/************************************************************************ ** ** @file vpmaingraphicsview.cpp ** @author Ronan Le Tiec ** @date 3 5, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpmaingraphicsview.h" #include #include #include #include "vpmimedatapiece.h" #include "vppiecelist.h" #include "vplayout.h" #include "vpsheet.h" #include "../vwidgets/vmaingraphicsscene.h" #include "vptilefactory.h" #include Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView") //--------------------------------------------------------------------------------------------------------------------- VPMainGraphicsView::VPMainGraphicsView(VPLayout *layout, VPTileFactory *tileFactory, QWidget *parent) : VMainGraphicsView(parent), m_layout(layout) { // TODO : list of scenes m_scene = new VMainGraphicsScene(this); setScene(m_scene); m_graphicsSheet = new VPGraphicsSheet(layout->GetFocusedSheet()); m_graphicsSheet->setPos(0, 0); m_scene->addItem(m_graphicsSheet); setAcceptDrops(true); m_graphicsTileGrid = new VPGraphicsTileGrid(layout, tileFactory); m_scene->addItem(m_graphicsTileGrid); // add the connections connect(m_layout, &VPLayout::PieceMovedToPieceList, this, &VPMainGraphicsView::on_PieceMovedToPieceList); connect(m_scene, &VMainGraphicsScene::selectionChanged, this, &VPMainGraphicsView::on_SceneSelectionChanged); } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::RefreshLayout() { // FIXME: Is that the way to go? m_graphicsSheet->update(); m_graphicsTileGrid->update(); m_scene->update(); } //--------------------------------------------------------------------------------------------------------------------- VMainGraphicsScene* VPMainGraphicsView::GetScene() { return m_scene; } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::PrepareForExport() { m_layout->ClearSelection(); m_graphicsSheet->SetShowBorder(false); m_graphicsSheet->SetShowMargin(false); m_showGridTmp = m_layout->GetFocusedSheet()->GetShowGrid(); m_layout->GetFocusedSheet()->SetShowGrid(false); m_showTilesTmp = m_layout->GetShowTiles(); m_layout->SetShowTiles(false); RefreshLayout(); } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::CleanAfterExport() { m_graphicsSheet->SetShowBorder(true); m_graphicsSheet->SetShowMargin(true); m_layout->GetFocusedSheet()->SetShowGrid(m_showGridTmp); m_layout->SetShowTiles(m_showTilesTmp); RefreshLayout(); } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::dragEnterEvent(QDragEnterEvent *event) { const QMimeData *mime = event->mimeData(); if(mime->objectName() == "piecePointer") { qCDebug(pMainGraphicsView(), "drag enter"); event->acceptProposedAction(); } } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::dragMoveEvent(QDragMoveEvent *event) { const QMimeData *mime = event->mimeData(); if(mime->objectName() == "piecePointer") { event->acceptProposedAction(); } } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event) { event->accept(); } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::dropEvent(QDropEvent *event) { const QMimeData *mime = event->mimeData(); qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName())); if(mime->objectName() == "piecePointer") { const VPMimeDataPiece *mimePiece = qobject_cast (mime); VPPiece *piece = mimePiece->GetPiecePtr(); if(piece != nullptr) { qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName())); event->acceptProposedAction(); QPoint point = event->pos(); piece->SetPosition(mapToScene(point)); // change the piecelist of the piece VPPieceList *focusedPieceList = m_layout->GetFocusedSheet()->GetPieceList(); if(focusedPieceList != nullptr) { m_layout->MovePieceToPieceList(piece, focusedPieceList); } } } } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::keyPressEvent(QKeyEvent *event) { if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete) { QList tmpGraphicsPieces = m_graphicsPieces; for(auto graphicsPiece : tmpGraphicsPieces) { VPPiece *piece = graphicsPiece->GetPiece(); if(piece->GetIsSelected()) { piece->SetIsSelected(false); m_layout->MovePieceToPieceList(piece, m_layout->GetUnplacedPieceList()); } } } } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::on_PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter) { Q_UNUSED(pieceListBefore) VPGraphicsPiece *_graphicsPiece = nullptr; for(auto *graphicPiece : m_graphicsPieces) { if(graphicPiece->GetPiece() == piece) { _graphicsPiece = graphicPiece; } } if(pieceListAfter == m_layout->GetUnplacedPieceList() && _graphicsPiece != nullptr) { scene()->removeItem(_graphicsPiece); m_graphicsPieces.removeAll(_graphicsPiece); } else if(pieceListAfter != m_layout->GetUnplacedPieceList() && pieceListAfter != m_layout->GetTrashPieceList()) { if(_graphicsPiece == nullptr) { _graphicsPiece = new VPGraphicsPiece(piece); m_graphicsPieces.append(_graphicsPiece); } scene()->addItem(_graphicsPiece); // not very clean to directly call slots _graphicsPiece->on_PieceSelectionChanged(); _graphicsPiece->on_PiecePositionChanged(); _graphicsPiece->on_PieceRotationChanged(); } } //--------------------------------------------------------------------------------------------------------------------- void VPMainGraphicsView::on_SceneSelectionChanged() { // most of the selection behaviour takes place automatically // but we need to make sure that the unplaced pieces are unselected when the scene selection has changed // because as they are not part of the scene, they are not updated m_layout->GetUnplacedPieceList()->ClearSelection(); // make sure, that the selected items are on top // FIXME: maybe there is a more proper way to do it for(auto *graphicPiece : m_graphicsPieces) { if((graphicPiece != nullptr) && not graphicPiece->GetPiece()->GetIsSelected()) { if(!m_scene->selectedItems().isEmpty()) { graphicPiece->stackBefore(m_scene->selectedItems().first()); } } } }