improve multiple selection and add grainline to pieces
This commit is contained in:
parent
e2b816f192
commit
d72be9029f
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@ -184,9 +184,17 @@ VPuzzlePiece* PuzzleMainWindow::CreatePiece(const VLayoutPiece &rawPiece)
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VPuzzlePiece *piece = new VPuzzlePiece();
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piece->SetName(rawPiece.GetName());
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piece->SetUuid(rawPiece.GetUUID());
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piece->SetCuttingLine(rawPiece.GetMappedSeamAllowancePoints());
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piece->SetSeamLine(rawPiece.GetMappedContourPoints());
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piece->SetIsGrainlineEnabled(rawPiece.IsGrainlineEnabled());
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if(rawPiece.IsGrainlineEnabled())
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{
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piece->SetGrainlineAngle(rawPiece.GrainlineAngle());
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piece->SetGrainline(rawPiece.GetGrainline());
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}
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// TODO : set all the information we need for the piece!
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//
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@ -339,16 +347,20 @@ void PuzzleMainWindow::SetPropertyTabCurrentPieceData()
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{
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if(m_selectedPieces.count() == 0)
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{
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// TODO : update current piece data to show a "no current piece selected"
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// show the content "no piece selected"
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ui->containerCurrentPieceNoData->setVisible(true);
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ui->containerCurrentPieceData->setVisible(false);
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ui->containerCurrentPieceMultipleData->setVisible(false);
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}
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else if(m_selectedPieces.count() == 1)
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{
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VPuzzlePiece *selectedPiece = m_selectedPieces.first();
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// show the content "selected piece data"
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ui->containerCurrentPieceNoData->setVisible(false);
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ui->containerCurrentPieceData->setVisible(true);
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ui->containerCurrentPieceMultipleData->setVisible(false);
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VPuzzlePiece *selectedPiece = m_selectedPieces.first();
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// set the value to the current piece
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ui->lineEditCurrentPieceName->setText(selectedPiece->GetName());
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@ -364,7 +376,13 @@ void PuzzleMainWindow::SetPropertyTabCurrentPieceData()
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}
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else
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{
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// TODO in the future
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// show the content "multiple pieces selected"
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ui->containerCurrentPieceNoData->setVisible(false);
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ui->containerCurrentPieceData->setVisible(false);
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ui->containerCurrentPieceMultipleData->setVisible(true);
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// if needed in the future, we can show some properties that coul be edited for all the pieces
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}
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}
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@ -864,16 +882,6 @@ void PuzzleMainWindow::on_PieceCarrouselLocationChanged(Qt::DockWidgetArea area)
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::on_PieceSelectionChanged()
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{
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// for now we have only single selection
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// FIXME / TODO : To be updated when we support multiple selection.
