MenuBar edit, first signals and slots
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3ce9de7181
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@ -34,6 +34,8 @@ PuzzleMainWindow::PuzzleMainWindow(QWidget *parent) :
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ui(new Ui::PuzzleMainWindow)
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{
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ui->setupUi(this);
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InitMenuBar();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -48,3 +50,114 @@ bool PuzzleMainWindow::LoadFile(const QString &path)
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Q_UNUSED(path)
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::InitMenuBar()
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{
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// connects the actions for the file menu
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connect(ui->actionNew, &QAction::triggered, this, &PuzzleMainWindow::New);
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connect(ui->actionOpen, &QAction::triggered, this, &PuzzleMainWindow::Open);
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connect(ui->actionSave, &QAction::triggered, this, &PuzzleMainWindow::Save);
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connect(ui->actionSaveAs, &QAction::triggered, this, &PuzzleMainWindow::SaveAs);
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connect(ui->actionImportRawLayout, &QAction::triggered, this, &PuzzleMainWindow::ImportRawLayout);
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connect(ui->actionExit, &QAction::triggered, this, &PuzzleMainWindow::close);
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// connects the actions for the edit menu
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// TODO : initialise the undo / redo
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// connects the actions for the windows menu
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// TODO : initialise the entries for the different windows
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connect(ui->actionCloseLayout, &QAction::triggered, this, &PuzzleMainWindow::CloseLayout);
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// connects the action for the Help Menu
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connect(ui->actionAboutQt, &QAction::triggered, this, &PuzzleMainWindow::AboutQt);
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connect(ui->actionAboutPuzzle, &QAction::triggered, this, &PuzzleMainWindow::AboutPuzzle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::New()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::New");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::Open()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::Open");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::Save()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::Save");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::SaveAs()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::SaveAs");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::ImportRawLayout()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::ImportRawLayout");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::CloseLayout()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::CloseLayout");
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int ret = msgBox.exec();
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::AboutQt()
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{
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QMessageBox::aboutQt(this, tr("About Qt"));
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}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::AboutPuzzle()
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{
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// just for test purpuses, to be removed:
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QMessageBox msgBox;
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msgBox.setText("TODO PuzzleMainWindow::AboutPuzzle");
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int ret = msgBox.exec();
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// TODO
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}
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@ -29,6 +29,7 @@
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#define PUZZLEMAINWINDOW_H
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#include <QMainWindow>
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#include <QMessageBox>
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namespace Ui {
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class PuzzleMainWindow;
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@ -47,6 +48,19 @@ public:
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private:
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Q_DISABLE_COPY(PuzzleMainWindow)
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Ui::PuzzleMainWindow *ui;
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void InitMenuBar();
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void New();
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void Open();
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void Save();
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void SaveAs();
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void ImportRawLayout();
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void CloseLayout();
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void AboutQt();
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void AboutPuzzle();
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};
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#endif // PUZZLEMAINWINDOW_H
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@ -1,24 +1,142 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>PuzzleMainWindow</class>
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<widget class="QMainWindow" name="PuzzleMainWindow" >
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<property name="geometry" >
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<widget class="QMainWindow" name="PuzzleMainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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<width>1427</width>
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<height>904</height>
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</rect>
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</property>
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<property name="windowTitle" >
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<property name="windowTitle">
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<string>PuzzleMainWindow</string>
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</property>
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<widget class="QMenuBar" name="menuBar" />
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<widget class="QToolBar" name="mainToolBar" />
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<widget class="QWidget" name="centralWidget" />
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<widget class="QStatusBar" name="statusBar" />
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<widget class="QWidget" name="centralWidget"/>
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<widget class="QMenuBar" name="menuBar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>1427</width>
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<height>22</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuFile">
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<property name="title">
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<string>&File</string>
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</property>
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<addaction name="actionNew"/>
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<addaction name="actionOpen"/>
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<addaction name="actionSave"/>
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<addaction name="actionSaveAs"/>
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<addaction name="separator"/>
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<addaction name="actionImportRawLayout"/>
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<addaction name="separator"/>
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<addaction name="actionExit"/>
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</widget>
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<layoutDefault spacing="6" margin="11" />
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<pixmapfunction></pixmapfunction>
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<widget class="QMenu" name="menuEdit">
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<property name="title">
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<string>&Edit</string>
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</property>
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<addaction name="separator"/>
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</widget>
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<widget class="QMenu" name="menuWindows">
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<property name="title">
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<string>&Windows</string>
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</property>
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<addaction name="actionCloseLayout"/>
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</widget>
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<widget class="QMenu" name="menuHelp">
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<property name="title">
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<string>&Help</string>
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</property>
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<addaction name="actionAboutQt"/>
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<addaction name="actionAboutPuzzle"/>
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</widget>
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<addaction name="menuFile"/>
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<addaction name="menuEdit"/>
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<addaction name="menuWindows"/>
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<addaction name="menuHelp"/>
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</widget>
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<widget class="QToolBar" name="mainToolBar">
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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<action name="actionOpen">
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<property name="text">
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<string>Open</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+O</string>
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</property>
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</action>
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<action name="actionSave">
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<property name="text">
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<string>Save</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+S</string>
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</property>
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</action>
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<action name="actionSaveAs">
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<property name="text">
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<string>Save As</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Shift+S</string>
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</property>
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</action>
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<action name="actionCloseLayout">
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<property name="text">
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<string>Close Layout</string>
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</property>
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</action>
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<action name="actionImportRawLayout">
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<property name="text">
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<string>Import Raw Layout Data</string>
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</property>
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</action>
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<action name="actionExit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset theme="application-exit"/>
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</property>
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<property name="text">
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<string>E&xit</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Q</string>
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</property>
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</action>
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<action name="actionNew">
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<property name="text">
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<string>New</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+N</string>
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</property>
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</action>
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<action name="actionAboutQt">
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<property name="text">
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<string>About &Qt</string>
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</property>
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</action>
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<action name="actionAboutPuzzle">
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<property name="text">
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<string>About &Puzzle</string>
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</property>
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</action>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<resources/>
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<connections/>
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</ui>
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@ -30,7 +30,7 @@
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#define STABLE_H
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/* I like to include this pragma too, so the build log indicates if pre-compiled headers were in use. */
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#pragma message("Compiling precompiled headers for tape utility.\n")
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#pragma message("Compiling precompiled headers for puzzle utility.\n")
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/* Add C includes here */
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@ -33,7 +33,7 @@
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#define VER_INTERNALNAME_STR "Puzzle"
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#define VER_ORIGINALFILENAME_STR "puzzle.exe"
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#define VER_PRODUCTNAME_STR "Tape"
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#define VER_PRODUCTNAME_STR "Puzzle"
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#define VER_FILEDESCRIPTION_STR "Valentina's manual layout creator."
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#endif // VERSION_H
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