Merged develop into feature
--HG-- branch : feature
This commit is contained in:
commit
cdd3e03e53
|
@ -1703,7 +1703,6 @@ void MainWindow::ToolBarDraws()
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connect(comboBoxDraws, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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this, &MainWindow::currentPPChanged);
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ui->toolBarDraws->addAction(ui->actionOptionDraw);
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connect(ui->actionOptionDraw, &QAction::triggered, this, &MainWindow::DrawOption);
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}
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@ -1849,7 +1848,6 @@ void MainWindow::CancelTool()
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pointer->setChecked(false);
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}
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helpLabel->setText("");
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ui->actionStopTool->setEnabled(true);
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// Crash: using CRTL+Z while using line tool.
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// related bug report:
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@ -1998,7 +1996,6 @@ void MainWindow::ArrowTool()
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{
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pointer->setChecked(true);
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}
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ui->actionStopTool->setEnabled(false);
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currentTool = Tool::Arrow;
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emit EnableItemMove(true);
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emit ItemsSelection(SelectionType::ByMouseRelease);
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@ -3691,7 +3688,6 @@ void MainWindow::CreateActions()
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{
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ui->setupUi(this);
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connect(ui->actionStopTool, &QAction::triggered, this, &MainWindow::ArrowTool);
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connect(ui->actionArrowTool, &QAction::triggered, this, &MainWindow::ArrowTool);
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connect(ui->actionDraw, &QAction::triggered, this, &MainWindow::ActionDraw);
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connect(ui->actionDetails, &QAction::triggered, this, &MainWindow::ActionDetails);
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@ -1560,7 +1560,6 @@
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<addaction name="actionZoomOut"/>
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<addaction name="actionZoomOriginal"/>
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<addaction name="actionZoomFitBest"/>
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<addaction name="actionStopTool"/>
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</widget>
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<widget class="QDockWidget" name="dockWidgetToolOptions">
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<property name="minimumSize">
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@ -2091,28 +2090,6 @@
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<enum>QAction::NoRole</enum>
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</property>
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</action>
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<action name="actionStopTool">
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<property name="checkable">
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<bool>false</bool>
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</property>
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="icon">
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<iconset theme="process-stop">
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<normaloff/>
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</iconset>
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</property>
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<property name="text">
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<string>Stop</string>
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</property>
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<property name="toolTip">
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<string>Stop using tool</string>
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</property>
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<property name="shortcut">
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<string notr="true"/>
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</property>
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</action>
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<action name="actionReportBug">
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<property name="text">
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<string>Report Bug...</string>
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@ -279,6 +279,7 @@ void DialogDetail::NameDetailChanged()
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void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
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qreal mx, qreal my, bool reverse)
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{
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SCASSERT(id > NULL_ID);
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QString name;
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switch (typeTool)
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{
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@ -306,8 +307,7 @@ void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &t
