Fixed bug with a grainline.
Grainline arrows were upside down on layout. --HG-- branch : release
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03a9b07eff
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@ -564,14 +564,14 @@ void VLayoutPiece::SetGrainline(const VGrainlineData& geom, const VContainer* pa
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}
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}
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QPointF pt2(pt1.x() + dLen * qCos(dAng), pt1.y() - dLen * qSin(dAng));
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QPointF pt2(pt1.x() + dLen * qCos(dAng), pt1.y() - dLen * qSin(dAng));
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QVector<QPointF> v;
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const qreal dArrowLen = ToPixel(0.5, *pattern->GetPatternUnit());
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const qreal dArrowLen = ToPixel(0.5, *pattern->GetPatternUnit());
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const qreal dArrowAng = M_PI/9;
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const qreal dArrowAng = M_PI/9;
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QVector<QPointF> v;
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v << pt1;
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v << pt1;
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if (geom.GetArrowType() != ArrowType::atRear)
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if (geom.GetArrowType() != ArrowType::atFront)
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{
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{
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v << QPointF(pt1.x() + dArrowLen * qCos(dAng + dArrowAng), pt1.y() - dArrowLen * qSin(dAng + dArrowAng));
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v << QPointF(pt1.x() + dArrowLen * qCos(dAng + dArrowAng), pt1.y() - dArrowLen * qSin(dAng + dArrowAng));
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v << QPointF(pt1.x() + dArrowLen * qCos(dAng - dArrowAng), pt1.y() - dArrowLen * qSin(dAng - dArrowAng));
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v << QPointF(pt1.x() + dArrowLen * qCos(dAng - dArrowAng), pt1.y() - dArrowLen * qSin(dAng - dArrowAng));
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@ -580,7 +580,7 @@ void VLayoutPiece::SetGrainline(const VGrainlineData& geom, const VContainer* pa
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v << pt2;
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v << pt2;
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if (geom.GetArrowType() != ArrowType::atFront)
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if (geom.GetArrowType() != ArrowType::atRear)
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{
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{
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dAng += M_PI;
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dAng += M_PI;
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@ -966,6 +966,7 @@ void VLayoutPiece::CreateGrainlineItem(QGraphicsItem *parent) const
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VGraphicsFillItem* item = new VGraphicsFillItem(parent);
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VGraphicsFillItem* item = new VGraphicsFillItem(parent);
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QPainterPath path;
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QPainterPath path;
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QVector<QPointF> gPoints = Map(d->grainlinePoints);
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QVector<QPointF> gPoints = Map(d->grainlinePoints);
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path.moveTo(gPoints.at(0));
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path.moveTo(gPoints.at(0));
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for (int i = 1; i < gPoints.count(); ++i)
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for (int i = 1; i < gPoints.count(); ++i)
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