/************************************************************************ ** ** @file vellipticalarc.cpp ** @author Valentina Zhuravska ** @date February 1, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vellipticalarc.h" #include "vellipticalarc_p.h" #include "vspline.h" #include "../ifc/ifcdef.h" #include #include #include //--------------------------------------------------------------------------------------------------------------------- /** * @brief VEllipticalArc default constructor. */ VEllipticalArc::VEllipticalArc() : VAbstractArc(GOType::EllipticalArc), d (new VEllipticalArcData) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VEllipticalArc constructor. * @param center center point. * @param radius1 arc major radius. * @param radius2 arc minor radius. * @param f1 start angle (degree). * @param f2 end angle (degree). */ VEllipticalArc::VEllipticalArc (const VPointF ¢er, qreal radius1, qreal radius2, const QString &formulaRadius1, const QString &formulaRadius2, qreal f1, const QString &formulaF1, qreal f2, const QString &formulaF2, qreal rotationAngle, quint32 idObject, Draw mode) : VAbstractArc(GOType::EllipticalArc, center, f1, formulaF1, f2, formulaF2, idObject, mode), d (new VEllipticalArcData(radius1, radius2, formulaRadius1, formulaRadius2, rotationAngle)) { CreateName(); } //--------------------------------------------------------------------------------------------------------------------- VEllipticalArc::VEllipticalArc(const VPointF ¢er, qreal radius1, qreal radius2, qreal f1, qreal f2, qreal rotationAngle) : VAbstractArc(GOType::EllipticalArc, center, f1, f2, NULL_ID, Draw::Calculation), d (new VEllipticalArcData(radius1, radius2, rotationAngle)) { CreateName(); } //--------------------------------------------------------------------------------------------------------------------- VEllipticalArc::VEllipticalArc(qreal length, const QString &formulaLength, const VPointF ¢er, qreal radius1, qreal radius2, const QString &formulaRadius1, const QString &formulaRadius2, qreal f1, const QString &formulaF1, qreal rotationAngle, quint32 idObject, Draw mode) : VAbstractArc(GOType::EllipticalArc, formulaLength, center, f1, formulaF1, idObject, mode), d (new VEllipticalArcData(radius1, radius2, formulaRadius1, formulaRadius2, rotationAngle)) { CreateName(); FindF2(length); } //--------------------------------------------------------------------------------------------------------------------- VEllipticalArc::VEllipticalArc(qreal length, const VPointF ¢er, qreal radius1, qreal radius2, qreal f1, qreal rotationAngle) : VAbstractArc(GOType::EllipticalArc, center, f1, NULL_ID, Draw::Calculation), d (new VEllipticalArcData(radius1, radius2, rotationAngle)) { CreateName(); FindF2(length); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VEllipticalArc copy constructor * @param arc arc */ VEllipticalArc::VEllipticalArc(const VEllipticalArc &arc) : VAbstractArc(arc), d (arc.d) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief operator = assignment operator * @param arc arc * @return arc */ VEllipticalArc &VEllipticalArc::operator =(const VEllipticalArc &arc) { if ( &arc == this ) { return *this; } VAbstractArc::operator=(arc); d = arc.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VEllipticalArc VEllipticalArc::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const { const VPointF center = GetCenter().Rotate(originPoint, degrees); const QPointF p1 = VPointF::RotatePF(originPoint, GetP1(), degrees); const QPointF p2 = VPointF::RotatePF(originPoint, GetP2(), degrees); const qreal f1 = QLineF(center, p1).angle() - GetRotationAngle(); const qreal f2 = QLineF(center, p2).angle() - GetRotationAngle(); VEllipticalArc elArc(center, GetRadius1(), GetRadius2(), f1, f2, GetRotationAngle()); elArc.setName(name() + prefix); return elArc; } //--------------------------------------------------------------------------------------------------------------------- VEllipticalArc::~VEllipticalArc() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetLength return arc length. * @return length. */ qreal VEllipticalArc::GetLength() const { qreal length = PathLength(GetPoints()); if (IsFlipped()) { length = length * -1; } return length; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetP1 return point associated with start angle. * @return point. */ QPointF VEllipticalArc::GetP1() const { return GetPoint(GetStartAngle()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetP2 return point associated with end angle. * @return point. */ QPointF VEllipticalArc::GetP2 () const { return