/****************************************************************************
**
** Copyright (C) 2013 Valentina project All Rights Reserved.
**
** This file is part of Valentina.
**
** Tox is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Tox is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see .
**
****************************************************************************/
#ifndef DIALOGBISECTOR_H
#define DIALOGBISECTOR_H
#include "dialogtool.h"
#include
#include
#include
#include "options.h"
#include "container/vcontainer.h"
#include "container/calculator.h"
namespace Ui {
class DialogBisector;
}
class DialogBisector : public DialogTool
{
Q_OBJECT
public:
explicit DialogBisector(const VContainer *data, Draw::Mode mode = Draw::Calculation,
QWidget *parent = 0);
~DialogBisector();
QString getPointName() const;
void setPointName(const QString &value);
QString getTypeLine() const;
void setTypeLine(const QString &value);
QString getFormula() const;
void setFormula(const QString &value);
qint64 getFirstPointId() const;
void setFirstPointId(const qint64 &value, const qint64 &id);
qint64 getSecondPointId() const;
void setSecondPointId(const qint64 &value, const qint64 &id);
qint64 getThirdPointId() const;
void setThirdPointId(const qint64 &value, const qint64 &id);
public slots:
virtual void ChoosedObject(qint64 id, Scene::Type type);
virtual void DialogAccepted();
private:
Ui::DialogBisector *ui;
qint32 number;
QString pointName;
QString typeLine;
QString formula;
qint64 firstPointId;
qint64 secondPointId;
qint64 thirdPointId;
DialogBisector(const DialogBisector &dialog);
const DialogBisector &operator=(const DialogBisector& dialog);
};
#endif // DIALOGBISECTOR_H