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}
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else
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{
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const QString previousItemName = ui.listWidget->item(ui.listWidget->count()-1)->text();
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if(QString::compare(previousItemName, name) != 0)
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if(RowId(ui.listWidget->count()-1) != id)
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{
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canAddNewPoint = true;
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}
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@ -392,6 +392,15 @@ void DialogDetail::EnableObjectGUI(bool value)
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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quint32 DialogDetail::RowId(int i) const
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{
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const QListWidgetItem *rowItem = ui.listWidget->item(i);
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SCASSERT(rowItem != nullptr);
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const VNodeDetail rowNode = qvariant_cast<VNodeDetail>(rowItem->data(Qt::UserRole));
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return rowNode.getId();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setDetails set detail
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@ -639,10 +648,7 @@ bool DialogDetail::DetailIsValid() const
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{
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for (int i=0, sz = ui.listWidget->count()-1; i<sz; ++i)
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{
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const QString previousRow = ui.listWidget->item(i)->text();
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const QString nextRow = ui.listWidget->item(i+1)->text();
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if (QString::compare(previousRow, nextRow) == 0)
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if (RowId(i) == RowId(i+1))
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{
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url += tr("You have double points!");
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ui.helpLabel->setText(url);
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@ -660,10 +666,7 @@ bool DialogDetail::FirstPointEqualLast() const
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{
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if (ui.listWidget->count() > 1)
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{
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const QString firstDetailPoint = ui.listWidget->item(0)->text();
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const QString lastDetailPoint = ui.listWidget->item(ui.listWidget->count()-1)->text();
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if (QString::compare(firstDetailPoint, lastDetailPoint) == 0)
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if (RowId(0) == RowId(ui.listWidget->count()-1))
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{
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return true;
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}
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@ -86,6 +86,15 @@ private:
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/** @brief closed keep option about equdistant (closed or not) */
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bool closed;
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bool flagWidth;
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bool m_bAddMode;
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QStringList m_qslMaterials;
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QStringList m_qslPlacements;
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// temporary container for Material/Cut/Placement 3-tuples
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MCPContainer m_conMCP;
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QPointF m_ptPos;
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bool DetailIsValid() const;
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bool FirstPointEqualLast() const;
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bool DetailIsClockwise() const;
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@ -96,16 +105,9 @@ private:
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void ValidObjects(bool value);
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void EnableObjectGUI(bool value);
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bool m_bAddMode;
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QStringList m_qslMaterials;
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QStringList m_qslPlacements;
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// temporary container for Material/Cut/Placement 3-tuples
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MCPContainer m_conMCP;
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QPointF m_ptPos;
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void ClearFields();
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quint32 RowId(int i) const;
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private slots:
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void SetAddMode();
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@ -164,8 +164,7 @@ void VToolDetail::setDialog()
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SCASSERT(dialog != nullptr);
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DialogDetail *dialogTool = qobject_cast<DialogDetail*>(dialog);
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SCASSERT(dialogTool != nullptr);
