/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 3 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpiece.h" #include "vpiece_p.h" #include "vpassmark.h" #include "../vgeometry/vpointf.h" #include "../vgeometry/vabstractcurve.h" #include "../vgeometry/vplacelabelitem.h" #include "../vgeometry/varc.h" #include "vcontainer.h" #include "../vmisc/vabstractapplication.h" #include "../ifc/exception/vexceptioninvalidnotch.h" #include "../vlayout/testpath.h" #include #include #include #include #include #include #include namespace { QVector PieceMissingNodes(const QVector &d1Nodes, const QVector &d2Nodes) { if (d1Nodes.size() == d2Nodes.size()) //-V807 { return QVector(); } QSet set1; for (qint32 i = 0; i < d1Nodes.size(); ++i) { set1.insert(d1Nodes.at(i)); } QSet set2; for (qint32 j = 0; j < d2Nodes.size(); ++j) { set2.insert(d2Nodes.at(j)); } const QList set3 = set1.subtract(set2).toList(); QVector r; for (qint32 i = 0; i < set3.size(); ++i) { r.append(set3.at(i)); } return r; } //--------------------------------------------------------------------------------------------------------------------- bool IsPassmarksPossible(const QVector &path) { int countPointNodes = 0; int countOthers = 0; for (auto &node : path) { if (node.IsExcluded()) { continue;// skip node } node.GetTypeTool() == Tool::NodePoint ? ++countPointNodes : ++countOthers; } return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1); } //--------------------------------------------------------------------------------------------------------------------- QVector RotatePath(const QVector &path, int index) { if (index < 0 || index >= path.size()) { return path; } return path.mid(index) + path.mid(0, index); } } // anonymous namespace //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece() : VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath)) {} //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece(const VPiece &piece) : VAbstractPiece(piece), d (piece.d) {} //--------------------------------------------------------------------------------------------------------------------- VPiece &VPiece::operator=(const VPiece &piece) { if ( &piece == this ) { return *this; } VAbstractPiece::operator=(piece); d = piece.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VPiece::~VPiece() {} //--------------------------------------------------------------------------------------------------------------------- VPiecePath VPiece::GetPath() const { return d->m_path; } //--------------------------------------------------------------------------------------------------------------------- VPiecePath &VPiece::GetPath() { return d->m_path; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPath(const VPiecePath &path) { d->m_path = path; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathPoints(const VContainer *data) const { // DumpPiece(*this, data); // Uncomment for dumping test data QVector points = GetPath().PathPoints(data); points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops // DumpVector(points); // Uncomment for dumping test data return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::UniteMainPathPoints(const VContainer *data) const { QVector points = VPiecePath::NodesToPoints(data, GetUnitedPath(data)); points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathNodePoints(const VContainer *data, bool showExcluded) const { return GetPath().PathNodePoints(data, showExcluded); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::SeamAllowancePoints(const VContainer *data) const { return SeamAllowancePointsWithRotation(data, -1); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::CuttingPathPoints(const VContainer *data) const { if (IsSeamAllowance() and not IsSeamAllowanceBuiltIn()) { return SeamAllowancePoints(data); } else { return MainPathPoints(data); } } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::PassmarksLines(const VContainer *data) const { QVector passmarks = Passmarks(data); QVector lines; for(auto &passmark : passmarks) { if (not passmark.IsNull()) { lines += passmark.FullPassmark(*this, data); } } return lines; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::Passmarks(const VContainer *data) const { const QVector unitedPath = GetUnitedPath(data); if (not IsSeamAllowance() || not IsPassmarksPossible(unitedPath)) { return QVector(); } QVector passmarks; for (int i = 0; i< unitedPath.size(); ++i) { const VPieceNode &node = unitedPath.at(i); if (node.IsExcluded() || not node.IsPassmark()) { continue;// skip node } const int previousIndex = VPiecePath::FindInLoopNotExcludedUp(i, unitedPath); const int nextIndex = VPiecePath::FindInLoopNotExcludedDown(i, unitedPath); passmarks += CreatePassmark(unitedPath, previousIndex, i, nextIndex, data); } return passmarks; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::CurvesPainterPath(const VContainer *data) const { return