Optimization for method PointBezier_r().
--HG-- branch : develop
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@ -28,16 +28,350 @@
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#include "vabstractcubicbezier.h"
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#include <QFuture>
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#include <QLineF>
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#include <QMessageLogger>
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#include <QPoint>
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#include <QtDebug>
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#include <QtConcurrent>
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#include "../vmisc/def.h"
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#include "../vmisc/vmath.h"
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#include "../vgeometry/vpointf.h"
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#include "../vmisc/vabstractapplication.h"
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CalcSqDistance calculate squared distance.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate second point.
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* @param y2 у coordinate second point.
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* @return squared length.
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*/
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inline qreal CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2)
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{
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const qreal dx = x2 - x1;
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const qreal dy = y2 - y1;
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return dx * dx + dy * dy;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief PointBezier_r find spline point using four point of spline.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate first control point.
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* @param y2 у coordinate first control point.
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* @param x3 х coordinate second control point.
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* @param y3 у coordinate second control point.
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* @param x4 х coordinate last point.
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* @param y4 у coordinate last point.
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* @param level level of recursion. In the begin 0.
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* @param points spline points coordinates.
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* @param approximationScale curve approximation scale.
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*/
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QVector<QPointF> PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<QPointF> points, qreal approximationScale)
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{
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if (points.size() >= 2)
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{
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for (int i=1; i < points.size(); ++i)
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{
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if (points.at(i-1) == points.at(i))
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{
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qDebug("All neighbors points in path must be unique.");
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}
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}
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}
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const double curve_collinearity_epsilon = 1e-30;
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const double curve_angle_tolerance_epsilon = 0.01;
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const double m_angle_tolerance = 0.0;
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enum curve_recursion_limit_e { curve_recursion_limit = 32 };
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const double m_cusp_limit = 0.0;
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double m_approximation_scale = approximationScale;
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if(m_approximation_scale < minCurveApproximationScale || m_approximation_scale > maxCurveApproximationScale)
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{
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m_approximation_scale = qApp->Settings()->GetCurveApproximationScale();
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}
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double m_distance_tolerance_square;
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m_distance_tolerance_square = 0.5 / m_approximation_scale;
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m_distance_tolerance_square *= m_distance_tolerance_square;
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if (level > curve_recursion_limit)
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{
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return points;
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}
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// Calculate all the mid-points of the line segments
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//----------------------
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const double x12 = (x1 + x2) / 2;
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const double y12 = (y1 + y2) / 2;
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const double x23 = (x2 + x3) / 2;
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const double y23 = (y2 + y3) / 2;
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const double x34 = (x3 + x4) / 2;
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const double y34 = (y3 + y4) / 2;
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const double x123 = (x12 + x23) / 2;
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const double y123 = (y12 + y23) / 2;
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const double x234 = (x23 + x34) / 2;
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const double y234 = (y23 + y34) / 2;
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const double x1234 = (x123 + x234) / 2;
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const double y1234 = (y123 + y234) / 2;
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// Try to approximate the full cubic curve by a single straight line
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//------------------
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const double dx = x4-x1;
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const double dy = y4-y1;
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double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx);
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double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx);
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switch ((static_cast<int>(d2 > curve_collinearity_epsilon) << 1) +
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static_cast<int>(d3 > curve_collinearity_epsilon))
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{
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case 0:
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{
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// All collinear OR p1==p4
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//----------------------
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double k = dx*dx + dy*dy;
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if (k < 0.000000001)
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{
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d2 = CalcSqDistance(x1, y1, x2, y2);
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d3 = CalcSqDistance(x4, y4, x3, y3);
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}
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else
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{
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k = 1 / k;
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{
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const double da1 = x2 - x1;
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const double da2 = y2 - y1;
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d2 = k * (da1*dx + da2*dy);
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}
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{
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const double da1 = x3 - x1;
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const double da2 = y3 - y1;
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d3 = k * (da1*dx + da2*dy);
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}
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if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1)
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{
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// Simple collinear case, 1---2---3---4
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// We can leave just two endpoints
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return points;
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}
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if (d2 <= 0)
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{
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d2 = CalcSqDistance(x2, y2, x1, y1);
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}
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else if (d2 >= 1)
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{
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d2 = CalcSqDistance(x2, y2, x4, y4);
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}
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else
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{
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d2 = CalcSqDistance(x2, y2, x1 + d2*dx, y1 + d2*dy);
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}
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if (d3 <= 0)
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{
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d3 = CalcSqDistance(x3, y3, x1, y1);
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}
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else if (d3 >= 1)
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{
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d3 = CalcSqDistance(x3, y3, x4, y4);
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}
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else
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{
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d3 = CalcSqDistance(x3, y3, x1 + d3*dx, y1 + d3*dy);
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}
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}
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if (d2 > d3)
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{
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if (d2 < m_distance_tolerance_square)
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{
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points.append(QPointF(x2, y2));
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return points;
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}
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}
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else
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{
