QLineF &edge) { bool success = false; if (not points.isEmpty()) { points.removeLast(); points = VAbstractPiece::RollbackSeamAllowance(points, edge, &success); if (not points.isEmpty()) { if (points.last().toPoint() != points.first().toPoint()) { points.append(points.first());// Should be always closed } } } return success; } //--------------------------------------------------------------------------------------------------------------------- void RollbackByLength(QVector &ekvPoints, const QVector &points, qreal width) { const QLineF bigLine1 = VAbstractPiece::ParallelLine(points.at(points.size()-2), points.at(0), width); QVector temp = ekvPoints; temp.insert(ekvPoints.size()-1, bigLine1.p2()); bool success = Rollback(temp, VAbstractPiece::ParallelLine(points.at(0), points.at(1), width)); if (success) { ekvPoints = temp; } } //--------------------------------------------------------------------------------------------------------------------- void RollbackBySecondEdgeSymmetry(QVector &ekvPoints, const QVector &points, qreal width) { const QLineF axis = QLineF(points.at(points.size()-1), points.at(1)); const QLineF bigLine1 = VAbstractPiece::ParallelLine(points.at(points.size()-2), points.at(0), width); QLineF sEdge(VPointF::FlipPF(axis, bigLine1.p1()), VPointF::FlipPF(axis, bigLine1.p2())); QVector temp = ekvPoints; temp.insert(ekvPoints.size()-1, bigLine1.p2()); bool success = Rollback(temp, sEdge); if (success) { ekvPoints = temp; } } //--------------------------------------------------------------------------------------------------------------------- void RollbackByFirstEdgeSymmetry(QVector &ekvPoints, const QVector &points, qreal width) { const QLineF axis = QLineF(points.at(points.size()-2), points.at(points.size()-1)); const QLineF bigLine2 = VAbstractPiece::ParallelLine(points.at(points.size()-1), points.at(1), width); QLineF sEdge(VPointF::FlipPF(axis, bigLine2.p1()), VPointF::FlipPF(axis, bigLine2.p2())); const QLineF bigLine1 = VAbstractPiece::ParallelLine(points.at(points.size()-2), points.at(0), width); QVector temp = ekvPoints; temp.insert(ekvPoints.size()-1, bigLine1.p2()); bool success = Rollback(temp, sEdge); if (success) { ekvPoints = temp; } } //--------------------------------------------------------------------------------------------------------------------- void RollbackByPointsIntersection(QVector &ekvPoints, const QVector &points, qreal width) { const QLineF bigLine1 = VAbstractPiece::ParallelLine(points.at(points.size()-2), points.at(0), width); QVector temp = ekvPoints; temp.insert(ekvPoints.size()-1, bigLine1.p2()); bool success = Rollback(temp, QLineF(points.last(), points.at(1))); if (success) { ekvPoints = temp; } if (ekvPoints.size() > 2) { // Fix for the rule of main path ekvPoints.removeAt(ekvPoints.size()-1); ekvPoints.prepend(ekvPoints.at(ekvPoints.size()-1)); } } //--------------------------------------------------------------------------------------------------------------------- void RollbackBySecondEdgeRightAngle(QVector &ekvPoints, const QVector &points, qreal width) { if (not ekvPoints.isEmpty()) { const QLineF edge(points.last(), points.at(1)); const QLineF bigLine1 = VAbstractPiece::ParallelLine(points.at(points.size()-2), points.at(0), width); QPointF px; edge.intersect(bigLine1, &px); ekvPoints.removeLast(); if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) { if (ekvPoints.size() > 3) { const QLineF edge1(ekvPoints.at(ekvPoints.size()-2), ekvPoints.last()); const QLineF edge2(ekvPoints.at(0), ekvPoints.at(1)); QPointF crosPoint; const QLineF::IntersectType type = edge1.intersect(edge2, &crosPoint ); if (type == QLineF::BoundedIntersection) { ekvPoints.removeFirst(); ekvPoints.removeLast(); ekvPoints.append(crosPoint); } } } else { bool success = false; QVector temp = ekvPoints; temp.insert(ekvPoints.size()-1, bigLine1.p2()); temp = VAbstractPiece::RollbackSeamAllowance(temp, edge, &success); if (success) { ekvPoints = temp; px = ekvPoints.last(); } QLineF seam(px, points.at(1)); seam.setAngle(seam.angle()+90); seam.setLength(points.at(0).GetSAAfter(width)); ekvPoints.append(seam.p2()); if (not ekvPoints.isEmpty()) { ekvPoints.append(ekvPoints.first()); } } if (not ekvPoints.isEmpty()) { if (ekvPoints.last().toPoint() != ekvPoints.first().toPoint()) { ekvPoints.append(ekvPoints.first());// Should be always closed } } } } } // Friend functions //--------------------------------------------------------------------------------------------------------------------- QDataStream &operator<<(QDataStream &dataStream, const VAbstractPiece &piece) { dataStream << *piece.d; return dataStream; } //--------------------------------------------------------------------------------------------------------------------- QDataStream &operator>>(QDataStream &dataStream, VAbstractPiece &piece) { dataStream >> *piece.d; return dataStream; } //--------------------------------------------------------------------------------------------------------------------- VAbstractPiece::VAbstractPiece() : d(new VAbstractPieceData) {} //--------------------------------------------------------------------------------------------------------------------- VAbstractPiece::VAbstractPiece(const VAbstractPiece &piece) :d (piece.d) {} //--------------------------------------------------------------------------------------------------------------------- VAbstractPiece &VAbstractPiece::operator=(const VAbstractPiece &piece) { if ( &piece == this ) { return *this; } d = piece.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VAbstractPiece::~VAbstractPiece() {} //--------------------------------------------------------------------------------------------------------------------- QString VAbstractPiece::GetName() const { return d->m_name; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetName(const QString &value) { d->m_name = value; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsForbidFlipping() const { return d->m_forbidFlipping; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetForbidFlipping(bool value) { d->m_forbidFlipping = value; if (value) { SetForceFlipping(not value); } } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsForceFlipping() const { return d->m_forceFlipping; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetForceFlipping(bool value) { d->m_forceFlipping = value; if (value) { SetForbidFlipping(not value); } } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsSeamAllowance() const { return d->m_seamAllowance; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetSeamAllowance(bool value) { d->m_seamAllowance = value; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsSeamAllowanceBuiltIn() const { return d->m_seamAllowanceBuiltIn; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetSeamAllowanceBuiltIn(bool value) { d->m_seamAllowanceBuiltIn = value; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsHideMainPath() const { return d->m_hideMainPath; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetHideMainPath(bool value) { d->m_hideMainPath = value; } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractPiece::GetSAWidth() const { return d->m_width; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetSAWidth(qreal value) { value >= 0 ? d->m_width = value : d->m_width = 0; } //--------------------------------------------------------------------------------------------------------------------- QVector