/************************************************************************ ** ** @file movespline.h ** @author Roman Telezhynskyi ** @date 9 6, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef MOVESPLINE_H #define MOVESPLINE_H #include "vundocommand.h" #include "../geometry/vspline.h" class QGraphicsScene; class MoveSpline : public VUndoCommand { Q_OBJECT public: MoveSpline(VPattern *doc, const VSpline *oldSpl, const VSpline &spl, const quint32 &id, QGraphicsScene *scene, QUndoCommand *parent = 0); virtual ~MoveSpline(); virtual void undo(); virtual void redo(); virtual bool mergeWith(const QUndoCommand *command); virtual int id() const; quint32 getSplineId() const; VSpline getNewSpline() const; private: Q_DISABLE_COPY(MoveSpline) VSpline oldSpline; VSpline newSpline; QGraphicsScene *scene; void Do(const VSpline &spl); }; //--------------------------------------------------------------------------------------------------------------------- inline quint32 MoveSpline::getSplineId() const { return nodeId; } //--------------------------------------------------------------------------------------------------------------------- inline VSpline MoveSpline::getNewSpline() const { return newSpline; } #endif // MOVESPLINE_H