/************************************************************************ ** ** @file vlineangle.cpp ** @author Roman Telezhynskyi ** @date 28 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlineangle.h" #include "vlineangle_p.h" #include "../vgeometry/vpointf.h" #include #if QT_VERSION < QT_VERSION_CHECK(5, 1, 0) # include "../vmisc/vmath.h" #else # include #endif //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle() :VInternalVariable(), d(new VLineAngleData) { SetType(VarType::LineAngle); } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle(const VPointF *p1, const quint32 &p1Id, const VPointF *p2, const quint32 &p2Id) :VInternalVariable(), d(new VLineAngleData(p1Id, p2Id)) { SetType(VarType::LineAngle); SCASSERT(p1 != nullptr); SCASSERT(p2 != nullptr); SetName(QString(angleLine_+"%1_%2").arg(p1->name(), p2->name())); SetValue(p1, p2); } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle(const VLineAngle &var) :VInternalVariable(var), d(var.d) {} //--------------------------------------------------------------------------------------------------------------------- VLineAngle &VLineAngle::operator=(const VLineAngle &var) { if ( &var == this ) { return *this; } VInternalVariable::operator=(var); d = var.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::~VLineAngle() {} //--------------------------------------------------------------------------------------------------------------------- bool VLineAngle::Filter(quint32 id) { return id == d->p1Id || id == d->p2Id; } //--------------------------------------------------------------------------------------------------------------------- void VLineAngle::SetValue(const VPointF *p1, const VPointF *p2) { SCASSERT(p1 != nullptr); SCASSERT(p2 != nullptr); //Correct angle. Try avoid results like 6,7563e-15. const qreal angle = qFloor(QLineF(*p1, *p2).angle() * 100000.) / 100000.; VInternalVariable::SetValue(angle); } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VLineAngle::GetP1Id() const { return d->p1Id; } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VLineAngle::GetP2Id() const { return d->p2Id; }