Code smell and performance : capture various variables by reference

This commit is contained in:
Yann Lossouarn 2024-02-23 18:51:02 +01:00
parent 0400b4fc72
commit a1cf176331
4 changed files with 15 additions and 15 deletions

View File

@ -516,7 +516,7 @@ auto VEllipticalArc::GetPoints() const -> QVector<QPointF>
t.rotate(-d->rotationAngle);
t.translate(-center.x(), -center.y());
std::transform(points.begin(), points.end(), points.begin(), [t](const QPointF &point) { return t.map(point); });
std::transform(points.begin(), points.end(), points.begin(), [&t](const QPointF &point) { return t.map(point); });
return IsFlipped() ? Reverse(points) : points;
}

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@ -502,7 +502,7 @@ void VHPGLEngine::PlotInternalPaths(QTextStream &out, const VLayoutPiece &detail
{
const QTransform matrix = VGObject::FlippingMatrix(detail.GetMappedSeamMirrorLine());
std::transform(points.begin(), points.end(), points.begin(),
[matrix](const VLayoutPoint &point) { return VAbstractPiece::MapPoint(point, matrix); });
[&matrix](const VLayoutPoint &point) { return VAbstractPiece::MapPoint(point, matrix); });
PlotPath(out, CastToPoint(ConvertPath(points)), path.PenStyle());
}
}
@ -531,7 +531,7 @@ void VHPGLEngine::PlotPlaceLabels(QTextStream &out, const VLayoutPiece &detail)
for (auto &points : shape)
{
std::transform(points.begin(), points.end(), points.begin(),
[matrix](const VLayoutPoint &point) { return VAbstractPiece::MapPoint(point, matrix); });
[&matrix](const VLayoutPoint &point) { return VAbstractPiece::MapPoint(point, matrix); });
}
PlotShape(shape);

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@ -1906,7 +1906,7 @@ auto VAbstractPiece::GrainlineMainLine(const VGrainlineData &geom, const VContai
//---------------------------------------------------------------------------------------------------------------------
auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLabelImg
{
auto LayoutPoint = [label](QPointF p, bool turnPoint = false, bool curvePoint = false)
auto LayoutPoint = [&label](QPointF p, bool turnPoint = false, bool curvePoint = false)
{
VLayoutPoint point(label.RotationMatrix().map(p));
point.SetTurnPoint(turnPoint);
@ -1917,7 +1917,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
const QPointF pos = label.Center();
const QRectF box = label.Box();
auto SegmentShape = [pos, box, LayoutPoint]()
auto SegmentShape = [pos, &box, &LayoutPoint]()
{
QVector<VLayoutPoint> const shape{LayoutPoint(QPointF(pos.x(), pos.y() - box.height() / 2.0), true),
LayoutPoint(QPointF(pos.x(), pos.y() + box.height() / 2.0), true)};
@ -1925,7 +1925,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape};
};
auto RectangleShape = [pos, box, LayoutPoint]()
auto RectangleShape = [pos, &box, &LayoutPoint]()
{
QRectF const rect(QPointF(pos.x() - box.width() / 2.0, pos.y() - box.height() / 2.0),
QPointF(pos.x() + box.width() / 2.0, pos.y() + box.height() / 2.0));
@ -1937,7 +1937,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape};
};
auto CrossShape = [pos, box, LayoutPoint]()
auto CrossShape = [pos, &box, &LayoutPoint]()
{
QVector<VLayoutPoint> const shape1{LayoutPoint(QPointF(pos.x(), pos.y() - box.height() / 2.0), true),
LayoutPoint(QPointF(pos.x(), pos.y() + box.height() / 2.0), true)};
@ -1948,7 +1948,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2};
};
auto TshapedShape = [pos, box, LayoutPoint]()
auto TshapedShape = [pos, &box, &LayoutPoint]()
{
QPointF const center2(pos.x(), pos.y() + box.height() / 2.0);
@ -1960,7 +1960,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2};
};
auto DoubletreeShape = [pos, box, LayoutPoint]()
auto DoubletreeShape = [pos, &box, &LayoutPoint]()
{
QRectF const rect(QPointF(pos.x() - box.width() / 2.0, pos.y() - box.height() / 2.0),
QPointF(pos.x() + box.width() / 2.0, pos.y() + box.height() / 2.0));
@ -1972,7 +1972,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2};
};
auto CornerShape = [pos, box, LayoutPoint]()
auto CornerShape = [pos, &box, &LayoutPoint]()
{
QVector<VLayoutPoint> const shape1{LayoutPoint(QPointF(pos.x(), pos.y()), true),
LayoutPoint(QPointF(pos.x(), pos.y() + box.height() / 2.0), true)};
@ -1983,7 +1983,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2};
};
auto TriangleShape = [pos, box, LayoutPoint]()
auto TriangleShape = [pos, &box, &LayoutPoint]()
{
QRectF const rect(QPointF(pos.x() - box.width() / 2.0, pos.y() - box.height() / 2.0),
QPointF(pos.x() + box.width() / 2.0, pos.y() + box.height() / 2.0));
@ -1994,7 +1994,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape};
};
auto HshapedShape = [pos, box, LayoutPoint]()
auto HshapedShape = [pos, &box, &LayoutPoint]()
{
const QPointF center1(pos.x(), pos.y() - box.height() / 2.0);
const QPointF center2(pos.x(), pos.y() + box.height() / 2.0);
@ -2010,7 +2010,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2, shape3};
};
auto ButtonShape = [pos, box, LayoutPoint]()
auto ButtonShape = [pos, &box, &LayoutPoint]()
{
const qreal radius = qMin(box.width() / 2.0, box.height() / 2.0);
QVector<VLayoutPoint> const shape1{LayoutPoint(QPointF(pos.x(), pos.y() - radius), true),
@ -2044,7 +2044,7 @@ auto VAbstractPiece::PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLab
return PlaceLabelImg{shape1, shape2, shape3};
};
auto CircleShape = [pos, box, LayoutPoint]()
auto CircleShape = [pos, &box, &LayoutPoint]()
{
const qreal radius = qMin(box.width() / 2.0, box.height() / 2.0);
VArc arc(VPointF(pos), radius, 0, 360);

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@ -940,7 +940,7 @@ template <class T>
inline auto VAbstractPiece::MapVector(QVector<T> points, const QTransform &matrix, bool mirror) -> QVector<T>
{
std::transform(points.begin(), points.end(), points.begin(),
[matrix](const T &point) { return MapPoint(point, matrix); });
[&matrix](const T &point) { return MapPoint(point, matrix); });
if (mirror)
{
std::reverse(points.begin(), points.end());