/************************************************************************ ** ** @file vposition.cpp ** @author Roman Telezhynskyi ** @date 20 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vposition.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../vmisc/def.h" #include "../vmisc/vmath.h" namespace { //--------------------------------------------------------------------------------------------------------------------- #ifdef SHOW_DIRECTION QPainterPath ShowDirection(const QLineF &edge) { const int arrowLength = 14; QPainterPath path; if (edge.length()/arrowLength < 5) { return path; } QLineF arrow = edge; arrow.setLength(edge.length()/2.0); //Reverse line because we want start arrow from this point arrow = QLineF(arrow.p2(), arrow.p1()); const qreal angle = arrow.angle();//we each time change line angle, better save original angle value arrow.setLength(arrowLength);//arrow length in pixels arrow.setAngle(angle-35); path.moveTo(arrow.p1()); path.lineTo(arrow.p2()); arrow.setAngle(angle+35); path.moveTo(arrow.p1()); path.lineTo(arrow.p2()); return path; } #endif #ifdef LAYOUT_DEBUG //--------------------------------------------------------------------------------------------------------------------- QPainterPath DrawContour(const QVector &points) { QPainterPath path; path.setFillRule(Qt::WindingFill); if (points.count() >= 2) { for (qint32 i = 0; i < points.count()-1; ++i) { path.moveTo(points.at(i)); path.lineTo(points.at(i+1)); } path.lineTo(points.at(0)); #ifdef SHOW_DIRECTION for (qint32 i = 0; i < points.count()-1; ++i) { path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1)))); } #endif #ifdef SHOW_VERTICES for (qint32 i = 0; i < points.count(); ++i) { path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6); } #endif } return path; } #endif //--------------------------------------------------------------------------------------------------------------------- #ifdef ARRANGED_DETAILS QPainterPath DrawDetails(const QVector &details) { QPainterPath path; path.setFillRule(Qt::WindingFill); if (details.count() > 0) { for (auto &detail : details) { path.addPath(detail.ContourPath()); } } return path; } #endif } //anonymous namespace //--------------------------------------------------------------------------------------------------------------------- VPosition::VPosition(const VPositionData &data, std::atomic_bool *stop, bool saveLength) : QRunnable(), m_bestResult(VBestSquare(data.gContour.GetSize(), saveLength)), m_data(data), #ifdef LAYOUT_DEBUG paperIndex(0), frame(0), detailsCount(0), details(), #endif stop(stop), angle_between(0) { if (m_data.rotationNumber > 360 || m_data.rotationNumber < 1) { m_data.rotationNumber = 2; } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::run() { if (stop->load()) { return; } FindBestPosition(); } #ifdef LAYOUT_DEBUG //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getPaperIndex() const { return paperIndex; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setPaperIndex(quint32 value) { paperIndex = value; } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getFrame() const { return frame; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setFrame(quint32 value) { frame = value; } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getDetailsCount() const { return detailsCount; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setDetailsCount(quint32 value) { detailsCount = value; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setDetails(const QVector &details) { this->details = details; } #endif //--------------------------------------------------------------------------------------------------------------------- VBestSquare VPosition::getBestResult() const { return m_bestResult; } #ifdef LAYOUT_DEBUG //--------------------------------------------------------------------------------------------------------------------- void VPosition::DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex, int detailsCount, const QVector &details) { const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX); const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX); QPicture picture; QPainter paint; paint.begin(&picture); paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); QPainterPath p; if (contour.GetContour().isEmpty()) { p = DrawContour(contour.CutEmptySheetEdge()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); } else { p = DrawContour(contour.GetContour()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); } #ifdef SHOW_CANDIDATE paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); p = DrawContour(detail.GetLayoutAllowancePoints()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); #else Q_UNUSED(detail) Q_UNUSED(details) #endif #ifdef ARRANGED_DETAILS paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); p = DrawDetails(details); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); #else Q_UNUSED(details) #endif // Calculate bounding rect before draw sheet rect const QRect pictureRect = picture.boundingRect(); // Sheet #ifdef SHOW_SHEET paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight())); #endif paint.end(); // Dump frame to image // Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big // allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32); if (frameImage.isNull()) { return; } frameImage.fill(Qt::white); QPainter paintFrameImage; paintFrameImage.begin(&frameImage); paintFrameImage.drawPicture(0, 0, picture); paintFrameImage.end(); const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/%1_%2_%3.png").arg(paperIndex) .arg(detailsCount).arg(frame); frameImage.save (path); } //--------------------------------------------------------------------------------------------------------------------- int VPosition::Bias(int length, int maxLength) { return length < maxLength && length*2 < maxLength ? length : maxLength-length; } #endif //--------------------------------------------------------------------------------------------------------------------- void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ, BestFrom type) { if (bestResult.IsSaveLength()) { m_data.gContour.CeateEmptySheetContour(); } QVector newGContour = m_data.gContour.UniteWithContour(detail, globalI, detJ, type); newGContour.append(newGContour.first()); const QSizeF size = QPolygonF(newGContour).boundingRect().size(); const qreal depthPosition = m_data.gContour.IsPortrait() ? detail.DetailBoundingRect().y() : detail.DetailBoundingRect().x(); VBestSquareResData data; data.bestSize = size; data.globalI = globalI; // Edge of global contour data.detJ = detJ; // Edge of detail data.resMatrix = detail.GetMatrix(); // Matrix for rotation and translation detail data.resMirror = detail.IsMirror(); data.type = type; data.depthPosition = depthPosition; bestResult.NewResult(data); } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge) { const QLineF globalEdge = m_data.gContour.GlobalEdge(j); bool flagMirror = false; bool flagSquare = false; CombineEdges(detail, globalEdge, dEdge); #ifdef LAYOUT_DEBUG # ifdef SHOW_COMBINE DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details); # endif #endif CrossingType type = CrossingType::Intersection; if (not detail.IsForceFlipping() && SheetContains(detail.DetailBoundingRect())) { if (not m_data.gContour.GetContour().isEmpty()) { type = Crossing(detail); } else { type = CrossingType::NoIntersection; } } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: detail.Mirror(globalEdge); flagMirror = true; break; case CrossingType::NoIntersection: flagSquare = true; break; default: break; } if (flagMirror && not detail.IsForbidFlipping()) { #ifdef LAYOUT_DEBUG #ifdef SHOW_MIRROR DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details); #endif #endif if (m_data.gContour.GetContour().isEmpty()) { dEdge = detail.DetailEdgeByPoint(globalEdge.p2()); } else { dEdge = detail.LayoutEdgeByPoint(globalEdge.p2()); } if (dEdge <= 0) { return false; } CrossingType type = CrossingType::Intersection; if (SheetContains(detail.DetailBoundingRect())) { type = Crossing(detail); } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: flagSquare = false; break; case CrossingType::NoIntersection: flagSquare = true; break; default: break; } } return flagSquare; } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, qreal angle) const { const QLineF globalEdge = m_data.gContour.GlobalEdge(j); bool flagSquare = false; if (detail.IsForceFlipping()) { detail.Mirror(not m_data.followGrainline ? globalEdge : QLineF(10, 10, 10, 100)); } RotateEdges(detail, globalEdge, dEdge, angle); #ifdef LAYOUT_DEBUG #ifdef SHOW_ROTATION DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details); #endif #endif CrossingType type = CrossingType::Intersection; if (SheetContains(detail.DetailBoundingRect())) { type = Crossing(detail); } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: flagSquare = false; break; case CrossingType::NoIntersection: flagSquare = true; break; default: break; } return flagSquare; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::RotateOnAngle(qreal angle) { // We should use copy of the detail. VLayoutPiece workDetail = m_data.detail; if (CheckRotationEdges(workDetail, m_data.j, m_data.i, angle)) { #ifdef LAYOUT_DEBUG # ifdef SHOW_CANDIDATE_BEST ++frame; DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details); # endif #endif SaveCandidate(m_bestResult, workDetail, m_data.j, m_data.i, BestFrom::Rotation); } #ifdef LAYOUT_DEBUG ++frame; #endif } //--------------------------------------------------------------------------------------------------------------------- VPosition::CrossingType