/************************************************************************ ** ** @file visline.cpp ** @author Roman Telezhynskyi ** @date 21 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "visline.h" #include #include #include #include #include #include "../vgeometry/../ifc/ifcdef.h" #include "../vgeometry/vgobject.h" #include "../vmisc/vabstractapplication.h" #include "../vpatterndb/vcontainer.h" class QPointF; //--------------------------------------------------------------------------------------------------------------------- VisLine::VisLine(const VContainer *data, QGraphicsItem *parent) :Visualization(data), QGraphicsLineItem(parent) { this->setZValue(1);// Show on top real tool InitPen(); } //--------------------------------------------------------------------------------------------------------------------- VisLine::~VisLine() {} //--------------------------------------------------------------------------------------------------------------------- qreal VisLine::CorrectAngle(const qreal &angle) { qreal ang = angle; if (angle > 360) { ang = angle - 360.0 * qFloor(angle/360); } switch (qFloor((qAbs(ang)+22.5)/45)) { case 0: // <22.5 return 0; case 1: // <67.5 return 45; case 2: // <112.5 return 90; case 3: // <157.5 return 135; case 4: // <202.5 return 180; case 5: // <247.5 return 225; case 6: // < 292.5 return 270; case 7: // <337.5 return 315; default: // <360 return 0; } } //--------------------------------------------------------------------------------------------------------------------- QPointF VisLine::Ray(const QPointF &firstPoint, const qreal &angle) const { if (this->scene() == nullptr) { QLineF line = QLineF(firstPoint, Visualization::scenePos); line.setAngle(angle); return line.p2();// We can't find ray because item doesn't have scene. We will return cursor position on scene. } QRectF scRect = this->scene()->sceneRect(); //Limit size of the scene rect. Axis that has same size as scene rect cause scene size growth. QLineF line1 = QLineF(scRect.topLeft(), scRect.bottomRight()); line1.setLength(2); QLineF line2 = QLineF(scRect.bottomRight(), scRect.topLeft()); line2.setLength(2); scRect = QRectF(line1.p2(), line2.p2()); if (QGuiApplication::keyboardModifiers() == Qt::ShiftModifier) { return VGObject::BuildRay(firstPoint, CorrectAngle(angle), scRect); } else { return VGObject::BuildRay(firstPoint, angle, scRect); } } //--------------------------------------------------------------------------------------------------------------------- QPointF VisLine::Ray(const QPointF &firstPoint) const { QLineF line = QLineF(firstPoint, Visualization::scenePos); return Ray(firstPoint, line.angle()); } //--------------------------------------------------------------------------------------------------------------------- QLineF VisLine::Axis(const QPointF &p, const qreal &angle) const { QPointF endP1 = Ray(p, angle+180); QPointF endP2 = Ray(p, angle); return QLineF(endP1, endP2); } //--------------------------------------------------------------------------------------------------------------------- QLineF VisLine::Axis(const QPointF &p1, const QPointF &p2) const { QLineF line(p1, p2); return Axis(p1, line.angle()); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::InitPen() { this->setPen(QPen(mainColor, qApp->toPixel(WidthHairLine(*Visualization::data->GetPatternUnit()))/factor, lineStyle)); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::AddOnScene() { AddItem(this); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::DrawRay(QGraphicsLineItem *lineItem, const QPointF &p, const QPointF &pTangent, const QColor &color, Qt::PenStyle style) { SCASSERT (lineItem != nullptr); const qreal angle = QLineF(p, pTangent).angle(); const QPointF endRay = Ray(p, angle); const QLineF tangent = VGObject::BuildLine(p, QLineF(p, endRay).length(), angle); DrawLine(lineItem, tangent, color, style); }