VAbstractPiece::Equidistant(QVector points, qreal width, const QString &name) { if (width < 0) { qDebug()<<"Width < 0."; return QVector(); } // DumpVector(points, QStringLiteral("input.json.XXXXXX")); // Uncomment for dumping test data points = CorrectEquidistantPoints(points); if ( points.size() < 3 ) { const QString errorMsg = tr("Piece '%1'. Not enough points to build seam allowance.").arg(name); qApp->IsPedantic() ? throw VException(errorMsg) : qWarning() << errorMsg; return QVector(); } // Fix distorsion points = CorrectPathDistortion(points); if (points.last().toPoint() != points.first().toPoint()) { points.append(points.at(0));// Should be always closed } bool needRollback = false; // no need for rollback QVector ekvPoints; for (qint32 i = 0; i < points.size(); ++i ) { if ( i == 0) {//first point ekvPoints = EkvPoint(ekvPoints, points.at(points.size()-2), points.at(points.size()-1), points.at(1), points.at(0), width, &needRollback); continue; } if (i == points.size()-1) {//last point if (not ekvPoints.isEmpty()) { ekvPoints.append(ekvPoints.first()); } continue; } //points in the middle of polyline ekvPoints = EkvPoint(ekvPoints, points.at(i-1), points.at(i), points.at(i+1), points.at(i), width); } if (needRollback) { QT_WARNING_PUSH QT_WARNING_DISABLE_GCC("-Wswitch-default") // This check helps to find missed angle types in the switch Q_STATIC_ASSERT_X(static_cast(PieceNodeAngle::LAST_ONE_DO_NOT_USE) == 7, "Not all types were handled."); switch (points.last().GetAngleType()) { case PieceNodeAngle::LAST_ONE_DO_NOT_USE: case PieceNodeAngle::ByFirstEdgeRightAngle: Q_UNREACHABLE(); //-V501 break; case PieceNodeAngle::ByLength: case PieceNodeAngle::ByLengthCurve: RollbackByLength(ekvPoints, points, width); break; case PieceNodeAngle::ByFirstEdgeSymmetry: RollbackByFirstEdgeSymmetry(ekvPoints, points, width); break; case PieceNodeAngle::BySecondEdgeSymmetry: RollbackBySecondEdgeSymmetry(ekvPoints, points, width); break; case PieceNodeAngle::ByPointsIntersection: RollbackByPointsIntersection(ekvPoints, points, width); break; case PieceNodeAngle::BySecondEdgeRightAngle: RollbackBySecondEdgeRightAngle(ekvPoints, points, width); break; } QT_WARNING_POP } const bool removeFirstAndLast = false; ekvPoints = CheckLoops(RemoveDublicates(ekvPoints, removeFirstAndLast));//Result path can contain loops ekvPoints = CorrectEquidistantPoints(ekvPoints, removeFirstAndLast); ekvPoints = CorrectPathDistortion(ekvPoints); // DumpVector(ekvPoints, QStringLiteral("output.json.XXXXXX")); // Uncomment for dumping test data return ekvPoints; } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractPiece::SumTrapezoids(const QVector &points) { // Calculation a polygon area through the sum of the areas of trapezoids qreal s, res = 0; const int n = points.size(); if(n > 2) { for (int i = 0; i < n; ++i) { if (i == 0) { //if i == 0, then y[i-1] replace on y[n-1] s = points.at(i).x()*(points.at(n-1).y() - points.at(i+1).y()); res += s; } else { if (i == n-1) { // if i == n-1, then y[i+1] replace on y[0] s = points.at(i).x()*(points.at(i-1).y() - points.at(0).y()); res += s; } else { s = points.at(i).x()*(points.at(i-1).y() - points.at(i+1).y()); res += s; } } } } return res; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CheckLoops seek and delete loops in equidistant. * @param points vector of points of equidistant. * @return vector of points of equidistant. */ QVector VAbstractPiece::CheckLoops(const QVector &points) { // DumpVector(points); // Uncomment for dumping test data int count = points.size(); /*If we got less than 4 points no need seek loops.