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for (auto piece : m_selectedPieces)
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{
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if(piece->GetIsSelected())
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{
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piece->SetIsSelected(false);
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}
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}
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m_selectedPieces = m_layout->GetSelectedPieces();
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// update the property of the piece currently selected
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@ -228,9 +228,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<y>-542</y>
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<width>342</width>
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<height>894</height>
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<height>1302</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -250,31 +250,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="containerCurrentPieceNoData" native="true">
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<layout class="QVBoxLayout" name="containerCurrentPieceNoDataLayout">
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<property name="spacing">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="labelCurrentPieceNoPieceSelected">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>400</height>
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</size>
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</property>
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<property name="text">
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<string>No piece selected</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="containerCurrentPieceData" native="true">
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<layout class="QVBoxLayout" name="containerCurrentPieceDataLayout">
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@ -380,6 +355,9 @@
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</item>
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<item row="0" column="1">
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<widget class="QDoubleSpinBox" name="doubleSpinBoxCurrentPieceBoxPositionX">
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<property name="minimum">
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<double>-10000.000000000000000</double>
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</property>
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<property name="maximum">
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<double>10000.000000000000000</double>
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</property>
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@ -397,6 +375,9 @@
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</item>
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<item row="1" column="1">
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<widget class="QDoubleSpinBox" name="doubleSpinBoxCurrentPieceBoxPositionY">
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<property name="minimum">
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<double>-10000.000000000000000</double>
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</property>
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<property name="maximum">
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<double>10000.000000000000000</double>
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</property>
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@ -411,6 +392,53 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="containerCurrentPieceNoData" native="true">
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<layout class="QVBoxLayout" name="containerCurrentPieceNoDataLayout">
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<property name="spacing">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="labelCurrentPieceNoPieceSelected">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>400</height>
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</size>
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</property>
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<property name="text">
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<string>No piece selected</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="containerCurrentPieceMultipleData" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_11">
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<item>
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<widget class="QLabel" name="labelCurrentPieceMultiplePieceSelected">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>400</height>
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</size>
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</property>
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<property name="text">
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<string>Multiple pieces selected</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacerCurrentPiece">
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<property name="orientation">
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@ -221,3 +221,9 @@ void VPieceCarrousel::RefreshOrientation()
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// FIXME: find a nicer way than putting directly the 120 width of the piece
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPieceCarrousel::ClearSelection()
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{
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m_layout->ClearSelection();
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}
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@ -72,10 +72,9 @@ public:
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void Clear();
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/**
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* @brief SelectPiece Updates the carrousel so that the given piece is selected
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* @param piece the piece to select
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* @brief ClearSelection Clears the selection of the carrousel.
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*/
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void SelectPiece(VPuzzlePiece* piece);
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void ClearSelection();
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private:
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@ -27,6 +27,8 @@
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*************************************************************************/
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#include "vpiececarrousellayer.h"
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#include "vpiececarrousel.h"
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#include <QVBoxLayout>
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@ -35,9 +37,9 @@
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Q_LOGGING_CATEGORY(pCarrouselLayer, "p.carrouselLayer")
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//---------------------------------------------------------------------------------------------------------------------
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VPieceCarrouselLayer::VPieceCarrouselLayer(VPuzzleLayer *layer, QWidget *parent) :
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QWidget(parent),
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VPieceCarrouselLayer::VPieceCarrouselLayer(VPuzzleLayer *layer, VPieceCarrousel *carrousel) :
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m_layer(layer),
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m_carrousel(carrousel),
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m_carrouselPieces(QList<VPieceCarrouselPiece*>())
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{
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Init();
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@ -80,7 +82,7 @@ void VPieceCarrouselLayer::Refresh()
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{
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// qCDebug(pCarrouselLayer, "piece name : %s", piece->GetName().toStdString().c_str());
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VPieceCarrouselPiece *carrouselPiece = new VPieceCarrouselPiece(piece);
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VPieceCarrouselPiece *carrouselPiece = new VPieceCarrouselPiece(piece, this);
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m_carrouselPieces.append(carrouselPiece);
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layout()->addWidget(carrouselPiece);
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@ -98,3 +100,9 @@ QList<VPieceCarrouselPiece*> VPieceCarrouselLayer::GetCarrouselPieces()
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return m_carrouselPieces;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPieceCarrousel* VPieceCarrouselLayer::GetCarrousel()
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{
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return m_carrousel;
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}
