/************************************************************************ ** ** @file vistoolcutsplinepath.cpp ** @author Roman Telezhynskyi ** @date 7 9, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2014 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vistoolcutsplinepath.h" #include "../container/vcontainer.h" #include "../geometry/vsplinepath.h" //--------------------------------------------------------------------------------------------------------------------- VisToolCutSplinePath::VisToolCutSplinePath(const VContainer *data, QGraphicsItem *parent) :VisPath(data, parent), point(nullptr), splPath1(nullptr), splPath2(nullptr), length(0) { splPath1 = InitItem(Qt::darkGreen, this); splPath1->setFlag(QGraphicsItem::ItemStacksBehindParent, false); splPath2 = InitItem(Qt::darkRed, this); splPath2->setFlag(QGraphicsItem::ItemStacksBehindParent, false); point = InitPoint(mainColor, this); point->setZValue(2); point->setFlag(QGraphicsItem::ItemStacksBehindParent, false); } //--------------------------------------------------------------------------------------------------------------------- VisToolCutSplinePath::~VisToolCutSplinePath() {} //--------------------------------------------------------------------------------------------------------------------- void VisToolCutSplinePath::RefreshGeometry() { if (point1Id > 0) { const QSharedPointer splPath = Visualization::data->GeometricObject(point1Id); DrawPath(this, splPath->GetPath(PathDirection::Show), supportColor, Qt::SolidLine, Qt::RoundCap); if (qFuzzyCompare(1 + length, 1 + 0) == false) { QPointF spl1p2, spl1p3, spl2p2, spl2p3; qint32 p1 = 0, p2 = 0; const QPointF cutPoint = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3); VPointF p = VPointF(cutPoint); VSplinePoint splP1 = splPath->at(p1); VSplinePoint splP2 = splPath->at(p2); const VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, p, splPath->getKCurve()); const VSpline spl2 = VSpline(p, spl2p2, spl2p3, splP2.P(), splPath->getKCurve()); VSplinePath spPath1 = VSplinePath(); VSplinePath spPath2 = VSplinePath(); for (qint32 i = 0; i < splPath->CountPoint(); i++) { if (i <= p1 && i < p2) { if (i == p1) { spPath1.append(VSplinePoint(splP1.P(), splP1.KAsm1(), spl1.GetAngle1()+180, spl1.GetKasm1(), spl1.GetAngle1())); VSplinePoint cutPoint; cutPoint = VSplinePoint(p, spl1.GetKasm2(), spl1.GetAngle2(), spl2.GetKasm1(), spl1.GetAngle2()+180); spPath1.append(cutPoint); continue; } spPath1.append(splPath->at(i)); } else { if (i == p2) { const VSplinePoint cutPoint = VSplinePoint(p, spl1.GetKasm2(), spl2.GetAngle1()+180, spl2.GetKasm1(), spl2.GetAngle1()); spPath2.append(cutPoint); spPath2.append(VSplinePoint(splP2.P(), spl2.GetKasm2(), spl2.GetAngle2(), splP2.KAsm2(), spl2.GetAngle2()+180)); continue; } spPath2.append(splPath->at(i)); } } DrawPoint(point, cutPoint, mainColor); DrawPath(splPath1, spPath1.GetPath(PathDirection::Show), Qt::darkGreen, Qt::SolidLine, Qt::RoundCap); DrawPath(splPath2, spPath2.GetPath(PathDirection::Show), Qt::darkRed, Qt::SolidLine, Qt::RoundCap); } } } //--------------------------------------------------------------------------------------------------------------------- void VisToolCutSplinePath::setLength(const QString &expression) { length = FindLength(expression); }