/************************************************************************ ** ** @file vabstractcubicbezierpath.cpp ** @author Roman Telezhynskyi ** @date 16 3, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vabstractcubicbezierpath.h" #include "vsplinepoint.h" #include #include #include "../vmisc/def.h" #include "../ifc/ifcdef.h" #include "../ifc/exception/vexception.h" #include "vpointf.h" #include "vspline.h" #include "vabstractapplication.h" //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezierPath::VAbstractCubicBezierPath(const GOType &type, const quint32 &idObject, const Draw &mode) : VAbstractBezier(type, idObject, mode) { } //--------------------------------------------------------------------------------------------------------------------- auto VAbstractCubicBezierPath::operator=(const VAbstractCubicBezierPath &curve) -> VAbstractCubicBezierPath & { if ( &curve == this ) { return *this; } VAbstractBezier::operator=(curve); return *this; } //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezierPath::~VAbstractCubicBezierPath() { } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPath return QPainterPath which reprezent spline path. * @return path. */ auto VAbstractCubicBezierPath::GetPath() const -> QPainterPath { QPainterPath painterPath; for (qint32 i = 1; i <= CountSubSpl(); ++i) { painterPath.addPath(GetSpline(i).GetPath()); } return painterPath; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPathPoints return list of points what located on path. * @return list. */ auto VAbstractCubicBezierPath::GetPoints() const -> QVector { QVector pathPoints; for (qint32 i = 1; i <= CountSubSpl(); ++i) { if (not pathPoints.isEmpty()) { pathPoints.removeLast(); } pathPoints += GetSpline(i).GetPoints(); } return pathPoints; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetLength return length of spline path. * @return length. */ auto VAbstractCubicBezierPath::GetLength() const -> qreal { qreal length = 0; for (qint32 i = 1; i <= CountSubSpl(); ++i) { length += GetSpline(i).GetLength(); } return length; } //--------------------------------------------------------------------------------------------------------------------- auto VAbstractCubicBezierPath::DirectionArrows() const -> QVector { QVector arrows; for (qint32 i = 1; i <= CountSubSpl(); ++i) { arrows += GetSpline(i).DirectionArrows(); } return arrows; } //--------------------------------------------------------------------------------------------------------------------- auto VAbstractCubicBezierPath::Segment(const QPointF &p) const -> int { int index = -1; for (qint32 i = 1; i <= CountSubSpl(); ++i) { const qreal t = GetSpline(i).ParamT(p); if (qFuzzyIsNull(t) || not qFuzzyCompare(t, -1)) { index = i; break; } } return index; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline * paths by yourself. * Example: * QPointF spl1p2, spl1p3, spl2p2, spl2p3; * qint32 p1 = 0, p2 = 0; * QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3); * * VSplinePoint splP1 = splPath->at(p1); * VSplinePoint splP2 = splPath->at(p2); * VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->GetKCurve()); * VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->GetKCurve()); * @param length length first spline path. * @param p1 index first spline point in list. * @param p2 index second spline point in list. * @param spl1p2 first control point first spline. * @param spl1p3 second control point first spline. * @param spl2p2 first control point second spline. * @param spl2p3 second control point second spline. * @param pointName cutting point name. * @return cutting point. */ auto VAbstractCubicBezierPath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3, const QString &pointName) const -> QPointF { if (CountSubSpl() < 1) { throw VException(tr("Can't cut this spline")); } //Always need return two spline paths, so we must correct wrong length. qreal