The tool Detail now supports Cubic Bezier Path curve.
--HG-- branch : develop
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@ -2232,10 +2232,21 @@ void VPattern::ParseNodeSplinePath(const QDomElement &domElement, const Document
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quint32 idTool = 0;
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SplinesCommonAttributes(domElement, id, idObject, idTool);
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const auto obj = data->GetGObject(idObject);
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if (obj->getType() == GOType::SplinePath)
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{
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VSplinePath *path = new VSplinePath(*data->GeometricObject<VSplinePath>(idObject));
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path->setIdObject(idObject);
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path->setMode(Draw::Modeling);
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data->UpdateGObject(id, path);
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}
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else
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{
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VCubicBezierPath *spl = new VCubicBezierPath(*data->GeometricObject<VCubicBezierPath>(idObject));
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spl->setIdObject(idObject);
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spl->setMode(Draw::Modeling);
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data->UpdateGObject(id, spl);
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}
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VNodeSplinePath::Create(this, data, id, idObject, parse, Source::FromFile, idTool);
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}
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catch (const VExceptionBadId &e)
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@ -31,6 +31,7 @@
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#include "../vgeometry/varc.h"
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#include "../vgeometry/vcubicbezier.h"
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#include "../vgeometry/vsplinepath.h"
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#include "../vgeometry/vcubicbezierpath.h"
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#include "../vwidgets/vmaingraphicsscene.h"
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#include "../vwidgets/vmaingraphicsview.h"
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#include "../dialogs/tools/dialogtool.h"
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@ -192,8 +193,16 @@ void VToolDetail::Create(DialogTool *dialog, VMainGraphicsScene *scene, VAbstrac
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}
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break;
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case (Tool::NodeSplinePath):
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{
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const auto obj = data->GetGObject(nodeD.getId());
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if (obj->getType() == GOType::SplinePath)
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{
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id = CreateNode<VSplinePath>(data, nodeD.getId());
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}
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else
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{
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id = CreateNode<VCubicBezierPath>(data, nodeD.getId());
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}
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VNodeSplinePath::Create(doc, data, id, nodeD.getId(), Document::FullParse, Source::FromGui);
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}
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break;
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