/************************************************************************ ** ** @file vsplinepath.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vsplinepath.h" #include "vsplinepath_p.h" #include "../libs/ifc/exception/vexception.h" //--------------------------------------------------------------------------------------------------------------------- VSplinePath::VSplinePath(qreal kCurve, quint32 idObject, Draw mode) : VAbstractCurve(GOType::SplinePath, idObject, mode), d(new VSplinePathData(kCurve)) {} //--------------------------------------------------------------------------------------------------------------------- VSplinePath::VSplinePath(const VSplinePath &splPath) : VAbstractCurve(splPath), d(splPath.d) {} //--------------------------------------------------------------------------------------------------------------------- VSplinePath::~VSplinePath() {} //--------------------------------------------------------------------------------------------------------------------- void VSplinePath::append(const VSplinePoint &point) { if (d->path.size() > 0 && d->path.last().P().toQPointF() == point.P().toQPointF()) { return; } d->path.append(point); QString name = splPath; name.append(QString("_%1").arg(d->path.first().P().name())); if (d->path.size() > 1) { name.append(QString("_%1").arg(d->path.last().P().name())); } setName(name); } //--------------------------------------------------------------------------------------------------------------------- qint32 VSplinePath::Count() const { if (d->path.size() == 0) { return 0; } else { return d->path.size() - 1; } } //--------------------------------------------------------------------------------------------------------------------- VSpline VSplinePath::GetSpline(qint32 index) const { if (Count()<1) { throw VException(tr("Not enough points to create the spline.")); } if (index < 1 || index > Count()) { throw VException(tr("This spline does not exist.")); } VSpline spl(d->path.at(index-1).P(), d->path.at(index).P(), d->path.at(index-1).Angle2(), d->path.at(index).Angle1(), d->path.at(index-1).KAsm2(), d->path.at(index).KAsm1(), d->kCurve); return spl; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VSplinePath::GetPath(PathDirection direction) const { QPainterPath painterPath; for (qint32 i = 1; i <= Count(); ++i) { VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(), d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve); painterPath.addPath(spl.GetPath(direction)); } return painterPath; } //--------------------------------------------------------------------------------------------------------------------- QVector VSplinePath::GetPoints() const { QVector pathPoints; for (qint32 i = 1; i <= Count(); ++i) { VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(), d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve); pathPoints += spl.GetPoints(); } return pathPoints; } //--------------------------------------------------------------------------------------------------------------------- qreal VSplinePath::GetLength() const { qreal length = 0; for (qint32 i = 1; i <= Count(); ++i) { VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(), d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve); length += spl.GetLength(); } return length; } //--------------------------------------------------------------------------------------------------------------------- void VSplinePath::UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos, const VSplinePoint &point) { if (indexSpline < 1 || indexSpline > Count()) { throw VException(tr("This spline does not exist.")); } if (pos == SplinePointPosition::FirstPoint) { d->path[indexSpline-1] = point; } else { d->path[indexSpline] = point; } } //--------------------------------------------------------------------------------------------------------------------- VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePointPosition pos) const { if (indexSpline < 1 || indexSpline > Count()) { throw VException(tr("This spline does not exist.")); } if (pos == SplinePointPosition::FirstPoint) { return d->path.at(indexSpline-1); } else { return d->path.at(indexSpline); } } //--------------------------------------------------------------------------------------------------------------------- VSplinePath &VSplinePath::operator =(const VSplinePath &path) { if ( &path == this ) { return *this; } VAbstractCurve::operator=(path); d = path.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VSplinePoint & VSplinePath::operator[](int indx) { return d->path[indx]; } //--------------------------------------------------------------------------------------------------------------------- const VSplinePoint &VSplinePath::at(int indx) const { return d->path[indx]; } //--------------------------------------------------------------------------------------------------------------------- QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const { if (Count() < 2) { throw VException(tr("Can't cut spline path with one point")); } //Always need return two spline paths, so we must correct wrong length. qreal fullLength = GetLength(); if (length < fullLength * 0.02) { length = fullLength * 0.02; } else if ( length > fullLength * 0.98) { length = fullLength * 0.98; } fullLength = 0; for (qint32 i = 1; i <= Count(); ++i) { VSpline spl = VSpline(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(), d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve); fullLength += spl.GetLength(); if (fullLength > length) { p1 = i-1; p2 = i; return spl.CutSpline(length - (fullLength - spl.GetLength()), spl1p2, spl1p3, spl2p2, spl2p3); } } return QPointF(); } //--------------------------------------------------------------------------------------------------------------------- qint32 VSplinePath::getMaxCountPoints() const { return d->maxCountPoints; } //--------------------------------------------------------------------------------------------------------------------- void VSplinePath::setMaxCountPoints(const qint32 &value) { d->maxCountPoints = value; } //--------------------------------------------------------------------------------------------------------------------- qint32 VSplinePath::CountPoint() const { return d->path.size(); } //--------------------------------------------------------------------------------------------------------------------- QVector VSplinePath::GetSplinePath() const { return d->path; } //--------------------------------------------------------------------------------------------------------------------- void VSplinePath::Clear() { d->path.clear(); } //--------------------------------------------------------------------------------------------------------------------- qreal VSplinePath::getKCurve() const { return d->kCurve; } //--------------------------------------------------------------------------------------------------------------------- void VSplinePath::setKCurve(const qreal &value) { if (value > 0) { d->kCurve = value; } } //--------------------------------------------------------------------------------------------------------------------- const QVector *VSplinePath::GetPoint() const { return &d->path; }