Clazy warning.
--HG-- branch : develop
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@ -1289,8 +1289,9 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
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* @param width global seam allowance width.
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* @return seam aloowance points.
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*/
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QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1,
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const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width, bool *needRollback)
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QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, const VSAPoint &p2Line1,
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const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width,
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bool *needRollback)
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{
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if (width < 0)
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{ // width can't be < 0
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@ -219,8 +219,8 @@ public:
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static QVector<QPointF> Equidistant(QVector<VSAPoint> points, qreal width, const QString &name);
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static qreal SumTrapezoids(const QVector<QPointF> &points);
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static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
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static QVector<QPointF> EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1,
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const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width,
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static QVector<QPointF> EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, const VSAPoint &p2Line1,
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const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width,
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bool *needRollback = nullptr);
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static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width);
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static bool IsAllowanceValid(const QVector<QPointF> &base, const QVector<QPointF> &allowance);
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