/************************************************************************ ** ** @file vlayoutpaper.cpp ** @author Roman Telezhynskyi ** @date 7 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlayoutpaper.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "vbestsquare.h" #include "vcontour.h" #include "vlayoutpiece.h" #include "vlayoutpaper_p.h" #include "vposition.h" //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper() :d(new VLayoutPaperData) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper(int height, int width) :d(new VLayoutPaperData(height, width)) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper) :d (paper.d) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper) { if ( &paper == this ) { return *this; } d = paper.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::~VLayoutPaper() {} //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetHeight() const { return d->globalContour.GetHeight(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetHeight(int height) { d->globalContour.SetHeight(height); } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetWidth() const { return d->globalContour.GetWidth(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetWidth(int width) { d->globalContour.SetWidth(width); } //--------------------------------------------------------------------------------------------------------------------- qreal VLayoutPaper::GetLayoutWidth() const { return d->layoutWidth; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetLayoutWidth(qreal width) { if (width >= 0) { d->layoutWidth = width; } } //--------------------------------------------------------------------------------------------------------------------- quint32 VLayoutPaper::GetShift() const { return d->globalContour.GetShift(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetShift(quint32 shift) { d->globalContour.SetShift(shift); } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::GetRotate() const { return d->globalRotate; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetRotate(bool value) { d->globalRotate = value; d->localRotate = d->globalRotate; } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetRotationIncrease() const { return d->globalRotationIncrease; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetRotationIncrease(int value) { d->globalRotationIncrease = value; if ((d->globalRotationIncrease >= 1 && d->globalRotationIncrease <= 180 && 360 % d->globalRotationIncrease == 0) == false) { d->globalRotationIncrease = 180; } d->localRotationIncrease = d->globalRotationIncrease; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::IsSaveLength() const { return d->saveLength; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetSaveLength(bool value) { d->saveLength = value; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetPaperIndex(quint32 index) { d->paperIndex = index; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::ArrangeDetail(const VLayoutPiece &detail, std::atomic_bool &stop) { // First need set size of paper if (d->globalContour.GetHeight() <= 0 || d->globalContour.GetWidth() <= 0) { return false; } if (detail.LayoutEdgesCount() < 3 || detail.DetailEdgesCount() < 3) { return false;//Not enough edges } if ((detail.IsForceFlipping() || detail.IsForbidFlipping()) && not d->globalRotate) { // Compensate forbidden flipping by rotating. 180 degree will be enough. d->localRotate = true; d->localRotationIncrease = 180; } else { // Return to global values if was changed d->localRotate = d->globalRotate; d->localRotationIncrease = d->globalRotationIncrease; } d->frame = 0; return AddToSheet(detail, stop); } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::Count() const { return d->details.count(); } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::AddToSheet(const VLayoutPiece &detail, std::atomic_bool &stop) { VBestSquare bestResult(d->globalContour.GetSize(), d->saveLength); QThreadPool *thread_pool = QThreadPool::globalInstance(); thread_pool->setExpiryTimeout(1000); QVector threads; int detailEdgesCount = 0; if (d->globalContour.GetContour().isEmpty()) { detailEdgesCount = detail.DetailEdgesCount(); } else { detailEdgesCount = detail.LayoutEdgesCount(); } for (int j=1; j <= d->globalContour.GlobalEdgesCount(); ++j) { for (int i=1; i<= detailEdgesCount; ++i) { VPosition *thread = new VPosition(d->globalContour, j, detail, i, &stop, d->localRotate, d->localRotationIncrease, d->saveLength); //Info for debug #ifdef LAYOUT_DEBUG thread->setPaperIndex(d->paperIndex); thread->setFrame(d->frame); thread->setDetailsCount(d->details.count()); thread->setDetails(d->details); #endif thread->setAutoDelete(false); threads.append(thread); thread_pool->start(thread); d->frame = d->frame + 3 + static_cast(360/d->localRotationIncrease*2); } } // Wait for done do { QCoreApplication::processEvents(); QThread::msleep(250); } while(thread_pool->activeThreadCount() > 0 && not stop.load()); if (stop.load()) { qDeleteAll(threads.begin(), threads.end()); threads.clear(); return false; } for (auto thread : threads) { bestResult.NewResult(thread->getBestResult()); } qDeleteAll(threads.begin(), threads.end()); threads.clear(); return SaveResult(bestResult, detail); } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece &detail) { if (bestResult.ValidResult()) { VLayoutPiece workDetail = detail; workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix workDetail.SetMirror(bestResult.Mirror()); const QVector newGContour = d->globalContour.UniteWithContour(workDetail, bestResult.GContourEdge(), bestResult.DetailEdge(), bestResult.Type()); if (newGContour.isEmpty()) { return false; } d->details.append(workDetail); d->globalContour.SetContour(newGContour); #ifdef LAYOUT_DEBUG # ifdef SHOW_BEST VPosition::DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details); # endif #endif } return bestResult.ValidResult(); // Do we have the best result? } //--------------------------------------------------------------------------------------------------------------------- QGraphicsRectItem *VLayoutPaper::GetPaperItem(bool autoCrop, bool textAsPaths) const { QGraphicsRectItem *paper; if (autoCrop) { QScopedPointer scene(new QGraphicsScene()); QList list = GetItemDetails(textAsPaths); for (auto item : list) { scene->addItem(item); } const int height = scene->itemsBoundingRect().toRect().height(); if (d->globalContour.GetHeight() > height) //-V807 { paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), height)); } else { paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight())); } } else { paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight())); } paper->setPen(QPen(Qt::black, 1)); paper->setBrush(QBrush(Qt::white)); return paper; } //--------------------------------------------------------------------------------------------------------------------- QList VLayoutPaper::GetItemDetails(bool textAsPaths) const { QList list; for (auto &detail : d->details) { list.append(detail.GetItem(textAsPaths)); } return list; } //--------------------------------------------------------------------------------------------------------------------- QVector VLayoutPaper::GetDetails() const { return d->details; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetDetails(const QList &details) { d->details = details.toVector(); } //--------------------------------------------------------------------------------------------------------------------- QRectF VLayoutPaper::DetailsBoundingRect() const { QRectF rec; for (auto &detail : d->details) { rec = rec.united(detail.DetailBoundingRect()); } return rec; }