GetPoint(GetEndAngle()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPoint return point associated with angle. * @return point. */ QPointF VEllipticalArc::GetPoint (qreal angle) const { // Original idea http://alex-black.ru/article.php?content=109#head_3 if (angle > 360 || angle < 0) {// Filter incorect value of angle QLineF dummy(0, 0, 100, 0); dummy.setAngle(angle); angle = dummy.angle(); } // p - point without rotation qreal x = 0; qreal y = 0; qreal angleRad = qDegreesToRadians(angle); const int n = GetQuadransRad(angleRad); if (VFuzzyComparePossibleNulls(angleRad, 0) || VFuzzyComparePossibleNulls(angleRad, M_2PI) || VFuzzyComparePossibleNulls(angleRad, -M_2PI)) { // 0 (360, -360) degress x = d->radius1; y = 0; } else if (VFuzzyComparePossibleNulls(angleRad, M_PI_2) || VFuzzyComparePossibleNulls(angleRad, -3 * M_PI_2)) { // 90 (-270) degress x = 0; y = d->radius2; } else if (VFuzzyComparePossibleNulls(angleRad, M_PI) || VFuzzyComparePossibleNulls(angleRad, -M_PI)) { // 180 (-180) degress x = -d->radius1; y = 0; } else if (VFuzzyComparePossibleNulls(angleRad, 3 * M_PI_2) || VFuzzyComparePossibleNulls(angleRad, -M_PI_2)) { // 270 (-90) degress x = 0; y = -d->radius2; } else { // cases between const qreal r1Pow = qPow(d->radius1, 2); const qreal r2Pow = qPow(d->radius2, 2); const qreal angleTan = qTan(angleRad); const qreal angleTan2 = qPow(angleTan, 2); x = qSqrt((r1Pow * r2Pow) / (r1Pow * angleTan2 + r2Pow)); y = angleTan * x; } switch (n) { case 1: x = +x; y = +y; break; case 2: x = -x; y = +y; break; case 3: x = -x; y = -y; break; case 4: x = +x; y = -y; break; default: break; } QPointF p (GetCenter().x() + x, GetCenter().y() + y); // rotation of point QLineF line(GetCenter(), p); line.setAngle(line.angle() + GetRotationAngle()); return line.p2(); } //--------------------------------------------------------------------------------------------------------------------- int VEllipticalArc::GetQuadransRad(qreal &rad) { if (rad > M_PI) { rad = rad - M_2PI; } if (rad < -M_PI) { rad = rad + M_2PI; } int n = 0; if (rad > 0) { if (rad >= 0 && rad <= M_PI_2) { n = 1; rad = -rad; } else if (rad > M_PI_2 && rad <= M_PI) { n = 2; rad = M_PI+rad; } } else { if (rad <= 0 && rad >= -M_PI_2) { n = 4; } else if (rad < -M_PI_2 && rad >= -M_PI) { n = 3; rad = M_PI-rad; } } return n; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetAngles return list of angles needed for drawing arc. * @return list of angles */ QVector VEllipticalArc::GetAngles() const { QVector sectionAngle; qreal angle = AngleArc(); if (qFuzzyIsNull(angle)) {// Return the array that includes one angle sectionAngle.append(GetStartAngle()); return sectionAngle; } if (angle > 360 || angle < 0) {// Filter incorect value of angle QLineF dummy(0,0, 100, 0); dummy.setAngle(angle); angle = dummy.angle(); } const qreal angleInterpolation = 45; //degree const int sections = qFloor(angle / angleInterpolation); for (int i = 0; i < sections; ++i) { sectionAngle.append(angleInterpolation); } const qreal tail = angle - sections * angleInterpolation; if (tail > 0) { sectionAngle.append(tail); } return sectionAngle; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPoints return list of points needed for drawing arc. * @return list of points */ QVector VEllipticalArc::GetPoints() const { QVector points; QVector sectionAngle = GetAngles(); qreal currentAngle; IsFlipped() ? currentAngle = GetEndAngle() : currentAngle = GetStartAngle(); for (int i = 0; i < sectionAngle.size(); ++i) { QPointF startPoint = GetPoint(currentAngle); QPointF ellipsePoint2 = GetPoint(currentAngle + sectionAngle.at(i)/3); QPointF ellipsePoint3 = GetPoint(currentAngle + 2*sectionAngle.at(i)/3); QPointF lastPoint = GetPoint(currentAngle + sectionAngle.at(i)); // four points that are on ellipse QPointF bezierPoint1 = ( -5*startPoint + 18*ellipsePoint2 -9*ellipsePoint3 + 2*lastPoint )/6; QPointF bezierPoint2 = ( 2*startPoint - 9*ellipsePoint2 + 18*ellipsePoint3 - 5*lastPoint )/6; VSpline spl(VPointF(startPoint), bezierPoint1, bezierPoint2, VPointF(lastPoint), 1.0); QVector splPoints = spl.GetPoints(); if (not splPoints.isEmpty() && i != sectionAngle.size() - 1) { splPoints.removeLast(); } points << splPoints; currentAngle += sectionAngle.at(i); } return points; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CutArc cut arc into two arcs. * @param length length first arc. * @param arc1 first arc. * @param arc2 second arc. * @return point cutting */ QPointF VEllipticalArc::CutArc(const qreal &length, VEllipticalArc &arc1, VEllipticalArc &arc2) const { //Always need return two arcs, so we must correct wrong