fullLength = GetLength(); if (fullLength <= minLength) { p1 = p2 = -1; spl1p2 = spl1p3 = spl2p2 = spl2p3 = QPointF(); const QString errorMsg = tr("Unable to cut curve '%1'. The curve is too short.").arg(name()); VAbstractApplication::VApp()->IsPedantic() ? throw VException(errorMsg) : qWarning() << VAbstractApplication::warningMessageSignature + errorMsg; return {}; } const qreal maxLength = fullLength - minLength; if (length < minLength) { length = minLength; QString errorMsg; if (not pointName.isEmpty()) { errorMsg = tr("Curve '%1'. Length of a cut segment (%2) is too small. Optimize it to minimal value.") .arg(name(), pointName); } else { errorMsg = tr("Curve '%1'. Length of a cut segment is too small. Optimize it to minimal value.") .arg(name()); } VAbstractApplication::VApp()->IsPedantic() ? throw VException(errorMsg) : qWarning() << VAbstractApplication::warningMessageSignature + errorMsg; } else if (length > maxLength) { length = maxLength; QString errorMsg; if (not pointName.isEmpty()) { errorMsg = tr("Curve '%1'. Length of a cut segment (%2) is too big. Optimize it to maximal value.") .arg(name(), pointName); } else { errorMsg = tr("Curve '%1'. Length of a cut segment is too big. Optimize it to maximal value.") .arg(name()); } VAbstractApplication::VApp()->IsPedantic() ? throw VException(errorMsg) : qWarning() << VAbstractApplication::warningMessageSignature + errorMsg; } fullLength = 0; for (qint32 i = 1; i <= CountSubSpl(); ++i) { const VSpline spl = GetSpline(i); const qreal splLength = spl.GetLength(); fullLength += splLength; if (fullLength > length) { p1 = i-1; p2 = i; const QPointF point = spl.CutSpline(length - (fullLength - splLength), spl1p2, spl1p3, spl2p2, spl2p3, pointName); const QVector points = GetSplinePath(); if (p1 > 0) { const VSplinePoint &splP1 = points.at(p1); QLineF line(splP1.P().toQPointF(), spl1p2); if (qFuzzyIsNull(line.length())) { spl1p2.rx() += ToPixel(0.1, Unit::Mm); QLineF line(splP1.P().toQPointF(), spl1p2); line.setLength(ToPixel(0.1, Unit::Mm)); line.setAngle(splP1.Angle1()+180); spl1p2 = line.p2(); } } if (p2 < points.size() - 1) { const VSplinePoint &splP2 = points.at(p2); QLineF line(splP2.P().toQPointF(), spl2p3); if (qFuzzyIsNull(line.length())) { spl2p3.rx() += ToPixel(0.1, Unit::Mm); QLineF line(splP2.P().toQPointF(), spl2p3); line.setAngle(splP2.Angle2()+180); spl2p3 = line.p2(); } } return point; } } p1 = p2 = -1; spl1p2 = spl1p3 = spl2p2 = spl2p3 = QPointF(); return {}; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief NameForHistory helps to create name for dialog History. * @param toolName first part of name. Like 'Spline path' or 'Cubic Bezier path'. * @return name of curve for history records. */ auto VAbstractCubicBezierPath::NameForHistory(const QString &toolName) const -> QString { QString name = toolName; if (CountPoints() > 0) { name += QString(" %1").arg(FirstPoint().name()); if (CountSubSpl() >= 1) { name += QString("_%1").arg(LastPoint().name()); } if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } } QString alias; if (not GetAliasSuffix().isEmpty()) { alias = QString("%1 %2").arg(toolName, GetAliasSuffix()); } return not alias.isEmpty() ? QString("%1 (%2)").arg(alias, name) : name; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractCubicBezierPath::CreateName() { QString name; if (CountPoints() > 0) { name = splPath; name.append(QString("_%1").arg(FirstPoint().name())); if (CountSubSpl() >= 1) { name.append(QString("_%1").arg(LastPoint().name())); if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } } } setName(name); } //--------------------------------------------------------------------------------------------------------------------- void VAbstractCubicBezierPath::CreateAlias() { const QString aliasSuffix = GetAliasSuffix(); if (aliasSuffix.isEmpty()) { SetAlias(QString()); return; } SetAlias(splPath + '_' + aliasSuffix); }