Layout detail.

--HG--
branch : feature
This commit is contained in:
dismine 2015-01-07 18:54:43 +02:00
parent 06e945d8a3
commit 9effd8af02
19 changed files with 750 additions and 666 deletions

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@ -10,7 +10,6 @@ HEADERS += \
$$PWD/varc.h \
$$PWD/vgobject.h \
$$PWD/vpointf.h \
$$PWD/vequidistant.h \
$$PWD/vabstractcurve.h \
$$PWD/vnodedetail_p.h \
$$PWD/vdetail_p.h \
@ -30,5 +29,4 @@ SOURCES += \
$$PWD/varc.cpp \
$$PWD/vgobject.cpp \
$$PWD/vpointf.cpp \
$$PWD/vequidistant.cpp \
$$PWD/vabstractcurve.cpp

View File

@ -30,6 +30,7 @@
#include "vdetail_p.h"
#include "../container/vcontainer.h"
#include "vpointf.h"
#include "../core/vapplication.h"
#include <QDebug>
#include <QString>
@ -434,6 +435,49 @@ QVector<QPointF> VDetail::SeamAllowancePoints(const VContainer *data) const
return pointsEkv;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VDetail::ContourPath(const VContainer *data) const
{
QVector<QPointF> points = ContourPoints(data);
QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
QPainterPath path;
// contour
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
// seam allowence
if (getSeamAllowance() == true)
{
QPainterPath ekv;
QVector<QPointF> p;
if (getClosed() == true)
{
p = Equidistant(pointsEkv, EquidistantType::CloseEquidistant, qApp->toPixel(getWidth()));
}
else
{
p = Equidistant(pointsEkv, EquidistantType::OpenEquidistant, qApp->toPixel(getWidth()));
}
ekv.moveTo(p.at(0));
for (qint32 i = 1; i < p.count(); ++i)
{
ekv.lineTo(p.at(i));
}
path.addPath(ekv);
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief listNodePoint return list nodes only with points.

View File

@ -36,6 +36,7 @@
class VDetailData;
class VContainer;
class QPainterPath;
/**
* @brief The VDetail class for path of object (points, arcs, splines).
@ -79,6 +80,8 @@ public:
QVector<QPointF> ContourPoints(const VContainer *data) const;
QVector<QPointF> SeamAllowancePoints(const VContainer *data) const;
QPainterPath ContourPath(const VContainer *data) const;
private:
QSharedDataPointer<VDetailData> d;