*/ if (count < 4) { return points; } const bool pathClosed = (points.first() == points.last()); QVector ekvPoints; ekvPoints.reserve(points.size()); QVector uniqueVertices; uniqueVertices.reserve(4); qint32 i, j, jNext = 0; for (i = 0; i < count; ++i) { /*Last three points no need to check.*/ /*Triangle can not contain a loop*/ if (i > count-3) { ekvPoints.append(points.at(i)); continue; } enum LoopIntersectType { NoIntersection, BoundedIntersection, ParallelIntersection }; QPointF crosPoint; LoopIntersectType status = NoIntersection; const QLineF line1(points.at(i), points.at(i+1)); // Because a path can contains several loops we will seek the last and only then remove the loop(s) // That's why we parse from the end for (j = count-1; j >= i+2; --j) { j == count-1 ? jNext = 0 : jNext = j+1; QLineF line2(points.at(j), points.at(jNext)); if(qFuzzyIsNull(line2.length())) {//If a path is closed the edge (count-1;0) length will be 0 continue; } uniqueVertices.clear(); auto AddUniqueIndex = [&uniqueVertices](qint32 i) { if (not uniqueVertices.contains(i)) { uniqueVertices.append(i); } }; AddUniqueIndex(i); AddUniqueIndex(i+1); AddUniqueIndex(j); // For closed path last point is equal to first. Using index of the first. pathClosed && jNext == count-1 ? AddUniqueIndex(0) : AddUniqueIndex(jNext); if (uniqueVertices.size() == 4) {// Lines are not neighbors const QLineF::IntersectType intersect = line1.intersect(line2, &crosPoint); if (intersect == QLineF::NoIntersection) { // According to the documentation QLineF::NoIntersection indicates that the lines do not intersect; // i.e. they are parallel. But parallel also mean they can be on the same line. // Method IsLineSegmentOnLineSegment will check it. if (VGObject::IsLineSegmentOnLineSegment(line1, line2)) {// Now we really sure that segments are on the same line and have real intersections. status = ParallelIntersection; break; } } else if (intersect == QLineF::BoundedIntersection) { status = BoundedIntersection; break; } } status = NoIntersection; } switch (status) { case ParallelIntersection: /*We have found a loop.*/ ekvPoints.append(points.at(i)); ekvPoints.append(points.at(jNext)); jNext > j ? i = jNext : i = j; // Skip a loop break; case BoundedIntersection: ekvPoints.append(points.at(i)); ekvPoints.append(crosPoint); i = j; break; case NoIntersection: /*We have not found loop.*/ ekvPoints.append(points.at(i)); break; default: break; } } // DumpVector(ekvPoints); // Uncomment for dumping test data return ekvPoints; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief EkvPoint return seam aloowance points in place of intersection two edges. Last points of two edges should be * equal. * @param width global seam allowance width. * @return seam aloowance points. */ QVector VAbstractPiece::EkvPoint(QVector points, const VSAPoint &p1Line1, const VSAPoint &p2Line1, const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width, bool *needRollback) { if (width < 0) { // width can't be < 0 return QVector(); } if (p2Line1 != p2Line2) { qDebug()<<"Last points of two lines must be equal."; return QVector(); // Wrong edges } const QLineF bigLine1 = ParallelLine(p1Line1, p2Line1, width ); const QLineF bigLine2 = ParallelLine(p2Line2, p1Line2, width ); if (VFuzzyComparePoints(bigLine1.p2(), bigLine2.p1())) { points.append(bigLine1.p2()); return points; } QPointF crosPoint; const QLineF::IntersectType type = bigLine1.intersect( bigLine2, &crosPoint ); switch (type) {// There are at least three big cases case (QLineF::BoundedIntersection): // The easiest, real intersection points.append(crosPoint); return points; case (QLineF::UnboundedIntersection): { // Most common case /* Case when a path has point on line (both segments lie on the same line) and seam allowance creates * prong. */ auto