length. qreal len = 0; const qreal minLength = ToPixel(1, Unit::Mm); const qreal fullLength = GetLength(); if (fullLength <= minLength) { arc1 = VEllipticalArc(); arc2 = VEllipticalArc(); return QPointF(); } const qreal maxLength = fullLength - minLength; if (length < minLength) { len = minLength; } else if (length > maxLength) { len = maxLength; } else { len = length; } // the first arc has given length and startAngle just like in the origin arc arc1 = VEllipticalArc (len, QString().setNum(length), GetCenter(), d->radius1, d->radius2, d->formulaRadius1, d->formulaRadius2, GetStartAngle(), GetFormulaF1(), d->rotationAngle, getIdObject(), getMode()); // the second arc has startAngle just like endAngle of the first arc // and it has endAngle just like endAngle of the origin arc arc2 = VEllipticalArc (GetCenter(), d->radius1, d->radius2, d->formulaRadius1, d->formulaRadius2, arc1.GetEndAngle(), arc1.GetFormulaF2(), GetEndAngle(), GetFormulaF2(), d->rotationAngle, getIdObject(), getMode()); return arc1.GetP1(); } //--------------------------------------------------------------------------------------------------------------------- QPointF VEllipticalArc::CutArc(const qreal &length) const { VEllipticalArc arc1; VEllipticalArc arc2; return this->CutArc(length, arc1, arc2); } //--------------------------------------------------------------------------------------------------------------------- void VEllipticalArc::CreateName() { QString name = EARC_ + QString("%1").arg(this->GetCenter().name()); if (VAbstractCurve::id() != NULL_ID) { name += QString("_%1").arg(VAbstractCurve::id()); } if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } setName(name); } //--------------------------------------------------------------------------------------------------------------------- void VEllipticalArc::FindF2(qreal length) { qreal gap = 180; if (length < 0) { SetFlipped(true); gap = -gap; } while (length > MaxLength()) { length = length - MaxLength(); } // We need to calculate the second angle // first approximation of angle between start and end angles qreal endAngle = GetStartAngle() + gap; // we need to set the end angle, because we want to use GetLength() SetFormulaF2(QString::number(endAngle), endAngle); qreal lenBez = GetLength(); // first approximation of length const qreal eps = ToPixel(0.1, Unit::Mm); while (qAbs(lenBez - length) > eps) { gap = gap/2; if (gap < 0.0001) { break; } if (lenBez > length) { // we selected too big end angle endAngle = endAngle - qAbs(gap); } else { // we selected too little end angle endAngle = endAngle + qAbs(gap); } // we need to set d->f2, because we use it when we calculate GetLength SetFormulaF2(QString::number(endAngle), endAngle); lenBez = GetLength(); } SetFormulaF2(QString::number(endAngle), endAngle); SetFormulaLength(QString::number(qApp->fromPixel(lenBez))); } //--------------------------------------------------------------------------------------------------------------------- qreal VEllipticalArc::MaxLength() const { const qreal h = qPow(d->radius1 - d->radius2, 2) / qPow(d->radius1 + d->radius2, 2); const qreal ellipseLength = M_PI * (d->radius1 + d->radius2) * (1+3*h/(10+qSqrt(4-3*h))); return ellipseLength; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return arc major radius. * @return radius. */ QString VEllipticalArc::GetFormulaRadius1() const { return d->formulaRadius1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return arc minor radius. * @return radius. */ QString VEllipticalArc::GetFormulaRadius2() const { return d->formulaRadius2; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRotationAngle return rotation angle. * @return rotationAngle. */ qreal VEllipticalArc::GetRotationAngle() const { return d->rotationAngle; } //--------------------------------------------------------------------------------------------------------------------- void VEllipticalArc::SetFormulaRadius1(const QString &formula, qreal value) { d->formulaRadius1 = formula; d->radius1 = value; } //--------------------------------------------------------------------------------------------------------------------- void VEllipticalArc::SetFormulaRadius2(const QString &formula, qreal value) { d->formulaRadius2 = formula; d->radius2 = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return formula for major radius. * @return string with formula. */ qreal VEllipticalArc::GetRadius1() const { return d->radius1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return formula for minor radius. * @return string with formula. */ qreal VEllipticalArc::GetRadius2() const { return d->radius2; }