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@ -33,11 +33,13 @@
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#include "vpuzzlelayer.h"
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#include "vpiececarrouselpiece.h"
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class VPieceCarrousel;
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class VPieceCarrouselLayer : public QWidget
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{
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Q_OBJECT
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public:
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explicit VPieceCarrouselLayer(VPuzzleLayer *layer, QWidget *parent = nullptr);
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VPieceCarrouselLayer(VPuzzleLayer *layer, VPieceCarrousel *carrousel);
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~VPieceCarrouselLayer();
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void Init();
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@ -45,10 +47,13 @@ public:
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QList<VPieceCarrouselPiece*> GetCarrouselPieces();
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VPieceCarrousel* GetCarrousel();
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private:
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Q_DISABLE_COPY(VPieceCarrouselLayer)
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VPuzzleLayer *m_layer;
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VPieceCarrousel *m_carrousel;
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QList<VPieceCarrouselPiece*> m_carrouselPieces;
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private slots:
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@ -37,6 +37,8 @@
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#include <QApplication>
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#include "vpuzzlemimedatapiece.h"
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#include "vpiececarrousellayer.h"
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#include "vpiececarrousel.h"
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#include <QLoggingCategory>
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@ -44,9 +46,10 @@ Q_LOGGING_CATEGORY(pCarrouselPiece, "p.carrouselPiece")
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//---------------------------------------------------------------------------------------------------------------------
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VPieceCarrouselPiece::VPieceCarrouselPiece(VPuzzlePiece *piece, QWidget *parent) :
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QFrame(parent),
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m_piece(piece)
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VPieceCarrouselPiece::VPieceCarrouselPiece(VPuzzlePiece *piece, VPieceCarrouselLayer *carrouselLayer) :
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m_piece(piece),
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m_carrouselLayer(carrouselLayer),
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m_dragStart(QPoint())
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{
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Init();
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}
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@ -169,10 +172,16 @@ void VPieceCarrouselPiece::mousePressEvent(QMouseEvent *event)
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if (event->button() == Qt::LeftButton)
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{
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if(!m_piece->GetIsSelected())
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if(!(event->modifiers() & Qt::ControlModifier))
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{
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m_carrouselLayer->GetCarrousel()->ClearSelection();
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m_piece->SetIsSelected(true);
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}
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else
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{
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m_piece->SetIsSelected(!m_piece->GetIsSelected());
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}
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m_dragStart = event->pos();
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}
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}
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@ -190,6 +199,11 @@ void VPieceCarrouselPiece::mouseMoveEvent(QMouseEvent *event)
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return;
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}
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// make sure the multiple selection is removed
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m_carrouselLayer->GetCarrousel()->ClearSelection();
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m_piece->SetIsSelected(true);
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// starts the dragging
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QDrag *drag = new QDrag(this);
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VPuzzleMimeDataPiece *mimeData = new VPuzzleMimeDataPiece();
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mimeData->SetPiecePtr(m_piece);
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@ -37,11 +37,13 @@
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#include "vpiececarrouselpiecepreview.h"
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class VPieceCarrouselLayer;
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class VPieceCarrouselPiece : public QFrame
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{
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Q_OBJECT
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public:
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explicit VPieceCarrouselPiece(VPuzzlePiece *piece, QWidget *parent = nullptr);
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explicit VPieceCarrouselPiece(VPuzzlePiece *piece, VPieceCarrouselLayer *carrouselLayer);
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~VPieceCarrouselPiece();
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void Init();
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@ -70,6 +72,9 @@ private:
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Q_DISABLE_COPY(VPieceCarrouselPiece)
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VPuzzlePiece *m_piece;
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VPieceCarrouselLayer *m_carrouselLayer;
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QLabel *m_label{nullptr};
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VPieceCarrouselPiecePreview *m_piecePreview{nullptr};
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@ -45,7 +45,8 @@ VPuzzleGraphicsPiece::VPuzzleGraphicsPiece(VPuzzlePiece *piece, QGraphicsItem *p
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QGraphicsObject(parent),
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m_piece(piece),
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m_cuttingLine(QPainterPath()),
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m_seamLine(QPainterPath())
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m_seamLine(QPainterPath()),
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m_grainline(QPainterPath())
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{
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Init();
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}
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@ -63,9 +64,6 @@ void VPuzzleGraphicsPiece::Init()
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setFlags(ItemIsSelectable | ItemIsMovable | ItemSendsGeometryChanges);
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setCursor(QCursor(Qt::OpenHandCursor));
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//setAcceptHoverEvents(true); // maybe we can do some stuff with this
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// initialises the seam line
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QVector<QPointF> seamLinePoints = m_piece->GetSeamLine();
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m_seamLine.moveTo(seamLinePoints.first());
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@ -78,8 +76,14 @@ void VPuzzleGraphicsPiece::Init()
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for (int i = 1; i < cuttingLinepoints.size(); ++i)
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m_cuttingLine.lineTo(cuttingLinepoints.at(i));
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// initialises the grainline
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QVector<QPointF> grainLinepoints = m_piece->GetGrainline();
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m_grainline.moveTo(grainLinepoints.first());
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for (int i = 1; i < grainLinepoints.size(); ++i)
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m_grainline.lineTo(grainLinepoints.at(i));
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// TODO : initialises the other elements like grain line, labels, passmarks etc.