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VDetail detail = VAbstractTool::data.GetDetail(id);
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dialogTool->setDetail(detail);
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dialogTool->setDetail(VAbstractTool::data.GetDetail(id));
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -322,9 +321,8 @@ void VToolDetail::FullUpdateFromGuiOk(int result)
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SCASSERT(dialog != nullptr);
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DialogDetail *dialogTool = qobject_cast<DialogDetail*>(dialog);
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SCASSERT(dialogTool != nullptr);
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VDetail newDet = dialogTool->getDetail();
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VDetail oldDet = VAbstractTool::data.GetDetail(id);
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const VDetail newDet = dialogTool->getDetail();
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const VDetail oldDet = VAbstractTool::data.GetDetail(id);
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qDebug() << "VToolDetail Position" << newDet.GetPatternPieceData().GetPos();
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SaveDetailOptions *saveCommand = new SaveDetailOptions(oldDet, newDet, doc, id, this->scene());
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@ -342,7 +340,7 @@ void VToolDetail::FullUpdateFromGuiOk(int result)
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*/
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void VToolDetail::AddToFile()
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{
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VDetail detail = VAbstractTool::data.GetDetail(id);
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const VDetail detail = VAbstractTool::data.GetDetail(id);
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QDomElement domElement = doc->createElement(getTagName());
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doc->SetAttribute(domElement, VDomDocument::AttrId, id);
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@ -112,165 +112,144 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
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{
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case (Tool::NodePoint):
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{
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if ( qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && (pRotate == 0))
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VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
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point->setMode(Draw::Modeling);
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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id = det.at(i).getId();
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}
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else
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{
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VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
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point->setMode(Draw::Modeling);
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BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle);
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idObject = data->AddGObject(point);
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children.append(idObject);
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VPointF *point1 = new VPointF(*point);
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point1->setMode(Draw::Modeling);
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id = data->AddGObject(point1);
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VNodePoint::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, drawName,
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idTool);
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}
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idObject = data->AddGObject(point);
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children.append(idObject);
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VPointF *point1 = new VPointF(*point);
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point1->setMode(Draw::Modeling);
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id = data->AddGObject(point1);
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VNodePoint::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
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}
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break;
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case (Tool::NodeArc):
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{
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if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0)
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const QPointF p = *data->GeometricObject<VPointF>(pRotate);
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const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
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VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
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VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
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VPointF *center = new VPointF(arc->GetCenter());
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if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
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{
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id = det.at(i).getId();
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}
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else
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{
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const QPointF p = *data->GeometricObject<VPointF>(pRotate);