GetPath().CurvesPainterPath(data); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::MainPathPath(const VContainer *data) const { return VPiece::MainPathPath(MainPathPoints(data)); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::MainPathPath(const QVector &points) { QPainterPath path; if (not points.isEmpty()) { path.moveTo(points[0]); for (qint32 i = 1; i < points.count(); ++i) { path.lineTo(points.at(i)); } path.lineTo(points.at(0)); path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const { return SeamAllowancePath(SeamAllowancePoints(data)); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::SeamAllowancePath(const QVector &points) const { QPainterPath ekv; // seam allowence if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn()) { if (not points.isEmpty()) { ekv.moveTo(points.at(0)); for (qint32 i = 1; i < points.count(); ++i) { ekv.lineTo(points.at(i)); } #if !defined(V_NO_ASSERT) // uncomment for debug // for (qint32 i = 0; i < points.count(); ++i) // { // ekv.addEllipse(points.at(i).x()-accuracyPointOnLine, points.at(i).y()-accuracyPointOnLine, // accuracyPointOnLine*2., accuracyPointOnLine*2.); // } #endif ekv.setFillRule(Qt::WindingFill); } } return ekv; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::PassmarksPath(const VContainer *data) const { const QVector passmarks = PassmarksLines(data); QPainterPath path; // seam allowence if (IsSeamAllowance()) { if (not passmarks.isEmpty()) { for (qint32 i = 0; i < passmarks.count(); ++i) { path.moveTo(passmarks.at(i).p1()); path.lineTo(passmarks.at(i).p2()); } path.setFillRule(Qt::WindingFill); } } return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::PlaceLabelPath(const VContainer *data) const { QPainterPath path; for(auto placeLabel : d->m_placeLabels) { try { const auto label = data->GeometricObject(placeLabel); if (label->IsVisible()) { path.addPath(label->LabelShapePath()); } } catch (const VExceptionBadId &e) { qWarning() << e.ErrorMessage(); } } path.setFillRule(Qt::WindingFill); return path; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsSeamAllowanceValid(const VContainer *data) const { if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn()) { return VAbstractPiece::IsAllowanceValid(UniteMainPathPoints(data), SeamAllowancePoints(data)); } else { return true; } } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsInLayout() const { return d->m_inLayout; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetInLayout(bool inLayout) { d->m_inLayout = inLayout; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsUnited() const { return d->m_united; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetUnited(bool united) { d->m_united = united; } //--------------------------------------------------------------------------------------------------------------------- QString VPiece::GetFormulaSAWidth() const { return d->m_formulaWidth; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetFormulaSAWidth(const QString &formula, qreal value) { SetSAWidth(value); const qreal width = GetSAWidth(); width >= 0 ? d->m_formulaWidth = formula : d->m_formulaWidth = QLatin1Char('0'); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetInternalPaths() const { return d->m_internalPaths; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetInternalPaths() { return d->m_internalPaths; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetInternalPaths(const QVector &iPaths) { d->m_internalPaths = iPaths; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetCustomSARecords() const { return d->m_customSARecords; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetCustomSARecords() { return d->m_customSARecords; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetCustomSARecords(const QVector &records) { d->m_customSARecords = records; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetPins() const { return d->m_pins; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetPins() { return d->m_pins; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPins(const QVector &pins) { d->m_pins = pins; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetPlaceLabels() const { return d->m_placeLabels; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetPlaceLabels() { return d->m_placeLabels; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPlaceLabels(const QVector &labels) { d->m_placeLabels = labels; } //--------------------------------------------------------------------------------------------------------------------- QList VPiece::Dependencies() const { QList list = d->m_path.Dependencies(); list.reserve(list.size() + d->m_customSARecords.size() + d->m_internalPaths.size() + d->m_pins.size() + d->m_placeLabels.size()); for (auto &record : d->m_customSARecords) { list.append(record.path); } for (auto &value : d->m_internalPaths) { list.append(value); } for (auto &value : d->m_pins) { list.append(value); } for (auto &value : d->m_placeLabels) { list.append(value); } return list; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need * understand, what nodes need make invisible. * @param det changed detail. * @return list with missing nodes. */ QVector VPiece::MissingNodes(const VPiece &det) const { return d->m_path.MissingNodes(det.GetPath()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingCSAPath(const VPiece &det) const { QVector oldCSARecords; for (qint32 i = 0; i < d->m_customSARecords.size(); ++i) { oldCSARecords.append(d->m_customSARecords.at(i).path); } QVector newCSARecords; for (qint32 i = 0; i < det.GetCustomSARecords().size(); ++i) { newCSARecords.append(det.GetCustomSARecords().at(i).path); } return PieceMissingNodes(oldCSARecords, newCSARecords); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingInternalPaths(const VPiece &det) const { return PieceMissingNodes(d->m_internalPaths, det.GetInternalPaths()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingPins(const VPiece &det) const { return PieceMissingNodes(d->m_pins, det.GetPins()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingPlaceLabels(const VPiece &det) const { return PieceMissingNodes(d->m_placeLabels, det.GetPlaceLabels()); } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPatternPieceData(const VPieceLabelData &data) { d->m_ppData = data; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns full access to the pattern piece data object * @return pattern piece data object */ VPieceLabelData &VPiece::GetPatternPieceData() { return d->m_ppData; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns the read only reference to the pattern piece data object * @return pattern piece data object */ const VPieceLabelData &VPiece::GetPatternPieceData() const { return d->m_ppData; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPatternInfo(const VPatternLabelData &info) { d->m_piPatternInfo = info; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns full access to the pattern info geometry object * @return pattern info geometry object */ VPatternLabelData &VPiece::GetPatternInfo() { return d->m_piPatternInfo; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns the read only reference to the pattern info geometry object * @return pattern info geometry object */ const VPatternLabelData &VPiece::GetPatternInfo() const { return d->m_piPatternInfo; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetGrainlineGeometry(const VGrainlineData &data) { d->m_glGrainline = data; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object * @return reference to grainline geometry object */ VGrainlineData &VPiece::GetGrainlineGeometry() { return d->m_glGrainline; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object * @return reference to grainline geometry object */ const VGrainlineData &VPiece::GetGrainlineGeometry() const { return d->m_glGrainline; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::SeamAllowancePointsWithRotation(const VContainer *data, int makeFirst) const { SCASSERT(data != nullptr); if (not IsSeamAllowance() || IsSeamAllowanceBuiltIn()) { return QVector(); } const QVector records = FilterRecords(GetValidRecords()); int recordIndex = -1; bool insertingCSA = false; const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); const QVector unitedPath = makeFirst > 0 ? RotatePath(GetUnitedPath(data), makeFirst) : GetUnitedPath(data); QVector pointsEkv; for (int i = 0; i< unitedPath.size(); ++i) { const VPieceNode &node = unitedPath.at(i); if (node.IsExcluded()) { continue;// skip excluded node } switch (node.GetTypeTool()) { case (Tool::NodePoint): { if (not insertingCSA) { pointsEkv.append(VPiecePath::PreparePointEkv(node, data)); recordIndex = IsCSAStart(records, node.GetId()); if (recordIndex != -1 && records.at(recordIndex).includeType == PiecePathIncludeType::AsCustomSA) { insertingCSA = true; const VPiecePath path = data->GetPiecePath(records.at(recordIndex).path); QVector r = path.SeamAllowancePoints(data, width, records.at(recordIndex).reverse); for (int j = 0; j < r.size(); ++j) { r[j].SetAngleType(PieceNodeAngle::ByLengthCurve); r[j].SetSABefore(0); r[j].SetSAAfter(0); } pointsEkv += r; } } else { if (records.at(recordIndex).endPoint == node.GetId()) { insertingCSA = false; recordIndex = -1; pointsEkv.append(VPiecePath::PreparePointEkv(node, data)); } } } break; case (Tool::NodeArc): case (Tool::NodeElArc): case (Tool::NodeSpline): case (Tool::NodeSplinePath): { if (not insertingCSA) { const QSharedPointer curve = data->GeometricObject(node.GetId()); pointsEkv += VPiecePath::CurveSeamAllowanceSegment(data, unitedPath, curve, i, node.GetReverse(), width); } } break; default: qDebug()<<"Get wrong tool type. Ignore."