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if (d3 < m_distance_tolerance_square)
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{
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points.append(QPointF(x3, y3));
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return points;
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}
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}
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break;
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}
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case 1:
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{
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// p1,p2,p4 are collinear, p3 is significant
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//----------------------
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if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy))
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{
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if (m_angle_tolerance < curve_angle_tolerance_epsilon)
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{
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points.append(QPointF(x23, y23));
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return points;
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}
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// Angle Condition
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//----------------------
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double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
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if (da1 >= M_PI)
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{
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da1 = M_2PI - da1;
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}
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if (da1 < m_angle_tolerance)
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{
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points.append(QPointF(x2, y2));
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points.append(QPointF(x3, y3));
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return points;
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}
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if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
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{
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if (da1 > m_cusp_limit)
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{
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points.append(QPointF(x3, y3));
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return points;
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}
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}
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}
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break;
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}
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case 2:
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{
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// p1,p3,p4 are collinear, p2 is significant
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//----------------------
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if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy))
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{
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if (m_angle_tolerance < curve_angle_tolerance_epsilon)
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{
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points.append(QPointF(x23, y23));
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return points;
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}
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// Angle Condition
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//----------------------
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double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
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if (da1 >= M_PI)
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{
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da1 = M_2PI - da1;
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}
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if (da1 < m_angle_tolerance)
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{
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points.append(QPointF(x2, y2));
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points.append(QPointF(x3, y3));
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return points;
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}
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if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
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{
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if (da1 > m_cusp_limit)
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{
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points.append(QPointF(x2, y2));
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return points;
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}
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}
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}
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break;
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}
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case 3:
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{
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// Regular case
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//-----------------
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if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy))
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{
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// If the curvature doesn't exceed the distance_tolerance value
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// we tend to finish subdivisions.
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//----------------------
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if (m_angle_tolerance < curve_angle_tolerance_epsilon)
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{
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points.append(QPointF(x23, y23));
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return points;
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}
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// Angle & Cusp Condition
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//----------------------
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const double k = atan2(y3 - y2, x3 - x2);
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double da1 = fabs(k - atan2(y2 - y1, x2 - x1));
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double da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
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if (da1 >= M_PI)
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{
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da1 = M_2PI - da1;
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}
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if (da2 >= M_PI)
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{
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da2 = M_2PI - da2;
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}
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if (da1 + da2 < m_angle_tolerance)
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{
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// Finally we can stop the recursion
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//----------------------
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points.append(QPointF(x23, y23));
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return points;
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}
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if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
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{
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if (da1 > m_cusp_limit)
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{
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points.append(QPointF(x2, y2));
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return points;
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}
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if (da2 > m_cusp_limit)
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{
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points.append(QPointF(x3, y3));
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return points;
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}
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}
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}
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break;
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}
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default:
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break;
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}
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// Continue subdivision
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//----------------------
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auto BezierTailPoints = [x1234, y1234, x234, y234, x34, y34, x4, y4, level, approximationScale]()
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{
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QVector<QPointF> tail;
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return PointBezier_r(x1234, y1234, x234, y234, x34, y34, x4, y4, static_cast<qint16>(level + 1), tail,
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approximationScale);
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};
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auto BezierPoints = [x1, y1, x12, y12, x123, y123, x1234, y1234, level, points, approximationScale]()
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{
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return PointBezier_r(x1, y1, x12, y12, x123, y123, x1234, y1234, static_cast<qint16>(level + 1), points,
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approximationScale);
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};
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if (level < 1)
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{
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QFuture<QVector<QPointF>> futureBezier = QtConcurrent::run(BezierPoints);
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const QVector<QPointF> tail = BezierTailPoints();
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return futureBezier.result() + tail;
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}
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else
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{
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return BezierPoints() + BezierTailPoints();
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCubicBezier::VAbstractCubicBezier(const GOType &type, const quint32 &idObject, const Draw &mode)
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: VAbstractBezier(type, idObject, mode)
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@ -182,333 +516,6 @@ void VAbstractCubicBezier::CreateName()
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setName(name);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CalcSqDistance calculate squared distance.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate second point.