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const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
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VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
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BiasRotatePoint(&p1, dx, dy, p, angle);
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VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
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BiasRotatePoint(&p2, dx, dy, p, angle);
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VPointF *center = new VPointF(arc->GetCenter());
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BiasRotatePoint(center, dx, dy, p, angle);
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QLineF l1(*center, p1);
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QLineF l2(*center, p2);
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center->setMode(Draw::Modeling);
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quint32 idCenter = data->AddGObject(center);
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Q_UNUSED(idCenter);
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VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
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l1.angle(), QString().setNum(l1.angle()), l2.angle(),
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QString().setNum(l2.angle()));
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arc1->setMode(Draw::Modeling);
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idObject = data->AddGObject(arc1);
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children.append(idObject);
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|
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VArc *arc2 = new VArc(*arc1);
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arc2->setMode(Draw::Modeling);
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id = data->AddGObject(arc2);
|
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|
||||
VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
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}
|
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|
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QLineF l1(*center, p1);
|
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QLineF l2(*center, p2);
|
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center->setMode(Draw::Modeling);
|
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quint32 idCenter = data->AddGObject(center);
|
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Q_UNUSED(idCenter);
|
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VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
|
||||
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
|
||||
arc1->setMode(Draw::Modeling);
|
||||
idObject = data->AddGObject(arc1);
|
||||
children.append(idObject);
|
||||
|
||||
VArc *arc2 = new VArc(*arc1);
|
||||
arc2->setMode(Draw::Modeling);
|
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id = data->AddGObject(arc2);
|
||||
|
||||
VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
|
||||
}
|
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break;
|
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case (Tool::NodeSpline):
|
||||
{
|
||||
if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0)
|
||||
{
|
||||
id = det.at(i).getId();
|
||||
}
|
||||
else
|
||||
{
|
||||
const QSharedPointer<VAbstractCubicBezier> spline =
|
||||
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
|
||||
const QSharedPointer<VAbstractCubicBezier> spline =
|
||||
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline->GetP1());
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline->GetP1());
|
||||
VPointF p2 = VPointF(spline->GetP2());
|
||||
VPointF p3 = VPointF(spline->GetP3());
|
||||
VPointF *p4 = new VPointF(spline->GetP4());
|
||||
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
BiasRotatePoint(p1, dx, dy, p, angle);
|
||||
|
||||
VPointF p2 = VPointF(spline->GetP2());
|
||||
BiasRotatePoint(&p2, dx, dy, p, angle);
|
||||
|
||||
VPointF p3 = VPointF(spline->GetP3());
|
||||
BiasRotatePoint(&p3, dx, dy, p, angle);
|
||||
|
||||
VPointF *p4 = new VPointF(spline->GetP4());
|
||||
BiasRotatePoint(p4, dx, dy, p, angle);
|
||||
|
||||
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
|
||||
idObject = data->AddGObject(spl);
|
||||
children.append(idObject);
|
||||
|
||||
VSpline *spl1 = new VSpline(*spl);
|
||||
spl1->setMode(Draw::Modeling);
|
||||
id = data->AddGObject(spl1);
|
||||
VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
|
||||
|
||||
delete p4;
|
||||
delete p1;
|
||||
}
|
||||
|
||||
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
|
||||
idObject = data->AddGObject(spl);
|
||||
children.append(idObject);
|
||||
|
||||
VSpline *spl1 = new VSpline(*spl);
|
||||
spl1->setMode(Draw::Modeling);
|
||||
id = data->AddGObject(spl1);
|
||||
VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
|
||||
|
||||
delete p4;
|
||||
delete p1;
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeSplinePath):
|
||||
{
|
||||
if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0)
|
||||
VSplinePath *path = new VSplinePath();
|
||||
path->setMode(Draw::Modeling);
|
||||
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
|
||||
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
|
||||
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
|
||||
{
|
||||
id = det.at(i).getId();
|
||||
}
|
||||
else
|
||||
{
|
||||
VSplinePath *path = new VSplinePath();
|
||||
path->setMode(Draw::Modeling);
|
||||
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
|
||||
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
|
||||
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
|
||||
const VSpline spline = splinePath->GetSpline(i);
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline.GetP1());
|
||||