IsOnLine = [](const QPointF &base, const QPointF &sp1, const QPointF &sp2, qreal accuracy) { if (not VFuzzyComparePoints(base, sp1)) { return VGObject::IsPointOnLineviaPDP(sp2, base, sp1, accuracy); } if (not VFuzzyComparePoints(base, sp2)) { return VGObject::IsPointOnLineviaPDP(sp1, base, sp2, accuracy); } return true; }; if (VGObject::IsPointOnLineSegment(p2Line1, p1Line1, p1Line2, ToPixel(1, Unit::Mm)) && IsOnLine(p2Line1, bigLine1.p2(), bigLine2.p1(), ToPixel(1, Unit::Mm))) { points.append(bigLine1.p2()); points.append(bigLine2.p1()); return points; } const qreal localWidth = p2Line1.MaxLocalSA(width); QLineF line( p2Line1, crosPoint ); // Checking two subcases const QLineF b1 = BisectorLine(p1Line1, p2Line1, p1Line2); const QLineF b2 = BisectorLine(bigLine1.p1(), crosPoint, bigLine2.p2()); const qreal angle = AngleBetweenBisectors(b1, b2); // Comparison bisector angles helps to find direction if (angle < 135 || VFuzzyComparePossibleNulls(angle, 135.0))// Go in a same direction {//Regular equdistant case QT_WARNING_PUSH QT_WARNING_DISABLE_GCC("-Wswitch-default") // This check helps to find missed angle types in the switch Q_STATIC_ASSERT_X(static_cast(PieceNodeAngle::LAST_ONE_DO_NOT_USE) == 7, "Not all types were handled."); switch (p2Line1.GetAngleType()) { case PieceNodeAngle::LAST_ONE_DO_NOT_USE: Q_UNREACHABLE(); //-V501 break; case PieceNodeAngle::ByLength: case PieceNodeAngle::ByLengthCurve: return AngleByLength(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); case PieceNodeAngle::ByPointsIntersection: return AngleByIntersection(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); case PieceNodeAngle::ByFirstEdgeSymmetry: return AngleByFirstSymmetry(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); case PieceNodeAngle::BySecondEdgeSymmetry: return AngleBySecondSymmetry(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); case PieceNodeAngle::ByFirstEdgeRightAngle: return AngleByFirstRightAngle(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); case PieceNodeAngle::BySecondEdgeRightAngle: return AngleBySecondRightAngle(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, p2Line1, width, needRollback); } QT_WARNING_POP } else { // Different directions QLineF bisector(p2Line1, p1Line1); bisector.setAngle(b1.angle()); const qreal result1 = PointPosition(bisector.p2(), QLineF(p1Line1, p2Line1)); const qreal result2 = PointPosition(bisector.p2(), QLineF(p2Line2, p1Line2)); if ((result1 < 0 || qFuzzyIsNull(result1)) && (result2 < 0 || qFuzzyIsNull(result2))) {// Dart case. A bisector watch outside. In some cases a point still valid, but ignore if going // outside of an equdistant. const QLineF bigEdge = ParallelLine(p1Line1, p1Line2, localWidth ); QPointF px; const QLineF::IntersectType type = bigEdge.intersect(line, &px); if (type != QLineF::BoundedIntersection) { if (line.length() < QLineF(p2Line1, px).length()) { points.append(crosPoint); return points; } } } else { // New subcase. This is not a dart. An angle is acute and bisector watch inside. const qreal result1 = PointPosition(crosPoint, QLineF(p1Line1, p2Line1)); const qreal result2 = PointPosition(crosPoint, QLineF(p2Line2, p1Line2)); if ((result1 < 0 || qFuzzyIsNull(result1)) && (result2 < 0 || qFuzzyIsNull(result2))) {// The cross point is still outside of a piece if (line.length() >= localWidth) { points.append(crosPoint); return points; } else {// but not enough far, fix it line.setLength(localWidth); points.append(line.p2()); return points; } } else {// Wrong cross point, probably inside of a piece. Manually creating correct seam allowance const QLineF bigEdge = SimpleParallelLine(bigLine1.p2(), bigLine2.p1(), localWidth ); points.append(bigEdge.p1()); points.append(bigEdge.p2()); return points; } } } break; } case (QLineF::NoIntersection): /*If we have correct lines this means lines lie on a line or parallel.