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* @param y2 у coordinate second point.
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* @return squared length.
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*/
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qreal VAbstractCubicBezier::CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2)
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{
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const qreal dx = x2 - x1;
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const qreal dy = y2 - y1;
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return dx * dx + dy * dy;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief PointBezier_r find spline point using four point of spline.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate first control point.
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* @param y2 у coordinate first control point.
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* @param x3 х coordinate second control point.
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* @param y3 у coordinate second control point.
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* @param x4 х coordinate last point.
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* @param y4 у coordinate last point.
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* @param level level of recursion. In the begin 0.
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* @param px list х coordinat spline points.
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* @param py list у coordinat spline points.
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* @param approximationScale curve approximation scale.
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*/
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void VAbstractCubicBezier::PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<qreal> &px, QVector<qreal> &py, qreal approximationScale)
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{
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if (px.size() >= 2)
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{
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for (int i=1; i < px.size(); ++i)
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{
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if (QPointF(px.at(i-1), py.at(i-1)) == QPointF(px.at(i), py.at(i)))
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{
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qDebug("All neighbors points in path must be unique.");
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}
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}
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}
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const double curve_collinearity_epsilon = 1e-30;
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const double curve_angle_tolerance_epsilon = 0.01;
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const double m_angle_tolerance = 0.0;
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enum curve_recursion_limit_e { curve_recursion_limit = 32 };
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const double m_cusp_limit = 0.0;
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double m_approximation_scale = approximationScale;
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if(m_approximation_scale < minCurveApproximationScale || m_approximation_scale > maxCurveApproximationScale)
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{
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m_approximation_scale = qApp->Settings()->GetCurveApproximationScale();
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}
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double m_distance_tolerance_square;
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m_distance_tolerance_square = 0.5 / m_approximation_scale;
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m_distance_tolerance_square *= m_distance_tolerance_square;
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if (level > curve_recursion_limit)
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{
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return;
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}
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// Calculate all the mid-points of the line segments
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//----------------------
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const double x12 = (x1 + x2) / 2;
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const double y12 = (y1 + y2) / 2;
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const double x23 = (x2 + x3) / 2;
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const double y23 = (y2 + y3) / 2;
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const double x34 = (x3 + x4) / 2;
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const double y34 = (y3 + y4) / 2;
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const double x123 = (x12 + x23) / 2;
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const double y123 = (y12 + y23) / 2;
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const double x234 = (x23 + x34) / 2;
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const double y234 = (y23 + y34) / 2;
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const double x1234 = (x123 + x234) / 2;
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const double y1234 = (y123 + y234) / 2;