VPointF p2 = VPointF(spline.GetP2());
|
||||
VPointF p3 = VPointF(spline.GetP3());
|
||||
VPointF *p4 = new VPointF(spline.GetP4());
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
const VSpline spline = splinePath->GetSpline(i);
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline.GetP1());
|
||||
BiasRotatePoint(p1, dx, dy, p, angle);
|
||||
|
||||
VPointF p2 = VPointF(spline.GetP2());
|
||||
BiasRotatePoint(&p2, dx, dy, p, angle);
|
||||
|
||||
VPointF p3 = VPointF(spline.GetP3());
|
||||
BiasRotatePoint(&p3, dx, dy, p, angle);
|
||||
|
||||
VPointF *p4 = new VPointF(spline.GetP4());
|
||||
BiasRotatePoint(p4, dx, dy, p, angle);
|
||||
|
||||
VSpline spl = VSpline(*p1, p2, p3, *p4);
|
||||
if (i==1)
|
||||
{
|
||||
const qreal angle1 = spl.GetStartAngle()+180;
|
||||
const QString angle1F = QString().number(angle1);
|
||||
|
||||
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
|
||||
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
|
||||
}
|
||||
|
||||
const qreal angle2 = spl.GetEndAngle()+180;
|
||||
const QString angle2F = QString().number(angle2);
|
||||
qreal pL2 = 0;
|
||||
QString pL2F("0");
|
||||
if (i+1 <= splinePath->CountSubSpl())
|
||||
{
|
||||
const VSpline nextSpline = splinePath->GetSpline(i+1);
|
||||
pL2 = nextSpline.GetC1Length();
|
||||
pL2F = nextSpline.GetC1LengthFormula();
|
||||
}
|
||||
|
||||
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
|
||||
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
|
||||
|
||||
delete p4;
|
||||
delete p1;
|
||||
}
|
||||
idObject = data->AddGObject(path);
|
||||
children.append(idObject);
|
||||
|
||||
VSplinePath *path1 = new VSplinePath(*path);
|
||||
path1->setMode(Draw::Modeling);
|
||||
id = data->AddGObject(path1);
|
||||
VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName,
|
||||
idTool);
|
||||
VSpline spl = VSpline(*p1, p2, p3, *p4);
|
||||
if (i==1)
|
||||
{
|
||||
const qreal angle1 = spl.GetStartAngle()+180;
|
||||
const QString angle1F = QString().number(angle1);
|
||||
|
||||
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
|
||||
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
|
||||
}
|
||||
|
||||
const qreal angle2 = spl.GetEndAngle()+180;
|
||||
const QString angle2F = QString().number(angle2);
|
||||
qreal pL2 = 0;
|
||||
QString pL2F("0");
|
||||
if (i+1 <= splinePath->CountSubSpl())
|
||||
{
|
||||
const VSpline nextSpline = splinePath->GetSpline(i+1);
|
||||
pL2 = nextSpline.GetC1Length();
|
||||
pL2F = nextSpline.GetC1LengthFormula();
|
||||
}
|
||||
|
||||
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
|
||||
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
|
||||
|
||||
delete p4;
|
||||
delete p1;
|
||||
}
|
||||
idObject = data->AddGObject(path);
|
||||
children.append(idObject);
|
||||
|
||||
VSplinePath *path1 = new VSplinePath(*path);
|
||||
path1->setMode(Draw::Modeling);
|
||||
id = data->AddGObject(path1);
|
||||
VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -301,124 +280,119 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
|
|||
{
|
||||
case (Tool::NodePoint):
|
||||
{
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0)
|
||||
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
|
||||
point->setMode(Draw::Modeling);
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
|
||||
point->setMode(Draw::Modeling);
|
||||
BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle);
|
||||
data->UpdateGObject(TakeNextId(children), point);
|
||||
}
|
||||
data->UpdateGObject(TakeNextId(children), point);
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeArc):
|
||||
{
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0)
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
|
||||
VPointF p1 = VPointF(arc->GetP1());
|
||||
VPointF p2 = VPointF(arc->GetP2());
|
||||
VPointF *center = new VPointF(arc->GetCenter());
|
||||
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
|
||||
VPointF p1 = VPointF(arc->GetP1());
|
||||
BiasRotatePoint(&p1, dx, dy, p, angle);
|
||||
|
||||
VPointF p2 = VPointF(arc->GetP2());
|
||||
BiasRotatePoint(&p2, dx, dy, p, angle);
|
||||
|
||||
VPointF *center = new VPointF(arc->GetCenter());
|
||||
BiasRotatePoint(center, dx, dy, p, angle);
|
||||
|
||||
QLineF l1(*center, p1);
|
||||
QLineF l2(*center, p2);
|
||||
|
||||
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
|
||||
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
|
||||
arc1->setMode(Draw::Modeling);
|
||||
data->UpdateGObject(TakeNextId(children), arc1);
|
||||
delete center;
|
||||
}
|
||||
|
||||
QLineF l1(*center, p1);
|
||||
QLineF l2(*center, p2);
|
||||
|
||||
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
|
||||
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
|
||||
arc1->setMode(Draw::Modeling);
|
||||
data->UpdateGObject(TakeNextId(children), arc1);
|
||||
delete center;
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeSpline):
|
||||
{
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0)
|
||||
const QSharedPointer<VAbstractCubicBezier> spline =
|
||||
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline->GetP1());
|
||||
VPointF p2 = VPointF(spline->GetP2());
|
||||
VPointF p3 = VPointF(spline->GetP3());
|
||||
VPointF *p4 = new VPointF(spline->GetP4());
|
||||
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
const QSharedPointer<VAbstractCubicBezier> spline =
|
||||
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline->GetP1());
|
||||
BiasRotatePoint(p1, dx, dy, p, angle);
|
||||
|
||||
VPointF p2 = VPointF(spline->GetP2());
|
||||
BiasRotatePoint(&p2, dx, dy, p, angle);
|
||||
|
||||
VPointF p3 = VPointF(spline->GetP3());
|
||||
BiasRotatePoint(&p3, dx, dy, p, angle);
|
||||
|
||||
VPointF *p4 = new VPointF(spline->GetP4());
|
||||
BiasRotatePoint(p4, dx, dy, p, angle);
|
||||
|
||||
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
|
||||
data->UpdateGObject(TakeNextId(children), spl);
|
||||
delete p1;
|
||||
delete p4;
|
||||
}
|
||||
|
||||