*/ points.append(bigLine1.p2()); points.append(bigLine2.p1()); // Second point for parallel line return points; default: break; } return points; } //--------------------------------------------------------------------------------------------------------------------- QLineF VAbstractPiece::ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width) { qreal w1 = p1.GetSAAfter(); if (w1 < 0) { w1 = width; } qreal w2 = p2.GetSABefore(); if (w2 < 0) { w2 = width; } const QLineF paralel = QLineF(SingleParallelPoint(p1, p2, 90, w1), SingleParallelPoint(p2, p1, -90, w2)); return paralel; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsAllowanceValid(const QVector &base, const QVector &allowance) { if (base.size() < 3 || allowance.size() < 3) { return false; // Not enough data } // DumpVector(base); // Uncomment for dumping test data // DumpVector(allowance); // Uncomment for dumping test data const qreal baseDirection = VPiece::SumTrapezoids(base); const qreal allowanceDirection = VPiece::SumTrapezoids(allowance); if (baseDirection >= 0 || allowanceDirection >= 0) { return false; // Wrong direction } for (auto i = 0; i < base.count(); ++i) { int nextI = -1; if (i < base.count()-1) { nextI = i + 1; } else { nextI = 0; } QLineF baseSegment(base.at(i), base.at(nextI)); if (baseSegment.isNull()) { continue; } for (auto j = 0; j < allowance.count(); ++j) { int nextJ = -1; if (j < allowance.count()-1) { nextJ = j + 1; } else { nextJ = 0; } QLineF allowanceSegment(allowance.at(j), allowance.at(nextJ)); if (allowanceSegment.isNull()) { continue; } QPointF crosPoint; const auto type = baseSegment.intersect(allowanceSegment, &crosPoint); if (type == QLineF::BoundedIntersection && not VFuzzyComparePoints(baseSegment.p1(), crosPoint) && not VFuzzyComparePoints(baseSegment.p2(), crosPoint) && not VGObject::IsPointOnLineviaPDP(allowanceSegment.p1(), baseSegment.p1(), baseSegment.p2()) && not VGObject::IsPointOnLineviaPDP(allowanceSegment.p2(), baseSegment.p1(), baseSegment.p2())) { return false; } } } return true; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsEkvPointOnLine(const QPointF &iPoint, const QPointF &prevPoint, const QPointF &nextPoint) { return VGObject::IsPointOnLineviaPDP(iPoint, prevPoint, nextPoint); } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsEkvPointOnLine(const VSAPoint &iPoint, const VSAPoint &prevPoint, const VSAPoint &nextPoint) { // See bug #671 const qreal tmpWidth = 10; const QLineF bigLine1 = ParallelLine(prevPoint, iPoint, tmpWidth ); const QLineF bigLine2 = ParallelLine(iPoint, nextPoint, tmpWidth ); return (VGObject::IsPointOnLineviaPDP(iPoint, prevPoint, nextPoint) && VGObject::IsPointOnLineviaPDP(bigLine1.p2(), bigLine1.p1(), bigLine2.p2()) && VGObject::IsPointOnLineviaPDP(bigLine2.p1(), bigLine1.p1(), bigLine2.p2()) && qAbs(prevPoint.GetSAAfter(tmpWidth) - nextPoint.GetSABefore(tmpWidth)) < accuracyPointOnLine); } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractPiece::GetMx() const { return d->m_mx; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetMx(qreal value) { d->m_mx = value; } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractPiece::GetMy() const { return d->m_my; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetMy(qreal value) { d->m_my = value; } //--------------------------------------------------------------------------------------------------------------------- uint VAbstractPiece::GetPriority() const { return d->m_priority; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractPiece::SetPriority(uint