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// Try to approximate the full cubic curve by a single straight line
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//------------------
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const double dx = x4-x1;
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const double dy = y4-y1;
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double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx);
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double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx);
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switch ((static_cast<int>(d2 > curve_collinearity_epsilon) << 1) +
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static_cast<int>(d3 > curve_collinearity_epsilon))
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{
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case 0:
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{
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// All collinear OR p1==p4
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//----------------------
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double k = dx*dx + dy*dy;
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if (k < 0.000000001)
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{
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d2 = CalcSqDistance(x1, y1, x2, y2);
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d3 = CalcSqDistance(x4, y4, x3, y3);
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}
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else
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{
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k = 1 / k;
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{
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const double da1 = x2 - x1;
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const double da2 = y2 - y1;
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d2 = k * (da1*dx + da2*dy);
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}
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{
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const double da1 = x3 - x1;
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const double da2 = y3 - y1;
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d3 = k * (da1*dx + da2*dy);
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}
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if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1)
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{
|
||||
// Simple collinear case, 1---2---3---4
|
||||
// We can leave just two endpoints
|
||||
return;
|
||||
}
|
||||
if (d2 <= 0)
|
||||
{
|
||||
d2 = CalcSqDistance(x2, y2, x1, y1);
|
||||
}
|
||||
else if (d2 >= 1)
|
||||
{
|
||||
d2 = CalcSqDistance(x2, y2, x4, y4);
|
||||
}
|
||||
else
|
||||
{
|
||||
d2 = CalcSqDistance(x2, y2, x1 + d2*dx, y1 + d2*dy);
|
||||
}
|
||||
|
||||
if (d3 <= 0)
|
||||
{
|
||||
d3 = CalcSqDistance(x3, y3, x1, y1);
|
||||
}
|
||||
else if (d3 >= 1)
|
||||
{
|
||||
d3 = CalcSqDistance(x3, y3, x4, y4);
|
||||
}
|
||||
else
|
||||
{
|
||||
d3 = CalcSqDistance(x3, y3, x1 + d3*dx, y1 + d3*dy);
|
||||
}
|
||||
}
|
||||
if (d2 > d3)
|
||||
{
|
||||
if (d2 < m_distance_tolerance_square)
|
||||
{
|
||||
px.append(x2);
|
||||
py.append(y2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (d3 < m_distance_tolerance_square)
|
||||
{
|
||||
px.append(x3);
|
||||
py.append(y3);
|
||||
return;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
// p1,p2,p4 are collinear, p3 is significant
|
||||
//----------------------
|
||||
if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy))
|
||||
{
|
||||
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
|
||||
{
|
||||
px.append(x23);
|
||||
py.append(y23);
|
||||
return;
|
||||
}
|
||||
|
||||
// Angle Condition
|
||||
//----------------------
|
||||
double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
|
||||
if (da1 >= M_PI)
|
||||
{
|
||||
da1 = M_2PI - da1;
|
||||
}
|
||||
|
||||
if (da1 < m_angle_tolerance)
|
||||
{
|
||||
px.append(x2);
|
||||
py.append(y2);
|
||||
|
||||
px.append(x3);
|
||||
py.append(y3);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
|
||||
{
|
||||
if (da1 > m_cusp_limit)
|
||||
{
|
||||
px.append(x3);
|
||||
py.append(y3);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
// p1,p3,p4 are collinear, p2 is significant
|
||||
//----------------------
|
||||
if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy))
|
||||
{
|
||||
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
|
||||
{
|
||||
px.append(x23);
|
||||
py.append(y23);
|
||||
return;
|
||||
}
|
||||
|
||||
// Angle Condition
|
||||
//----------------------
|
||||
double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
|
||||
if (da1 >= M_PI)
|
||||
{
|
||||
da1 = M_2PI - da1;
|
||||
}
|
||||
|
||||
if (da1 < m_angle_tolerance)
|
||||
{
|
||||
px.append(x2);
|
||||
py.append(y2);
|
||||
|
||||
px.append(x3);
|
||||
py.append(y3);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
|
||||
{
|
||||
if (da1 > m_cusp_limit)
|
||||
{
|
||||
px.append(x2);
|
||||
py.append(y2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
// Regular case
|
||||
//-----------------
|
||||
if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy))
|
||||
{
|
||||
// If the curvature doesn't exceed the distance_tolerance value
|
||||
// we tend to finish subdivisions.
