/************************************************************************ ** ** @file vlayoutpaper.cpp ** @author Roman Telezhynskyi ** @date 7 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlayoutpaper.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "vbestsquare.h" #include "vcontour.h" #include "vlayoutpiece.h" #include "vlayoutpaper_p.h" #include "vposition.h" #include "../ifc/exception/vexceptionterminatedposition.h" //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper() :d(new VLayoutPaperData) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper(int height, int width, qreal layoutWidth) :d(new VLayoutPaperData(height, width, layoutWidth)) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper) :d (paper.d) {} //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper) { if ( &paper == this ) { return *this; } d = paper.d; return *this; } #ifdef Q_COMPILER_RVALUE_REFS //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper &VLayoutPaper::operator=(VLayoutPaper &&paper) Q_DECL_NOTHROW { Swap(paper); return *this; } #endif //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::Swap(VLayoutPaper &paper) Q_DECL_NOTHROW { std::swap(d, paper.d); } //--------------------------------------------------------------------------------------------------------------------- VLayoutPaper::~VLayoutPaper() {} //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetHeight() const { return d->globalContour.GetHeight(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetHeight(int height) { d->globalContour.SetHeight(height); } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetWidth() const { return d->globalContour.GetWidth(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetWidth(int width) { d->globalContour.SetWidth(width); } //--------------------------------------------------------------------------------------------------------------------- qreal VLayoutPaper::GetLayoutWidth() const { return d->layoutWidth; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetLayoutWidth(qreal width) { if (width >= 0) { d->layoutWidth = width; } } //--------------------------------------------------------------------------------------------------------------------- qreal VLayoutPaper::GetShift() const { return d->globalContour.GetShift(); } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetShift(qreal shift) { d->globalContour.SetShift(shift); } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::GetRotate() const { return d->globalRotate; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetRotate(bool value) { d->globalRotate = value; d->localRotate = d->globalRotate; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::GetFollowGrainline() const { return d->followGrainline; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetFollowGrainline(bool value) { d->followGrainline = value; } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::GetRotationNumber() const { return d->globalRotationNumber; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetRotationNumber(int value) { d->globalRotationNumber = value; if (d->globalRotationNumber > 360 || d->globalRotationNumber < 1) { d->globalRotationNumber = 2; } d->localRotationNumber = d->globalRotationNumber; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::IsSaveLength() const { return d->saveLength; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetSaveLength(bool value) { d->saveLength = value; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetPaperIndex(quint32 index) { d->paperIndex = index; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::IsOriginPaperPortrait() const { return d->originPaperOrientation; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetOriginPaperPortrait(bool portrait) { d->originPaperOrientation = portrait; } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::ArrangeDetail(const VLayoutPiece &detail, std::atomic_bool &stop) { if (detail.LayoutEdgesCount() < 3 || detail.DetailEdgesCount() < 3) { return false;//Not enough edges } if ((detail.IsForceFlipping() || detail.IsForbidFlipping()) && not d->globalRotate) { // Compensate forbidden flipping by rotating. 