/************************************************************************ ** ** @file vsplinepath.h ** @author Roman Telezhinsky ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef VSPLINEPATH_H #define VSPLINEPATH_H #include "vsplinepoint.h" #include "vpointf.h" #include "vspline.h" #include "vgobject.h" #include #include "../container/vcontainer.h" namespace SplinePoint { /** * @brief The Position enum */ enum Position { FirstPoint, LastPoint }; Q_DECLARE_FLAGS(Positions, Position) } Q_DECLARE_OPERATORS_FOR_FLAGS( SplinePoint::Positions ) /** * @brief The VSplinePath клас, що розраховує шлях сплайнів. */ class VSplinePath :public VGObject { Q_DECLARE_TR_FUNCTIONS(VSplinePath) public: /** * @brief VSplinePath конструктор по замовчуванню. */ VSplinePath(qreal kCurve = 1, qint64 idObject = 0, Draw::Draws mode = Draw::Calculation); /** * @brief VSplinePath * @param splPath */ VSplinePath(const VSplinePath& splPath); /** * @brief append додає точку сплайну до шляху. * @param point точка. */ void append(const VSplinePoint &point); /** * @brief Count * @return */ qint32 Count() const; /** * @brief CountPoint * @return */ inline qint32 CountPoint() const {return path.size();} /** * @brief GetSpline * @param index * @return */ VSpline GetSpline(qint32 index) const; /** * @brief GetPath * @return */ QPainterPath GetPath() const; /** * @brief GetPathPoints * @return */ QVector GetPathPoints() const; /** * @brief GetSplinePath * @return */ inline QVector GetSplinePath() const {return path;} /** * @brief GetLength * @return */ qreal GetLength() const; /** * @brief UpdatePoint * @param indexSpline * @param pos * @param point */ void UpdatePoint(qint32 indexSpline, const SplinePoint::Position &pos, const VSplinePoint &point); /** * @brief GetSplinePoint * @param indexSpline * @param pos * @return */ VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const; /** * @brief Clear очищає шлях сплайнів. */ inline void Clear() {path.clear();} /** * @brief getKCurve * @return */ inline qreal getKCurve() const {return kCurve;} /** * @brief setKCurve * @param value */ inline void setKCurve(const qreal &value) {kCurve = value;} /** * @brief GetPoint * @return */ inline const QVector *GetPoint() const {return &path;} /** * @brief operator = * @param path * @return */ VSplinePath &operator=(const VSplinePath &path); /** * @brief operator [] * @param indx * @return */ VSplinePoint &operator[](ptrdiff_t indx); const VSplinePoint &at(ptrdiff_t indx) const; /** * @brief CutSplinePath * @param length * @param p1 * @param p2 * @param spl1p3 * @param spl2p2 * @return */ QPointF CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const; protected: /** * @brief path вектор з точок сплайна. */ QVector path; /** * @brief kCurve */ qreal kCurve; }; #endif // VSPLINEPATH_H