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
|
||||
data->UpdateGObject(TakeNextId(children), spl);
|
||||
delete p1;
|
||||
delete p4;
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeSplinePath):
|
||||
{
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0)
|
||||
VSplinePath *path = new VSplinePath();
|
||||
path->setMode(Draw::Modeling);
|
||||
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
|
||||
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
|
||||
SCASSERT(splinePath != nullptr);
|
||||
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
|
||||
{
|
||||
VSplinePath *path = new VSplinePath();
|
||||
path->setMode(Draw::Modeling);
|
||||
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
|
||||
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
|
||||
SCASSERT(splinePath != nullptr);
|
||||
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
|
||||
const VSpline spline = splinePath->GetSpline(i);
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline.GetP1());
|
||||
VPointF p2 = VPointF(spline.GetP2());
|
||||
VPointF p3 = VPointF(spline.GetP3());
|
||||
VPointF *p4 = new VPointF(spline.GetP4());
|
||||
|
||||
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
|
||||
{
|
||||
const VSpline spline = splinePath->GetSpline(i);
|
||||
|
||||
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
|
||||
VPointF *p1 = new VPointF(spline.GetP1());
|
||||
BiasRotatePoint(p1, dx, dy, p, angle);
|
||||
|
||||
VPointF p2 = VPointF(spline.GetP2());
|
||||
BiasRotatePoint(&p2, dx, dy, p, angle);
|
||||
|
||||
VPointF p3 = VPointF(spline.GetP3());
|
||||
BiasRotatePoint(&p3, dx, dy, p, angle);
|
||||
|
||||
VPointF *p4 = new VPointF(spline.GetP4());
|
||||
BiasRotatePoint(p4, dx, dy, p, angle);
|
||||
|
||||
VSpline spl = VSpline(*p1, p2, p3, *p4);
|
||||
if (i==1)
|
||||
{
|
||||
const qreal angle1 = spl.GetStartAngle()+180;
|
||||
const QString angle1F = QString().number(angle1);
|
||||
|
||||
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
|
||||
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
|
||||
}
|
||||
|
||||
const qreal angle2 = spl.GetEndAngle()+180;
|
||||
const QString angle2F = QString().number(angle2);
|
||||
|
||||
qreal pL2 = 0;
|
||||
QString pL2F("0");
|
||||
if (i+1 <= splinePath->CountSubSpl())
|
||||
{
|
||||
const VSpline nextSpline = splinePath->GetSpline(i+1);
|
||||
pL2 = nextSpline.GetC1Length();
|
||||
pL2F = nextSpline.GetC1LengthFormula();
|
||||
}
|
||||
|
||||
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
|
||||
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
|
||||
|
||||
delete p1;
|
||||
delete p4;
|
||||
}
|
||||
data->UpdateGObject(TakeNextId(children), path);
|
||||
|
||||
VSpline spl = VSpline(*p1, p2, p3, *p4);
|
||||
if (i==1)
|
||||
{
|
||||
const qreal angle1 = spl.GetStartAngle()+180;
|
||||
const QString angle1F = QString().number(angle1);
|
||||
|
||||
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
|
||||
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
|
||||
}
|
||||
|
||||
const qreal angle2 = spl.GetEndAngle()+180;
|
||||
const QString angle2F = QString().number(angle2);
|
||||
|
||||
qreal pL2 = 0;
|
||||
QString pL2F("0");
|
||||
if (i+1 <= splinePath->CountSubSpl())
|
||||
{
|
||||
const VSpline nextSpline = splinePath->GetSpline(i+1);
|
||||
pL2 = nextSpline.GetC1Length();
|
||||
pL2F = nextSpline.GetC1LengthFormula();
|
||||
}
|
||||
|
||||
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
|
||||
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
|
||||
|
||||
delete p1;
|
||||
delete p4;
|
||||
}
|
||||
data->UpdateGObject(TakeNextId(children), path);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -671,11 +645,17 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
|
|||
qint32 i = 0;
|
||||
do
|
||||
{
|
||||
//UpdatePoints(data, d1.RemoveEdge(indexD1), i, children);
|
||||
++i;
|
||||
if (i > d1.indexOfNode(det1p1.getId()))
|
||||
// This check need for backward compatibility
|
||||
// Remove it if min version is 0.3.2
|
||||
// Instead:
|
||||
// UpdatePoints(data, d1.RemoveEdge(indexD1), i, children);
|
||||
if (children.size() != countNodeD2)
|
||||
{
|
||||
UpdatePoints(data, d1.RemoveEdge(indexD1), i, children);
|
||||
}
|
||||
++i;
|
||||
if (i > d1.indexOfNode(det1p1.getId()) && pointsD2 < countNodeD2-1)
|
||||
{
|
||||
const int childrenCount = children.size();
|
||||
VDetail d2REdge = d2.RemoveEdge(indexD2);
|
||||
qint32 j = 0;
|
||||
FindIndexJ(pointsD2, d2, indexD2, j);
|
||||
|
@ -688,8 +668,13 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
|
|||
UpdatePoints(data, d2REdge, j, children, dx, dy, det1p1.getId(), angle);
|
||||
++pointsD2;
|
||||
++j;
|
||||
} while (pointsD2 < childrenCount);
|
||||
break;
|
||||
} while (pointsD2 < countNodeD2-1);
|
||||
// This check need for backward compatibility
|
||||
// Remove it if min version is 0.3.2
|
||||
if (children.size() == countNodeD2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (i<countNodeD1);
|
||||
}
|
||||
|
|
|
@ -72,10 +72,10 @@ public:
|
|||
static void AddToNewDetail(VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data,
|
||||
VDetail &newDetail, const VDetail &det, const int &i, const quint32 &idTool,
|
||||
QVector<quint32> &children, const QString &drawName, const qreal &dx = 0,
|
||||
const qreal &dy = 0, const quint32 &pRotate = 0, const qreal &angle = 0);
|
||||
const qreal &dy = 0, const quint32 &pRotate = NULL_ID, const qreal &angle = 0);
|
||||
static void UpdatePoints(VContainer *data, const VDetail &det, const int &i,
|
||||
QVector<quint32> &children, const qreal &dx = 0, const qreal &dy = 0,
|
||||
const quint32 &pRotate = 0, const qreal &angle = 0);
|
||||
const quint32 &pRotate = NULL_ID, const qreal &angle = 0);
|
||||
static void BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate,
|
||||
const qreal &angle);
|
||||
virtual QString getTagName() const Q_DECL_OVERRIDE;
|
||||
|
|
Loading…
Reference in New Issue
Block a user