#ifndef VPUZZLECOMMANDLINE_H #define VPUZZLECOMMANDLINE_H #include #include #include class VPuzzleCommandLine; using VPuzzleCommandLinePtr = std::shared_ptr; class VPuzzleCommandLine: public QObject { Q_OBJECT public: virtual ~VPuzzleCommandLine() = default; /** @brief if user enabled export from cmd */ bool IsExportEnabled() const; /** @brief path to export file or empty string if not */ QString OptionExportFile() const; /** @brief list with paths to the raw layout data files */ QStringList OptionRawLayouts() const; /** @brief if user enabled test mode from cmd */ bool IsTestModeEnabled() const; /** @brief if gui enabled or not */ bool IsGuiEnabled() const; /** @brief the file name which should be loaded */ QStringList OptionFileNames() const; /** @brief if high dpi scaling is enabled */ bool IsNoScalingEnabled() const; protected: VPuzzleCommandLine(); /** @brief create the single instance of the class inside puzzleapplication */ static VPuzzleCommandLinePtr Instance(const QCoreApplication &app); private: Q_DISABLE_COPY(VPuzzleCommandLine) static VPuzzleCommandLinePtr instance; QCommandLineParser parser; bool isGuiEnabled; friend class PuzzleApplication; /** @brief add options to the QCommandLineParser that there are in the cmd can be */ void InitCommandLineOptions(); bool IsOptionSet(const QString &option)const; QString OptionValue(const QString &option) const; QStringList OptionValues(const QString &option) const; }; #endif // VPUZZLECOMMANDLINE_H