|
||||
//----------------------
|
||||
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
|
||||
{
|
||||
px.append(x23);
|
||||
py.append(y23);
|
||||
return;
|
||||
}
|
||||
|
||||
// Angle & Cusp Condition
|
||||
//----------------------
|
||||
const double k = atan2(y3 - y2, x3 - x2);
|
||||
double da1 = fabs(k - atan2(y2 - y1, x2 - x1));
|
||||
double da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
|
||||
if (da1 >= M_PI)
|
||||
{
|
||||
da1 = M_2PI - da1;
|
||||
}
|
||||
if (da2 >= M_PI)
|
||||
{
|
||||
da2 = M_2PI - da2;
|
||||
}
|
||||
|
||||
if (da1 + da2 < m_angle_tolerance)
|
||||
{
|
||||
// Finally we can stop the recursion
|
||||
//----------------------
|
||||
|
||||
px.append(x23);
|
||||
py.append(y23);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
|
||||
{
|
||||
if (da1 > m_cusp_limit)
|
||||
{
|
||||
px.append(x2);
|
||||
py.append(y2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (da2 > m_cusp_limit)
|
||||
{
|
||||
px.append(x3);
|
||||
py.append(y3);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Continue subdivision
|
||||
//----------------------
|
||||
PointBezier_r(x1, y1, x12, y12, x123, y123, x1234, y1234, static_cast<qint16>(level + 1), px, py,
|
||||
approximationScale);
|
||||
PointBezier_r(x1234, y1234, x234, y234, x34, y34, x4, y4, static_cast<qint16>(level + 1), px, py,
|
||||
approximationScale);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetCubicBezierPoints return list with cubic bezier curve points.
|
||||
|
@ -523,20 +530,10 @@ QVector<QPointF> VAbstractCubicBezier::GetCubicBezierPoints(const QPointF &p1, c
|
|||
const QPointF &p4, qreal approximationScale)
|
||||
{
|
||||
QVector<QPointF> pvector;
|
||||
QVector<qreal> x;
|
||||
QVector<qreal> y;
|
||||
QVector<qreal>& wx = x;
|
||||
QVector<qreal>& wy = y;
|
||||
x.append ( p1.x () );
|
||||
y.append ( p1.y () );
|
||||
PointBezier_r ( p1.x (), p1.y (), p2.x (), p2.y (),
|
||||
p3.x (), p3.y (), p4.x (), p4.y (), 0, wx, wy, approximationScale );
|
||||
x.append ( p4.x () );
|
||||
y.append ( p4.y () );
|
||||
for ( qint32 i = 0; i < x.count(); ++i )
|
||||
{
|
||||
pvector.append( QPointF ( x.at(i), y.at(i)) );
|
||||
}
|
||||
pvector.append(p1);
|
||||
pvector = PointBezier_r(p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y(), 0, pvector,
|
||||
approximationScale);
|
||||
pvector.append(p4);
|
||||
return pvector;
|
||||
}
|
||||
|
||||
|
|
|
@ -64,10 +64,6 @@ public:
|
|||
protected:
|
||||
virtual void CreateName() override;
|
||||
|
||||
static qreal CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2);
|
||||
static void PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4,
|
||||
qreal y4, qint16 level, QVector<qreal> &px, QVector<qreal> &py,
|
||||
qreal approximationScale);
|
||||
static QVector<QPointF> GetCubicBezierPoints(const QPointF &p1, const QPointF &p2, const QPointF &p3,
|
||||
const QPointF &p4, qreal approximationScale);
|
||||
static qreal LengthBezier(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4,
|
||||
|
|
|
@ -971,6 +971,10 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
|
|||
const bool pathClosed = (points.first() == points.last());
|
||||
|
||||
QVector<QPointF> ekvPoints;
|
||||
ekvPoints.reserve(points.size());
|
||||
|
||||
QVector<qint32> uniqueVertices;
|
||||
uniqueVertices.reserve(4);
|
||||
|
||||
qint32 i, j, jNext = 0;
|
||||
for (i = 0; i < count; ++i)
|
||||
|
@ -1000,7 +1004,7 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
|
|||
continue;
|
||||
}
|
||||
|
||||
QVector<qint32> uniqueVertices;
|
||||
uniqueVertices.clear();
|
||||
|
||||
auto AddUniqueIndex = [&uniqueVertices](qint32 i)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue
Block a user