Fix crashing after a piece remove while rendering label.
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@ -1346,6 +1346,16 @@ auto VToolSeamAllowance::shape() const -> QPainterPath
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return ItemShapeFromPath(m_mainPath, pen());
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VToolSeamAllowance::CancelLabelRendering()
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{
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m_patternUpdateInfoWatcher->cancel();
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m_pieceUpdateInfoWatcher->cancel();
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m_patternUpdateInfoWatcher->waitForFinished();
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m_pieceUpdateInfoWatcher->waitForFinished();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VToolSeamAllowance::FullUpdateFromGuiApply()
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{
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@ -121,6 +121,8 @@ public:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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auto boundingRect() const -> QRectF override;
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auto shape() const -> QPainterPath override;
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void CancelLabelRendering();
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public slots:
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void FullUpdateFromGuiApply() override;
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void FullUpdateFromFile() override;
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@ -75,6 +75,7 @@ void AddPiece::undo()
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SCASSERT(not m_tool.isNull());
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m_tool->DisconnectOutsideSignals();
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m_tool->hide();
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m_tool->CancelLabelRendering();
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m_scene->removeItem(m_tool);
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@ -34,12 +34,12 @@
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#include "../ifc/ifcdef.h"
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#include "../ifc/xml/vabstractpattern.h"
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#include "../ifc/xml/vdomdocument.h"
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#include "../vmisc/def.h"
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#include "../tools/vdatatool.h"
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#include "vundocommand.h"
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#include "../vmisc/def.h"
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#include "../vpatterndb/vpiecenode.h"
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#include "../vpatterndb/vpiecepath.h"
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#include "../vwidgets/vmaingraphicsview.h"
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#include "vundocommand.h"
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//---------------------------------------------------------------------------------------------------------------------
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DeletePiece::DeletePiece(VAbstractPattern *doc, quint32 id, const VContainer &data, VMainGraphicsScene *scene,
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@ -122,6 +122,7 @@ void DeletePiece::redo()
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m_tool->DisconnectOutsideSignals();
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m_tool->EnableToolMove(true);
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m_tool->hide();
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m_tool->CancelLabelRendering();
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m_scene->removeItem(m_tool);
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