Refactoring. Use QScopedPointer class.
--HG-- branch : develop
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@ -231,19 +231,19 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
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const QSharedPointer<VAbstractCubicBezier> spline =
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data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
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VPointF *p1 = new VPointF(spline->GetP1());
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QScopedPointer<VPointF> p1(new VPointF(spline->GetP1()));
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VPointF p2 = VPointF(spline->GetP2());
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VPointF p3 = VPointF(spline->GetP3());
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VPointF *p4 = new VPointF(spline->GetP4());
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QScopedPointer<VPointF> p4(new VPointF(spline->GetP4()));
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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const QPointF p = *data->GeometricObject<VPointF>(pRotate);
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BiasRotatePoint(p1, dx, dy, p, angle);
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BiasRotatePoint(p1.data(), dx, dy, p, angle);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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BiasRotatePoint(&p3, dx, dy, p, angle);
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BiasRotatePoint(p4, dx, dy, p, angle);
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BiasRotatePoint(p4.data(), dx, dy, p, angle);
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}
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VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
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@ -254,9 +254,6 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
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spl1->setMode(Draw::Modeling);
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id = data->AddGObject(spl1);
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VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
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delete p4;
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delete p1;
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}
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break;
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case (Tool::NodeSplinePath):
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@ -361,7 +358,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
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VPointF p1 = VPointF(arc->GetP1());
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VPointF p2 = VPointF(arc->GetP2());
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VPointF *center = new VPointF(arc->GetCenter());
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QScopedPointer<VPointF> center(new VPointF(arc->GetCenter()));
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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@ -369,7 +366,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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BiasRotatePoint(&p1, dx, dy, p, angle);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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BiasRotatePoint(center, dx, dy, p, angle);
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BiasRotatePoint(center.data(), dx, dy, p, angle);
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}
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QLineF l1(*center, p1);
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@ -379,7 +376,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
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arc1->setMode(Draw::Modeling);
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data->UpdateGObject(TakeNextId(children), arc1);
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delete center;
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}
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break;
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case (Tool::NodeElArc):
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@ -387,7 +383,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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const QSharedPointer<VEllipticalArc> arc = data->GeometricObject<VEllipticalArc>(det.at(i).getId());
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VPointF p1 = VPointF(arc->GetP1());
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VPointF p2 = VPointF(arc->GetP2());
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VPointF *center = new VPointF(arc->GetCenter());
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QScopedPointer<VPointF> center(new VPointF(arc->GetCenter()));
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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@ -395,7 +391,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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BiasRotatePoint(&p1, dx, dy, p, angle);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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BiasRotatePoint(center, dx, dy, p, angle);
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BiasRotatePoint(center.data(), dx, dy, p, angle);
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}
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QLineF l1(*center, p1);
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@ -407,7 +403,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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QString().setNum(l2.angle()), 0, "0");
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arc1->setMode(Draw::Modeling);
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data->UpdateGObject(TakeNextId(children), arc1);
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delete center;
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}
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break;
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case (Tool::NodeSpline):
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@ -415,25 +410,23 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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const QSharedPointer<VAbstractCubicBezier> spline =
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data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
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VPointF *p1 = new VPointF(spline->GetP1());
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QScopedPointer<VPointF> p1(new VPointF(spline->GetP1()));
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VPointF p2 = VPointF(spline->GetP2());
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VPointF p3 = VPointF(spline->GetP3());
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VPointF *p4 = new VPointF(spline->GetP4());
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QScopedPointer<VPointF> p4(new VPointF(spline->GetP4()));
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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const QPointF p = *data->GeometricObject<VPointF>(pRotate);
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BiasRotatePoint(p1, dx, dy, p, angle);
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BiasRotatePoint(p1.data(), dx, dy, p, angle);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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BiasRotatePoint(&p3, dx, dy, p, angle);
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BiasRotatePoint(p4, dx, dy, p, angle);
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BiasRotatePoint(p4.data(), dx, dy, p, angle);
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}
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VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
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data->UpdateGObject(TakeNextId(children), spl);
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delete p1;
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delete p4;
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}
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break;
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case (Tool::NodeSplinePath):
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@ -447,19 +440,19 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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{
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const VSpline spline = splinePath->GetSpline(i);
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VPointF *p1 = new VPointF(spline.GetP1());
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QScopedPointer<VPointF> p1(new VPointF(spline.GetP1()));
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VPointF p2 = VPointF(spline.GetP2());
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VPointF p3 = VPointF(spline.GetP3());
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VPointF *p4 = new VPointF(spline.GetP4());
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QScopedPointer<VPointF> p4(new VPointF(spline.GetP4()));
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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const QPointF p = *data->GeometricObject<VPointF>(pRotate);
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BiasRotatePoint(p1, dx, dy, p, angle);
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BiasRotatePoint(p1.data(), dx, dy, p, angle);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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BiasRotatePoint(&p3, dx, dy, p, angle);
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BiasRotatePoint(p4, dx, dy, p, angle);
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BiasRotatePoint(p4.data(), dx, dy, p, angle);
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}
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VSpline spl = VSpline(*p1, p2, p3, *p4);
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@ -486,9 +479,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
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path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
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spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
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delete p1;
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delete p4;
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}
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data->UpdateGObject(TakeNextId(children), path);
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}
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