/************************************************************************ ** ** @file vispath.cpp ** @author Roman Telezhynskyi ** @date 15 8, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vispath.h" #include #include "../vgeometry/../ifc/ifcdef.h" #include "../vmisc/vabstractapplication.h" #include "../vpatterndb/vcontainer.h" #include "visualization/path/../visualization.h" //--------------------------------------------------------------------------------------------------------------------- VisPath::VisPath(const VContainer *data, QGraphicsItem *parent) :Visualization(data), QGraphicsPathItem(parent) { this->setZValue(1);// Show on top real tool InitPen(); } //--------------------------------------------------------------------------------------------------------------------- VisPath::~VisPath() {} //--------------------------------------------------------------------------------------------------------------------- void VisPath::InitPen() { this->setPen(QPen(mainColor, qApp->toPixel(WidthHairLine(*Visualization::data->GetPatternUnit()))/factor, lineStyle)); } //--------------------------------------------------------------------------------------------------------------------- void VisPath::AddOnScene() { AddItem(this); }