/************************************************************************ ** ** @file movesplinepath.h ** @author Roman Telezhynskyi ** @date 11 6, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef MOVESPLINEPATH_H #define MOVESPLINEPATH_H #include #include #include #include #include #include "../vgeometry/vsplinepath.h" #include "vundocommand.h" class QGraphicsScene; class MoveSplinePath : public VUndoCommand { Q_OBJECT public: MoveSplinePath(VAbstractPattern *doc, const VSplinePath &oldSplPath, const VSplinePath &newSplPath, const quint32 &id, QUndoCommand *parent = nullptr); virtual ~MoveSplinePath() =default; virtual void undo() Q_DECL_OVERRIDE; virtual void redo() Q_DECL_OVERRIDE; virtual bool mergeWith(const QUndoCommand *command) Q_DECL_OVERRIDE; virtual int id() const Q_DECL_OVERRIDE; quint32 getSplinePathId() const; VSplinePath getNewSplinePath() const; private: Q_DISABLE_COPY(MoveSplinePath) VSplinePath oldSplinePath; VSplinePath newSplinePath; QGraphicsScene *scene; void Do(const VSplinePath &splPath); }; //--------------------------------------------------------------------------------------------------------------------- inline quint32 MoveSplinePath::getSplinePathId() const { return nodeId; } //--------------------------------------------------------------------------------------------------------------------- inline VSplinePath MoveSplinePath::getNewSplinePath() const { return newSplinePath; } #endif // MOVESPLINEPATH_H