Make 1 minimal value of the field "Cut number".
--HG-- branch : develop
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@ -254,7 +254,7 @@ void VTextManager::Update(const QString& qsName, const VPatternPieceData& data)
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for (int i = 0; i < data.GetMCPCount(); ++i)
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for (int i = 0; i < data.GetMCPCount(); ++i)
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{
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{
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MaterialCutPlacement mcp = data.GetMCP(i);
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MaterialCutPlacement mcp = data.GetMCP(i);
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if (mcp.m_iCutNumber > 0)
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if (mcp.m_iCutNumber > 0)//Not gonna happen because min value is 1 now, but decided to left
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{
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{
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QString qsMat;
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QString qsMat;
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if (mcp.m_eMaterial == MaterialType::mtUserDefined)
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if (mcp.m_eMaterial == MaterialType::mtUserDefined)
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@ -305,8 +305,7 @@
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</property>
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</property>
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<property name="icon">
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<property name="icon">
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<iconset theme="go-down">
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<iconset theme="go-down">
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<normaloff/>
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<normaloff>.</normaloff>.</iconset>
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</iconset>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -320,8 +319,7 @@
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</property>
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</property>
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<property name="icon">
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<property name="icon">
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<iconset theme="go-up">
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<iconset theme="go-up">
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<normaloff/>
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<normaloff>.</normaloff>.</iconset>
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</iconset>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -431,6 +429,9 @@
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</item>
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</item>
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<item row="1" column="2" colspan="2">
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<item row="1" column="2" colspan="2">
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<widget class="QSpinBox" name="spinBoxCutNumber">
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<widget class="QSpinBox" name="spinBoxCutNumber">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>1000</number>
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<number>1000</number>
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</property>
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</property>
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