/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 22 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpiecepath.h" #include "vpiecepath_p.h" #include "vcontainer.h" #include "../vgeometry/vpointf.h" #include "../vlayout/vabstractpiece.h" #include //--------------------------------------------------------------------------------------------------------------------- VPiecePath::VPiecePath() : d(new VPiecePathData) {} //--------------------------------------------------------------------------------------------------------------------- VPiecePath::VPiecePath(PiecePathType type) : d(new VPiecePathData(type)) {} //--------------------------------------------------------------------------------------------------------------------- VPiecePath::VPiecePath(const VPiecePath &path) : d (path.d) {} //--------------------------------------------------------------------------------------------------------------------- VPiecePath &VPiecePath::operator=(const VPiecePath &path) { if ( &path == this ) { return *this; } d = path.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VPiecePath::~VPiecePath() {} //--------------------------------------------------------------------------------------------------------------------- void VPiecePath::Append(const VPieceNode &node) { d->m_nodes.append(node); } //--------------------------------------------------------------------------------------------------------------------- void VPiecePath::Clear() { d->m_nodes.clear(); } //--------------------------------------------------------------------------------------------------------------------- qint32 VPiecePath::CountNodes() const { return d->m_nodes.size(); } //--------------------------------------------------------------------------------------------------------------------- VPieceNode &VPiecePath::operator[](int indx) { return d->m_nodes[indx]; } //--------------------------------------------------------------------------------------------------------------------- const VPieceNode &VPiecePath::at(int indx) const { return d->m_nodes.at(indx); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiecePath::GetNodes() const { return d->m_nodes; } //--------------------------------------------------------------------------------------------------------------------- void VPiecePath::SetNodes(const QVector &nodes) { d->m_nodes = nodes; } //--------------------------------------------------------------------------------------------------------------------- PiecePathType VPiecePath::GetType() const { return d->m_type; } //--------------------------------------------------------------------------------------------------------------------- void VPiecePath::SetType(PiecePathType type) { d->m_type = type; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiecePath::PathPoints(const VContainer *data) const { QVector points; for (int i = 0; i < CountNodes(); ++i) { switch (at(i).GetTypeTool()) { case (Tool::NodePoint): { const QSharedPointer point = data->GeometricObject(at(i).GetId()); points.append(*point); } break; case (Tool::NodeArc): case (Tool::NodeSpline): case (Tool::NodeSplinePath): { const QSharedPointer curve = data->GeometricObject(at(i).GetId()); const QPointF begin = StartSegment(data, i, at(i).GetReverse()); const QPointF end = EndSegment(data, i, at(i).GetReverse()); points << curve->GetSegmentPoints(begin, end, at(i).GetReverse()); } break; default: qDebug()<<"Get wrong tool type. Ignore."<< static_cast(at(i).GetTypeTool()); break; } } return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiecePath::PathNodePoints(const VContainer *data) const { QVector points; for (int i = 0; i < CountNodes(); ++i) { switch (at(i).GetTypeTool()) { case Tool::NodePoint: { const QSharedPointer point = data->GeometricObject(at(i).GetId()); points.append(*point); } break; case Tool::NodeArc: case Tool::NodeSpline: case Tool::NodeSplinePath: default: break; } } return points; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiecePath::PainterPath(const VContainer *data) const { const QVector points = PathPoints(data); QPainterPath path; if (not points.isEmpty()) { path.moveTo(points[0]); for (qint32 i = 1; i < points.count(); ++i) { path.lineTo(points.at(i)); } path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const { if (i < 0 && i > CountNodes()-1) { return VSAPoint(); } const QSharedPointer curve = data->GeometricObject(at(i).GetId()); QVector points = curve->GetPoints(); if (reverse) { points = VGObject::GetReversePoints(points); } VSAPoint begin = VSAPoint(points.first()); if (CountNodes() > 1) { if (i == 0) { if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint) { const VPieceNode &node = at(CountNodes()-1); const QPointF p = *data->GeometricObject(node.GetId()); if (curve->IsPointOnCurve(p)) { begin = VSAPoint(p); begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit())); begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit())); begin.SetAngleType(node.GetAngleType()); } } } else { if (at(i-1).GetTypeTool() == Tool::NodePoint) { const VPieceNode &node = at(i-1); const QPointF p = *data->GeometricObject(node.GetId()); if (curve->IsPointOnCurve(p)) { begin = VSAPoint(p); begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit())); begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit())); begin.SetAngleType(node.GetAngleType()); } } } } return begin; } //--------------------------------------------------------------------------------------------------------------------- VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const { if (i < 0 && i > CountNodes()-1) { return VSAPoint(); } const QSharedPointer curve = data->GeometricObject(at(i).GetId()); QVector points = curve->GetPoints(); if (reverse) { points = VGObject::GetReversePoints(points); } VSAPoint end = VSAPoint(points.last()); if (CountNodes() > 2) { if (i == CountNodes() - 1) { if (at(0).GetTypeTool() == Tool::NodePoint) { const VPieceNode &node = at(0); const QPointF p = *data->GeometricObject(node.GetId()); if (curve->IsPointOnCurve(p)) { end = VSAPoint(p); end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit())); end.SetSABefore(node.GetSABefore(*data->GetPatternUnit())); end.SetAngleType(node.GetAngleType()); } } } else { if (at(i+1).GetTypeTool() == Tool::NodePoint) { const VPieceNode &node = at(i+1); const QPointF p = *data->GeometricObject(node.GetId()); if (curve->IsPointOnCurve(p)) { end = VSAPoint(p); end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit())); end.SetSABefore(node.GetSABefore(*data->GetPatternUnit())); end.SetAngleType(node.GetAngleType()); } } } } return end; }