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// TODO : initialises the other elements labels, passmarks etc.
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// Initialises the connectors
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connect(m_piece, &VPuzzlePiece::SelectionChanged, this, &VPuzzleGraphicsPiece::on_PieceSelectionChanged);
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@ -126,47 +130,69 @@ void VPuzzleGraphicsPiece::paint(QPainter *painter, const QStyleOptionGraphicsIt
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painter->setPen(pen);
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painter->setBrush(noBrush);
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// paint the cutting line
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if(!m_cuttingLine.isEmpty())
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{
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painter->drawPath(m_cuttingLine);
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}
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// paint the seam line
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if(!m_seamLine.isEmpty())
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{
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painter->drawPath(m_seamLine);
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}
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// paint the grainline
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if(!m_grainline.isEmpty())
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{
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painter->drawPath(m_grainline);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleGraphicsPiece::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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bool selectionState = isSelected();
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//perform the default behaviour
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QGraphicsItem::mousePressEvent(event);
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// change the cursor when clicking left button
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if (!(event->buttons() & Qt::LeftButton))
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if (event->button() == Qt::LeftButton)
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{
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return;
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}
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setSelected(true);
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setCursor(Qt::ClosedHandCursor);
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if (event->modifiers() & Qt::ControlModifier)
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{
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setSelected(!selectionState);
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}
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else
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{
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setSelected(true);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleGraphicsPiece::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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bool selectionState = isSelected();
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//perform the default behaviour
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QGraphicsItem::mouseReleaseEvent(event);
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// change the cursor when clicking left button
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if (!(event->buttons() & Qt::LeftButton))
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{
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return;
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}
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qCDebug(pGraphicsPiece, "piiiiieeece --- mouse release");
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// change the cursor when clicking left button
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if (event->button() == Qt::LeftButton)
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{
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setCursor(Qt::OpenHandCursor);
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qCDebug(pGraphicsPiece, "piiiiieeece --- left button");
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setSelected(selectionState);
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}
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}
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@ -68,6 +68,7 @@ private:
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QPainterPath m_cuttingLine;
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QPainterPath m_seamLine;
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QPainterPath m_grainline;
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};
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#endif // VPUZZLEGRAPHICSPIECE_H
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@ -268,3 +268,12 @@ bool VPuzzleLayout::GetStickyEdges() const
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{
|
||||
return m_stickyEdges;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPuzzleLayout::ClearSelection()
|
||||
{
|
||||
for(auto piece : GetSelectedPieces())
|
||||
{
|
||||
piece->SetIsSelected(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -194,6 +194,12 @@ public:
|
|||
void SetStickyEdges(bool state);
|
||||
bool GetStickyEdges() const;
|
||||
|
||||
/**
|
||||
* @brief ClearSelection goes through the layers & pieces and calls
|
||||
* SetIsSelected(false) for the pieces that were selected.
