/************************************************************************ ** ** @file movespoint.h ** @author Roman Telezhynskyi ** @date 9 6, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef MOVESPOINT_H #define MOVESPOINT_H #include #include #include #include #include #include "vundocommand.h" class QGraphicsScene; class MoveSPoint : public VUndoCommand { Q_OBJECT public: MoveSPoint(VAbstractPattern *doc, const double &x, const double &y, const quint32 &id, QGraphicsScene *scene, QUndoCommand *parent = nullptr); virtual ~MoveSPoint() override; virtual void undo() override; virtual void redo() override; virtual bool mergeWith(const QUndoCommand *command) override; virtual int id() const override; quint32 getSPointId() const; double getNewX() const; double getNewY() const; void Do(double x, double y); private: Q_DISABLE_COPY(MoveSPoint) double oldX; double oldY; double newX; double newY; QGraphicsScene *scene; }; //--------------------------------------------------------------------------------------------------------------------- inline quint32 MoveSPoint::getSPointId() const { return nodeId; } //--------------------------------------------------------------------------------------------------------------------- inline double MoveSPoint::getNewX() const { return newX; } //--------------------------------------------------------------------------------------------------------------------- inline double MoveSPoint::getNewY() const { return newY; } #endif // MOVESPOINT_H