180 degree will be enough. d->localRotate = true; d->localRotationNumber = 2; } else { // Return to global values if was changed d->localRotate = d->globalRotate; d->localRotationNumber = d->globalRotationNumber; } VPositionData data; data.gContour = d->globalContour; data.detail = detail; data.rotate = d->localRotate; data.rotationNumber = d->localRotationNumber; data.followGrainline = d->followGrainline; data.positionsCache = d->positionsCache; data.isOriginPaperOrientationPortrait = d->originPaperOrientation; const VBestSquare result = VPosition::ArrangeDetail(data, &stop, d->saveLength); return SaveResult(result, detail); } //--------------------------------------------------------------------------------------------------------------------- int VLayoutPaper::Count() const { return d->details.count(); } //--------------------------------------------------------------------------------------------------------------------- bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece &detail) { if (bestResult.HasValidResult()) { VLayoutPiece workDetail = detail; workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix workDetail.SetMirror(bestResult.Mirror()); if (d->saveLength) { d->globalContour.CeateEmptySheetContour(); } const QVector newGContour = d->globalContour.UniteWithContour(workDetail, bestResult.GContourEdge(), bestResult.DetailEdge(), bestResult.Type()); if (newGContour.isEmpty()) { return false; } d->details.append(workDetail); d->globalContour.SetContour(newGContour); VCachedPositions positionChache; QVector layoutPoints = workDetail.GetLayoutAllowancePoints(); positionChache.boundingRect = VLayoutPiece::BoundingRect(layoutPoints); positionChache.layoutAllowancePath = VLayoutPiece::PainterPath(layoutPoints); d->positionsCache.append(positionChache); } else if (bestResult.IsTerminatedByException()) { throw VExceptionTerminatedPosition(bestResult.ReasonTerminatedByException()); } return bestResult.HasValidResult(); // Do we have the best result? } //--------------------------------------------------------------------------------------------------------------------- QGraphicsRectItem *VLayoutPaper::GetPaperItem(bool autoCropLength, bool autoCropWidth, bool textAsPaths) const { int height = d->globalContour.GetHeight(); int width = d->globalContour.GetWidth(); if (autoCropLength || autoCropWidth) { QScopedPointer scene(new QGraphicsScene()); QList list = GetItemDetails(textAsPaths); for (auto item : list) { scene->addItem(item); } const QRect boundingRect = scene->itemsBoundingRect().toRect(); if (autoCropLength) { if (d->globalContour.IsPortrait()) { height = boundingRect.height() + boundingRect.y() + 1; } else { width = boundingRect.width() + boundingRect.x() + 1; } } if (autoCropWidth) { if (d->globalContour.IsPortrait()) { width = boundingRect.width() + boundingRect.x() + 1; } else { height = boundingRect.height() + boundingRect.y() + 1; } } } auto *paper = new QGraphicsRectItem(QRectF(0, 0, width, height)); paper->setPen(QPen(Qt::black, 1)); paper->setBrush(QBrush(Qt::white)); return paper; } //--------------------------------------------------------------------------------------------------------------------- QGraphicsPathItem *VLayoutPaper::GetGlobalContour() const { // contour const QVector points = d->globalContour.GetContour(); QPainterPath path; if (points.size() > 0) { path.moveTo(points.at(0)); for (auto point : points) { path.lineTo(point); } } const qreal radius = 1; for (auto point : points) { path.addEllipse(point.x()-radius, point.y()-radius, radius*2, radius*2); } for (int i=0; i < points.size()-1; ++i) { QLineF line(points.at(i), points.at(i+1)); line.setLength(line.length()/2); path.moveTo(line.p2()); QLineF side1(line.p2(), line.p1()); side1.setAngle(side1.angle()+35); side1.setLength(3); path.lineTo(side1.p2()); path.moveTo(line.p2()); QLineF side2(line.p2(), line.p1()); side2.setAngle(side2.angle()-35); side2.setLength(3); path.lineTo(side2.p2()); } QGraphicsPathItem *item = new QGraphicsPathItem(path); QPen pen = item->pen(); pen.setWidthF(0.25); item->setPen(pen); return item; } //--------------------------------------------------------------------------------------------------------------------- QList VLayoutPaper::GetItemDetails(bool textAsPaths) const { QList list; for (auto &detail : d->details) { list.append(detail.GetItem(textAsPaths)); } return list; } //--------------------------------------------------------------------------------------------------------------------- QVector VLayoutPaper::GetDetails() const { return d->details; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPaper::SetDetails(const QList &details) { d->details = details.toVector(); } //--------------------------------------------------------------------------------------------------------------------- QRectF VLayoutPaper::DetailsBoundingRect() const { QRectF rec; for (auto &detail : d->details) { rec = rec.united(detail.DetailBoundingRect()); } return rec; } //--------------------------------------------------------------------------------------------------------------------- qreal VLayoutPaper::Efficiency() const { qreal efficiency = 0; for(auto &detail : d->details) { efficiency += static_cast(detail.Square()); } const QRectF boundingRect = DetailsBoundingRect(); return efficiency / (boundingRect.width() * boundingRect.height()) * 100.0; }