<< static_cast(node.GetTypeTool()); break; } } return Equidistant(pointsEkv, width, GetName()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetUnitedPath(const VContainer *data) const { SCASSERT(data != nullptr) QVector united = d->m_path.GetNodes(); if (IsSeamAllowance() && IsSeamAllowanceBuiltIn()) { return united; } const QVector records = FilterRecords(GetValidRecords()); for (int i = 0; i < records.size(); ++i) { if (records.at(i).includeType == PiecePathIncludeType::AsMainPath) { const int indexStartPoint = VPiecePath::indexOfNode(united, records.at(i).startPoint); const int indexEndPoint = VPiecePath::indexOfNode(united, records.at(i).endPoint); if (indexStartPoint == -1 || indexEndPoint == -1) { continue; } QVector midBefore; QVector midAfter; if (indexStartPoint <= indexEndPoint) { midBefore = united.mid(0, indexStartPoint+1); midAfter = united.mid(indexEndPoint, united.size() - midBefore.size()); } else { midBefore = united.mid(indexEndPoint, indexStartPoint+1); } QVector customNodes = data->GetPiecePath(records.at(i).path).GetNodes(); if (records.at(i).reverse) { customNodes = VGObject::GetReversePoints(customNodes); } for (int j = 0; j < customNodes.size(); ++j) { // Additionally reverse all curves if (records.at(i).reverse) { // don't make a check because node point will ignore the change customNodes[j].SetReverse(not customNodes.at(j).GetReverse()); } // If seam allowance is built in main path user will not see a passmark provided by piece path if (IsSeamAllowanceBuiltIn()) { customNodes[j].SetPassmark(false); } else { customNodes[j].SetMainPathNode(false); } } united = midBefore + customNodes + midAfter; } } return united; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetValidRecords() const { QVector records; records.reserve(d->m_customSARecords.size()); for (auto &record : d->m_customSARecords) { const int indexStartPoint = d->m_path.indexOfNode(record.startPoint); const int indexEndPoint = d->m_path.indexOfNode(record.endPoint); if (record.startPoint > NULL_ID && record.path > NULL_ID && record.endPoint > NULL_ID && indexStartPoint != -1 && not d->m_path.at(indexStartPoint).IsExcluded() && indexEndPoint != -1 && not d->m_path.at(indexEndPoint).IsExcluded()) { records.append(record); } } return records; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::FilterRecords(QVector records) const { if (records.size() < 2) { return records; } QVector path = d->m_path.GetNodes(); QVector filteredRecords; for (auto record : qAsConst(records)) { const int indexStartPoint = VPiecePath::indexOfNode(path, record.startPoint); const int indexEndPoint = VPiecePath::indexOfNode(path, record.endPoint); if (indexStartPoint == -1 || indexEndPoint == -1) { continue; } QVector midBefore; QVector midAfter; if (indexStartPoint <= indexEndPoint) { midBefore = path.mid(0, indexStartPoint+1); midAfter = path.mid(indexEndPoint, path.size() - midBefore.size()); } else { midBefore = path.mid(indexEndPoint, indexStartPoint+1); } path = midBefore + midAfter; filteredRecords.append(record); } return filteredRecords; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetNodeSAPoints(const QVector &path, int index, const VContainer *data) const { SCASSERT(data != nullptr) if (index < 0 || index >= path.size()) { return QVector(); } const VPieceNode &node = path.at(index); QVector points; if (node.GetTypeTool() == Tool::NodePoint) { points.append(VPiecePath::PreparePointEkv(node, data)); } else { const QSharedPointer curve = data->GeometricObject(node.GetId()); const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); points += VPiecePath::CurveSeamAllowanceSegment(data, path, curve, index, node.GetReverse(), width); } return points; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetPassmarkSAPoint(const QVector &path, int index, const VContainer *data, VSAPoint &point) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty() || points.size() > 1) { return false; } point = points.first(); return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetPassmarkPreviousSAPoints(const QVector &path, int index, const VSAPoint &passmarkSAPoint, const VContainer *data, VSAPoint &point, int passmarkIndex) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty()) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return false; // Something wrong } bool found = false; int nodeIndex = points.size()-1; do { const VSAPoint previous = points.at(nodeIndex); QLineF line(passmarkSAPoint, previous); if (line.length() >= ToPixel(1, Unit::Mm)) { point = previous; found = true; } --nodeIndex; } while (nodeIndex >= 0 && not found); if (not found) { // No warning here because of valid case of passmark collapse return false; // Something wrong } return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetPassmarkNextSAPoints(const QVector &path, int index, const VSAPoint &passmarkSAPoint, const VContainer *data, VSAPoint &point, int passmarkIndex) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty()) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return false; // Something wrong } bool found = false; int nodeIndex = 0; do { const VSAPoint next = points.at(nodeIndex); QLineF line(passmarkSAPoint, next); if (line.length() >= ToPixel(1, Unit::Mm)) { point = next; found = true; } ++nodeIndex; } while (nodeIndex < points.size() && not found); if (not found) { // No warning here because of valid case of passmark collapse return false; // Something wrong } return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsPassmarkVisible(const QVector &path, int passmarkIndex) const { if (passmarkIndex < 0 || passmarkIndex >= path.size()) { return false; } const VPieceNode &node = path.at(passmarkIndex); if (node.GetTypeTool() != Tool::NodePoint || not node.IsPassmark() || node.IsExcluded()) { return false; } if (IsSeamAllowance() && IsSeamAllowanceBuiltIn()) { return true; } const QVector records = FilterRecords(GetValidRecords()); if (records.isEmpty()) { return true; } for (auto &record : records) { if (record.includeType == PiecePathIncludeType::AsCustomSA) { const int indexStartPoint = VPiecePath::indexOfNode(path, record.startPoint); const int indexEndPoint = VPiecePath::indexOfNode(path, record.endPoint); if (passmarkIndex > indexStartPoint && passmarkIndex < indexEndPoint) { return false; } } } return true; } //--------------------------------------------------------------------------------------------------------------------- VPassmark VPiece::CreatePassmark(const QVector &path, int previousIndex, int passmarkIndex, int nextIndex, const VContainer *data) const { SCASSERT(data != nullptr); if (not IsPassmarkVisible(path, passmarkIndex)) { return VPassmark(); } VSAPoint passmarkSAPoint; if (not GetPassmarkSAPoint(path, passmarkIndex, data, passmarkSAPoint)) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return VPassmark(); } VSAPoint previousSAPoint; if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data, previousSAPoint, passmarkIndex)) { // No check here because it will cover valid cases return VPassmark(); // Something wrong } VSAPoint nextSAPoint; if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint, passmarkIndex)) { // No check here because it will cover valid cases return VPassmark(); // Something wrong } if (passmarkSAPoint.IsManualPasskmarkLength() && passmarkSAPoint.GetPasskmarkLength() <= 0) { return VPassmark(); } VPiecePassmarkData passmarkData; passmarkData.previousSAPoint = previousSAPoint; passmarkData.passmarkSAPoint = passmarkSAPoint; passmarkData.nextSAPoint = nextSAPoint; passmarkData.saWidth = ToPixel(GetSAWidth(), *data->GetPatternUnit()); passmarkData.nodeName = VPiecePath::NodeName(path, passmarkIndex, data); passmarkData.pieceName = GetName(); passmarkData.passmarkLineType = path.at(passmarkIndex).GetPassmarkLineType(); passmarkData.passmarkAngleType = path.at(passmarkIndex).GetPassmarkAngleType(); passmarkData.isMainPathNode = path.at(passmarkIndex).IsMainPathNode(); passmarkData.isShowSecondPassmark = path.at(passmarkIndex).IsShowSecondPassmark(); passmarkData.passmarkIndex = passmarkIndex; passmarkData.id = path.at(passmarkIndex).GetId(); return VPassmark(passmarkData); } //--------------------------------------------------------------------------------------------------------------------- int VPiece::IsCSAStart(const QVector &records, quint32 id) { for (int i = 0; i < records.size(); ++i) { if (records.at(i).startPoint == id) { return i; } } return -1; } //--------------------------------------------------------------------------------------------------------------------- #if !defined(V_NO_ASSERT) // Use for writing tests //--------------------------------------------------------------------------------------------------------------------- QJsonObject VPiece::MainPathToJson() const { QJsonObject pieceObject { {"seamAllowance", IsSeamAllowance()}, {"saWidth", GetSAWidth()}, }; QJsonArray nodesArray; for (qint32 i = 0; i < d->m_path.CountNodes(); ++i) { QJsonObject nodeObject { {"id", static_cast(d->m_path.at(i).GetId())}, {"type", static_cast(d->m_path.at(i).GetTypeTool())}, {"reverse", d->m_path.at(i).GetReverse()}, }; nodesArray.append(nodeObject); } pieceObject[QLatin1String("nodes")] = nodesArray; return pieceObject; } //--------------------------------------------------------------------------------------------------------------------- QJsonObject VPiece::DBToJson(const VContainer *data) const { QJsonArray itemsArray; for (qint32 i = 0; i < d->m_path.CountNodes(); ++i) { itemsArray.append(data->GetGObject(d->m_path.at(i).GetId())->ToJson()); } QJsonObject dbObject { {"items", itemsArray} }; return dbObject; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::DumpPiece(const VPiece &piece, const VContainer *data) { SCASSERT(data != nullptr) QTemporaryFile temp; // Go to tmp folder to find dump temp.setAutoRemove(false); // Remove dump manually if (temp.open()) { QJsonObject testCase { {"bd", piece.DBToJson(data)}, {"piece", piece.MainPathToJson()}, }; QJsonObject json { {"testCase", testCase}, }; QJsonDocument document(json); QTextStream out(&temp); out << document.toJson(); out.flush(); } } #endif // !defined(V_NO_ASSERT)