|
||||
*/
|
||||
void ClearSelection();
|
||||
|
||||
private:
|
||||
Q_DISABLE_COPY(VPuzzleLayout)
|
||||
VPuzzleLayer *m_unplacedPiecesLayer;
|
||||
|
|
|
@ -142,4 +142,7 @@ void VPuzzleMainGraphicsView::AddPiece(VPuzzlePiece *piece, QPointF pos)
|
|||
item->blockSignals(true);
|
||||
piece->SetPosition(pos);
|
||||
item->blockSignals(false);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -151,11 +151,13 @@ qreal VPuzzlePiece::GetRotation()
|
|||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPuzzlePiece::SetIsSelected(bool value)
|
||||
{
|
||||
if(m_isSelected != value)
|
||||
{
|
||||
m_isSelected = value;
|
||||
|
||||
emit SelectionChanged();
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPuzzlePiece::GetIsSelected()
|
||||
|
@ -163,5 +165,38 @@ bool VPuzzlePiece::GetIsSelected()
|
|||
return m_isSelected;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPuzzlePiece::SetIsGrainlineEnabled(bool value)
|
||||
{
|
||||
m_isGrainlineEnabled = value;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPuzzlePiece::GetIsGrainlineEnabled()
|
||||
{
|
||||
return m_isGrainlineEnabled;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPuzzlePiece::SetGrainlineAngle(qreal value)
|
||||
{
|
||||
m_grainlineAngle = value;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
qreal VPuzzlePiece::GetGrainlineAngle()
|
||||
{
|
||||
return m_grainlineAngle;
|
||||
}
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPuzzlePiece::SetGrainline(QVector<QPointF> grainline)
|
||||
{
|
||||
m_grainline = grainline;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VPuzzlePiece::GetGrainline()
|
||||
{
|
||||
return m_grainline;
|
||||
}
|
||||
|
||||
|
|
|
@ -147,6 +147,42 @@ public:
|
|||
*/
|
||||
bool GetIsSelected();
|
||||
|
||||
/**
|
||||
* @brief SetIsGrainlineEnabled Wether the piece has a grainline or not
|
||||
* @param value true or false
|
||||
*/
|
||||
void SetIsGrainlineEnabled(bool value);
|
||||
|
||||
/**
|
||||
* @brief GetIsGrainlineEnabled Returns wether the grainline is enabled for this piece
|
||||
* @return true if enabled
|
||||
*/
|
||||
bool GetIsGrainlineEnabled();
|
||||
|
||||
/**
|
||||
* @brief SetGrainlineAngle Sets the angle of the grainline
|
||||
* @param value
|
||||
*/
|
||||
void SetGrainlineAngle(qreal value);
|
||||
|
||||
/**
|
||||
* @brief GetGrainlineAngle Returns the angle of the grainline for this piece
|
||||
* @return the angle
|
||||
*/
|
||||
qreal GetGrainlineAngle();
|
||||
|
||||
/**
|
||||
* @brief SetGrainline Sets the grainline to the given vector of points
|
||||
* @param grainline the grainline
|
||||
*/
|
||||
void SetGrainline(QVector<QPointF> grainline);
|
||||
|
||||
/**
|
||||
* @brief GetGrainline Returns the grainline for this piece
|
||||
* @return the vector
|
||||
*/
|
||||
QVector<QPointF> GetGrainline();
|
||||
|
||||
|
||||
signals:
|
||||
/**
|
||||
|
@ -184,6 +220,10 @@ private:
|
|||
QVector<QPointF> m_cuttingLine{QVector<QPointF>()};
|
||||
QVector<QPointF> m_seamLine{QVector<QPointF>()};
|
||||
|
||||
QVector<QPointF> m_grainline{QVector<QPointF>()};
|
||||
bool m_isGrainlineEnabled{false};
|
||||
qreal m_grainlineAngle{0};
|
||||
|
||||
QTransform m_transform{QTransform()};
|
||||
|
||||
bool m_showSeamline{true};
|
||||
|
|
Loading…
Reference in New Issue
Block a user