value) { d->m_priority = value; } //--------------------------------------------------------------------------------------------------------------------- qreal VSAPoint::GetSABefore(qreal width) const { if (m_before < 0) { return width; } return m_before; } //--------------------------------------------------------------------------------------------------------------------- qreal VSAPoint::GetSAAfter(qreal width) const { if (m_after < 0) { return width; } return m_after; } //--------------------------------------------------------------------------------------------------------------------- qreal VSAPoint::MaxLocalSA(qreal width) const { qreal w1 = GetSAAfter(); if (w1 < 0) { w1 = width; } qreal w2 = GetSABefore(); if (w2 < 0) { w2 = width; } return qMax(w1, w2); } //--------------------------------------------------------------------------------------------------------------------- qreal VSAPoint::PassmarkLength(qreal width) const { if (not m_manualPassmarkLength) { qreal passmarkLength = MaxLocalSA(width) * passmarkFactor; passmarkLength = qMin(passmarkLength, maxPassmarkLength); return passmarkLength; } else { return m_passmarkLength; } } //--------------------------------------------------------------------------------------------------------------------- QJsonObject VSAPoint::toJson() const { QJsonObject pointObject; pointObject[QLatin1String("type")] = "VSAPoint"; pointObject[QLatin1String("x")] = x(); pointObject[QLatin1String("y")] = y(); if (not VFuzzyComparePossibleNulls(m_before, -1)) { pointObject[QLatin1String("saBefore")] = m_before; } if (not VFuzzyComparePossibleNulls(m_after, -1)) { pointObject[QLatin1String("saAfter")] = m_after; } if (m_angle != PieceNodeAngle::ByLength) { pointObject[QLatin1String("angle")] = static_cast(m_angle); } return pointObject; } //--------------------------------------------------------------------------------------------------------------------- // Because artificial loop can lead to wrong clipping we must rollback current seam allowance points QVector VAbstractPiece::RollbackSeamAllowance(QVector points, const QLineF &cuttingEdge, bool *success) { *success = false; QVector clipped; clipped.reserve(points.count()+1); for (int i = points.count()-1; i > 0; --i) { QLineF segment(points.at(i), points.at(i-1)); QPointF crosPoint; const QLineF::IntersectType type = cuttingEdge.intersect(segment, &crosPoint); if (type != QLineF::NoIntersection && VGObject::IsPointOnLineSegment(crosPoint, segment.p1(), segment.p2()) && IsSameDirection(cuttingEdge.p2(), cuttingEdge.p1(), crosPoint)) { clipped.append(crosPoint); for (int j=i-1; j>=0; --j) { clipped.append(points.at(j)); } points = VGObject::GetReversePoints(clipped); *success = true; break; } } if (not *success && points.size() > 1) { QPointF crosPoint; QLineF secondLast(points.at(points.size()-2), points.at(points.size()-1)); QLineF::IntersectType type = secondLast.intersect(cuttingEdge, &crosPoint); if (type != QLineF::NoIntersection && IsOutsidePoint(secondLast.p1(), secondLast.p2(), crosPoint)) { points.append(crosPoint); *success = true; } } return points; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::IsItemContained(const QRectF &parentBoundingRect, const QVector &shape, qreal &dX, qreal &dY) { dX = 0; dY = 0; // single point differences bool bInside = true; for (auto p : shape) { qreal dPtX = 0; qreal dPtY = 0; if (not parentBoundingRect.contains(p)) { if (p.x() < parentBoundingRect.left()) { dPtX = parentBoundingRect.left() - p.x(); } else if (p.x() > parentBoundingRect.right()) { dPtX = parentBoundingRect.right() - p.x(); } if (p.y() < parentBoundingRect.top()) { dPtY = parentBoundingRect.top() - p.y(); } else if (p.y() > parentBoundingRect.bottom()) { dPtY = parentBoundingRect.bottom() - p.y(); } if (qAbs(dPtX) > qAbs(dX)) { dX = dPtX; } if (qAbs(dPtY) > qAbs(dY)) { dY = dPtY; } bInside = false; } } return bInside; } //--------------------------------------------------------------------------------------------------------------------- QVector VAbstractPiece::CorrectPosition(const QRectF &parentBoundingRect, QVector points) { qreal dX = 0; qreal dY = 0; if (not IsItemContained(parentBoundingRect, points, dX, dY)) { for (int i =0; i < points.size(); ++i) { points[i] = QPointF(points.at(i).x() + dX, points.at(i).y() + dY); } } return points; } //--------------------------------------------------------------------------------------------------------------------- bool VAbstractPiece::FindGrainlineGeometry(const VGrainlineData& geom, const VContainer *pattern, qreal &length, qreal &rotationAngle, QPointF &pos) { SCASSERT(pattern != nullptr) const quint32 topPin = geom.TopPin(); const quint32 bottomPin = geom.BottomPin(); if (topPin != NULL_ID && bottomPin != NULL_ID) { try { const auto topPinPoint = pattern->GeometricObject(topPin); const auto bottomPinPoint = pattern->GeometricObject(bottomPin); QLineF grainline(static_cast(*bottomPinPoint), static_cast(*topPinPoint)); length = grainline.length(); rotationAngle = grainline.angle(); if (not VFuzzyComparePossibleNulls(rotationAngle, 0)) { grainline.setAngle(0); } pos = grainline.p1(); rotationAngle = qDegreesToRadians(rotationAngle); return true; } catch(const VExceptionBadId &) { // do nothing. } } try { Calculator cal1; rotationAngle = cal1.EvalFormula(pattern->DataVariables(), geom.GetRotation()); rotationAngle = qDegreesToRadians(rotationAngle); Calculator cal2; length = cal2.EvalFormula(pattern->DataVariables(), geom.GetLength()); length = ToPixel(length, *pattern->GetPatternUnit()); } catch(qmu::QmuParserError &e) { Q_UNUSED(e); return false; } const quint32 centerPin = geom.CenterPin(); if (centerPin != NULL_ID) { try { const auto centerPinPoint = pattern->GeometricObject(centerPin); QLineF grainline(centerPinPoint->x(), centerPinPoint->y(), centerPinPoint->x() + length / 2.0, centerPinPoint->y()); grainline.setAngle(qRadiansToDegrees(rotationAngle)); grainline = QLineF(grainline.p2(), grainline.p1()); grainline.setLength(length); pos = grainline.p2(); } catch(const VExceptionBadId &) { pos = geom.GetPos(); } } else { pos = geom.GetPos(); } return true; } //--------------------------------------------------------------------------------------------------------------------- QVector VAbstractPiece::GrainlinePoints(const VGrainlineData &geom, const VContainer *pattern, const QRectF &boundingRect, qreal &dAng) { SCASSERT(pattern != nullptr) QPointF pt1; qreal dLen = 0; if ( not FindGrainlineGeometry(geom, pattern, dLen, dAng, pt1)) { return QVector(); } qreal rotation = dAng; QPointF pt2(pt1.x() + dLen * qCos(rotation), pt1.y() - dLen * qSin(rotation)); const qreal dArrowLen = ToPixel(0.5, *pattern->GetPatternUnit()); const qreal dArrowAng = M_PI/9; QVector v; v << pt1; if (geom.GetArrowType() != ArrowType::atFront) { v << QPointF(pt1.x() + dArrowLen * qCos(rotation + dArrowAng), pt1.y() - dArrowLen * qSin(rotation + dArrowAng)); v << QPointF(pt1.x() + dArrowLen * qCos(rotation - dArrowAng), pt1.y() - dArrowLen * qSin(rotation - dArrowAng)); v << pt1; } v << pt2; if (geom.GetArrowType() != ArrowType::atRear) { rotation += M_PI; v << QPointF(pt2.x() + dArrowLen * qCos(rotation + dArrowAng), pt2.y() - dArrowLen * qSin(rotation + dArrowAng)); v << QPointF(pt2.x() + dArrowLen * qCos(rotation - dArrowAng), pt2.y() - dArrowLen * qSin(rotation - dArrowAng)); v << pt2; } return CorrectPosition(boundingRect, v); }