Fixed GetPoints function in VEllipticalArc
--HG-- branch : feature
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@ -288,9 +288,6 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
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QVector<QPointF> points;
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QVector<qreal> sectionAngle = GetAngles();
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QPointF pStart;
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d->isFlipped ? pStart = GetP2() : pStart = GetP1();
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// if angle1 == angle2 and we have just one point of arc
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if(sectionAngle.size() == 1)
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{
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@ -298,14 +295,20 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
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}
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else
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{
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for (int i = 0; i < sectionAngle.size()-1; ++i)
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qreal currentAngle;
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d->isFlipped ? currentAngle = GetEndAngle() : currentAngle = GetStartAngle();
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for (int i = 0; i < sectionAngle.size(); ++i)
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{
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QPointF firstPoint = GetPoint(sectionAngle.at(i));
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QPointF point2 = GetPoint((2*sectionAngle.at(i) + sectionAngle.at(i+1))/3);
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QPointF point3 = GetPoint((sectionAngle.at(i) + 2*sectionAngle.at(i+1))/3);
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QPointF lastPoint = GetPoint(sectionAngle.at(i+1));
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QPointF startPoint = GetPoint(currentAngle);
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QPointF ellipsePoint2 = GetPoint(currentAngle + sectionAngle.at(i)/3);
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QPointF ellipsePoint3 = GetPoint(currentAngle + 2*sectionAngle.at(i)/3);
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QPointF lastPoint = GetPoint(currentAngle + sectionAngle.at(i));
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// four points that are on ellipse
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VSpline spl(VPointF(firstPoint), point2, point3, VPointF(lastPoint), 1.0);
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QPointF bezierPoint1 = ( -5*startPoint + 18*ellipsePoint2 -9*ellipsePoint3 + 2*lastPoint )/6;
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QPointF bezierPoint2 = ( 2*startPoint - 9*ellipsePoint2 + 18*ellipsePoint3 - 5*lastPoint )/6;
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VSpline spl(VPointF(startPoint), bezierPoint1, bezierPoint2, VPointF(lastPoint), 1.0);
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QVector<QPointF> splPoints = spl.GetPoints();
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@ -314,6 +317,7 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
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splPoints.removeLast();
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}
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points << splPoints;
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currentAngle += sectionAngle.at(i);
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}
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}
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return points;
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