VPosition::Crossing(const VLayoutPiece &detail) const { if (m_data.positionsCache.isEmpty()) { return CrossingType::NoIntersection; } const QVector layoutPoints = detail.GetLayoutAllowancePoints(); const QRectF layoutBoundingRect = VLayoutPiece::BoundingRect(layoutPoints); const QPainterPath layoutAllowancePath = VLayoutPiece::PainterPath(layoutPoints); const QVector contourPoints = detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn() ? detail.GetSeamAllowancePoints() : detail.GetContourPoints(); const QRectF detailBoundingRect = VLayoutPiece::BoundingRect(contourPoints); const QPainterPath contourPath = VLayoutPiece::PainterPath(contourPoints); for(auto &position : m_data.positionsCache) { if (position.boundingRect.intersects(layoutBoundingRect) || position.boundingRect.contains(detailBoundingRect)) { if (position.layoutAllowancePath.contains(contourPath) || position.layoutAllowancePath.intersects(layoutAllowancePath)) { return CrossingType::Intersection; } } } return CrossingType::NoIntersection; } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::SheetContains(const QRectF &rect) const { const QRectF bRect(-accuracyPointOnLine, -accuracyPointOnLine, m_data.gContour.GetWidth()+accuracyPointOnLine, m_data.gContour.GetHeight()+accuracyPointOnLine); return bRect.contains(rect); } //--------------------------------------------------------------------------------------------------------------------- void VPosition::CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge) { QLineF detailEdge; if (m_data.gContour.GetContour().isEmpty()) { detailEdge = detail.DetailEdge(dEdge); } else { detailEdge = detail.LayoutEdge(dEdge); } // Find distance between two edges for two begin vertex. const qreal dx = globalEdge.x2() - detailEdge.x2(); const qreal dy = globalEdge.y2() - detailEdge.y2(); detailEdge.translate(dx, dy); // Use values for translate detail edge. angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges. // Now we move detail to position near to global contour edge. detail.Translate(dx, dy); if (not qFuzzyIsNull(angle_between) || not qFuzzyCompare(angle_between, 360)) { detail.Rotate(detailEdge.p2(), -angle_between); } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, qreal angle) const { QLineF detailEdge; if (m_data.gContour.GetContour().isEmpty()) { detailEdge = detail.DetailEdge(dEdge); } else { detailEdge = detail.LayoutEdge(dEdge); } // Find distance between two edges for two begin vertex. const qreal dx = globalEdge.x2() - detailEdge.x2(); const qreal dy = globalEdge.y2() - detailEdge.y2(); detailEdge.translate(dx, dy); // Use values for translate detail edge. // Now we move detail to position near to global contour edge. detail.Translate(dx, dy); detail.Rotate(globalEdge.p2(), angle); } //--------------------------------------------------------------------------------------------------------------------- void VPosition::Rotate(int number) { const qreal step = 360/number; qreal startAngle = 0; if (VFuzzyComparePossibleNulls(angle_between, 360)) { startAngle = step; } for (qreal angle = startAngle; angle < 360; angle = angle+step) { if (stop->load()) { return; } RotateOnAngle(angle); } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::FollowGrainline() { if (stop->load()) { return; } QLineF detailGrainline(10, 10, 100, 10); detailGrainline.setAngle(m_data.detail.GrainlineAngle()); if (m_data.detail.IsForceFlipping()) { VLayoutPiece workDetail = m_data.detail; // We need copy for temp change workDetail.Mirror(not m_data.followGrainline ? m_data.gContour.GlobalEdge(m_data.j) : QLineF(10, 10, 10, 100)); detailGrainline = workDetail.GetMatrix().map(detailGrainline); } const qreal angle = detailGrainline.angleTo(FabricGrainline()); if (m_data.detail.GrainlineArrowType() == ArrowType::atBoth || m_data.detail.GrainlineArrowType() == ArrowType::atFront) { RotateOnAngle(angle); } if (m_data.detail.GrainlineArrowType() == ArrowType::atBoth || m_data.detail.GrainlineArrowType() == ArrowType::atRear) { RotateOnAngle(angle+180); } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::FindBestPosition() { if (not m_data.followGrainline || not m_data.detail.IsGrainlineEnabled()) { // We should use copy of the detail. VLayoutPiece workDetail = m_data.detail; int dEdge = m_data.i;// For mirror detail edge will be different if (CheckCombineEdges(workDetail, m_data.j, dEdge)) { #ifdef LAYOUT_DEBUG # ifdef SHOW_CANDIDATE_BEST DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details); # endif #endif SaveCandidate(m_bestResult, workDetail, m_data.j, dEdge, BestFrom::Combine); } #ifdef LAYOUT_DEBUG frame = frame + 3; #endif if (m_data.rotate) { Rotate(m_data.rotationNumber); } } else { FollowGrainline(); } }