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@ -1,445 +0,0 @@
/************************************************************************
**
** @file vequidistant.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 28 1, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "varc.h"
#include "vequidistant.h"
#include "vpointf.h"
#include "vspline.h"
#include "vsplinepath.h"
#include "../core/vapplication.h"
#include <QDebug>
#include <QPainterPath>
#include "../container/vcontainer.h"
#include <QtMath>
//---------------------------------------------------------------------------------------------------------------------
VEquidistant::VEquidistant(const VContainer *data)
:data(data)
{
SCASSERT(data != nullptr);
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VEquidistant::ContourPath(const quint32 &idDetail) const
{
SCASSERT(data != nullptr);
VDetail detail = data->GetDetail(idDetail);
QVector<QPointF> points;
QVector<QPointF> pointsEkv;
for (int i = 0; i< detail.CountNode(); ++i)
{
switch (detail.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(detail.at(i).getId());
points.append(point->toQPointF());
if (detail.getSeamAllowance() == true)
{
QPointF pEkv = point->toQPointF();
pEkv.setX(pEkv.x()+detail.at(i).getMx());
pEkv.setY(pEkv.y()+detail.at(i).getMy());
pointsEkv.append(pEkv);
}
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve=data->GeometricObject<VAbstractCurve>(detail.at(i).getId());
const QPointF begin = StartSegment(detail, i);
const QPointF end = EndSegment(detail, i);
QVector<QPointF> nodePoints = curve->GetSegmentPoints(begin, end, detail.at(i).getReverse());
points << nodePoints;
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(nodePoints, detail.at(i).getMx(), detail.at(i).getMy());
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(detail.at(i).getTypeTool());
break;
}
}
QPainterPath path;
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
pointsEkv = CorrectEquidistantPoints(pointsEkv);
pointsEkv = CheckLoops(pointsEkv);
if (detail.getSeamAllowance() == true)
{
QPainterPath ekv;
if (detail.getClosed() == true)
{
ekv = Equidistant(pointsEkv, EquidistantType::CloseEquidistant, qApp->toPixel(detail.getWidth()));
}
else
{
ekv = Equidistant(pointsEkv, EquidistantType::OpenEquidistant, qApp->toPixel(detail.getWidth()));
}
path.addPath(ekv);
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VEquidistant::StartSegment(const VDetail &detail, const int &i) const
{
QPointF begin;
if (detail.CountNode() > 1)
{
if (i == 0)
{
if (detail.at(detail.CountNode()-1).getTypeTool() == Tool::NodePoint)
{
begin = data->GeometricObject<VPointF>(detail.at(detail.CountNode()-1).getId())->toQPointF();
}
}
else
{
if (detail.at(i-1).getTypeTool() == Tool::NodePoint)
{
begin = data->GeometricObject<VPointF>(detail.at(i-1).getId())->toQPointF();
}
}
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VEquidistant::EndSegment(const VDetail &detail, const int &i) const
{
QPointF end;
if (detail.CountNode() > 2)
{
if (i == detail.CountNode() - 1)
{
if (detail.at(0).getTypeTool() == Tool::NodePoint)
{
end = data->GeometricObject<VPointF>(detail.at(0).getId())->toQPointF();
}
}
else
{
if (detail.at(i+1).getTypeTool() == Tool::NodePoint)
{
end = data->GeometricObject<VPointF>(detail.at(i+1).getId())->toQPointF();
}
}
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VEquidistant::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
{
QVector<QPointF> p;
for (qint32 i = 0; i < points.size(); ++i)
{
QPointF point = points.at(i);
point.setX(point.x() + mx);
point.setY(point.y() + my);
p.append(point);
}
return p;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VEquidistant::CorrectEquidistantPoints(const QVector<QPointF> &points)
{
QVector<QPointF> correctPoints;
if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
{
qDebug()<<"Only three points.";
return points;
}
//Clear equivalent points
for (qint32 i = 0; i <points.size(); ++i)
{
if (i == points.size()-1)
{
correctPoints.append(points.at(i));
continue;
}
if (points.at(i) == points.at(i+1))
{
correctPoints.append(points.at(i));
++i;
}
else
{
correctPoints.append(points.at(i));
}
}
if (correctPoints.size()<3)
{
return correctPoints;
}
//Remove point on line
QPointF point;
for (qint32 i = 1; i <correctPoints.size()-1; ++i)
{
QLineF l1(correctPoints.at(i-1), correctPoints.at(i));
QLineF l2(correctPoints.at(i), correctPoints.at(i+1));
QLineF::IntersectType intersect = l1.intersect(l2, &point);
if (intersect == QLineF::NoIntersection)
{
correctPoints.remove(i);
}
}
return correctPoints;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VEquidistant::Equidistant(QVector<QPointF> points, const EquidistantType &eqv, const qreal &width)
{
QPainterPath ekv;
QVector<QPointF> ekvPoints;
if ( points.size() < 3 )
{
qDebug()<<"Not enough points for building the equidistant.";
return ekv;
}
if (width <= 0)
{
qDebug()<<"Width <= 0.";
return ekv;
}
for (qint32 i = 0; i < points.size(); ++i )
{
if (i != points.size()-1)
{
if (points.at(i) == points.at(i+1))
{
points.remove(i+1);
}
}
else
{
if (points.at(i) == points.at(0))
{
points.remove(i);
}
}
}
if (eqv == EquidistantType::CloseEquidistant)
{
points.append(points.at(0));
}
for (qint32 i = 0; i < points.size(); ++i )
{
if ( i == 0 && eqv == EquidistantType::CloseEquidistant)
{//first point, polyline closed
ekvPoints<<EkvPoint(QLineF(points.at(points.size()-2), points.at(points.size()-1)),
QLineF(points.at(1), points.at(0)), width);
continue;
}
else if (i == 0 && eqv == EquidistantType::OpenEquidistant)
{//first point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points.at(0), points.at(1)), 90, width));
continue;
}
if (i == points.size()-1 && eqv == EquidistantType::CloseEquidistant)
{//last point, polyline closed
ekvPoints.append(ekvPoints.at(0));
continue;
}
else if (i == points.size()-1 && eqv == EquidistantType::OpenEquidistant)
{//last point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points.at(points.size()-1), points.at(points.size()-2)),
-90, width));
continue;
}
//points in the middle of polyline
ekvPoints<<EkvPoint(QLineF(points.at(i-1), points.at(i)), QLineF(points.at(i+1), points.at(i)), width);
}
ekvPoints = CheckLoops(ekvPoints);
ekv.moveTo(ekvPoints.at(0));
for (qint32 i = 1; i < ekvPoints.count(); ++i)
{
ekv.lineTo(ekvPoints.at(i));
}
return ekv;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VEquidistant::CheckLoops(const QVector<QPointF> &points)
{
QVector<QPointF> ekvPoints;
/*If we got less than 4 points no need seek loops.*/
if (points.size() < 4)
{
qDebug()<<"Less then 4 points. Doesn't need check for loops.";
return points;
}
bool closed = false;
if (points.at(0) == points.at(points.size()-1))
{
closed = true;
}
qint32 i, j;
for (i = 0; i < points.size(); ++i)
{
/*Last three points no need check.*/
if (i >= points.size()-3)
{
ekvPoints.append(points.at(i));
continue;
}
QPointF crosPoint;
QLineF::IntersectType intersect = QLineF::NoIntersection;
QLineF line1(points.at(i), points.at(i+1));
for (j = i+2; j < points.size()-1; ++j)
{
QLineF line2(points.at(j), points.at(j+1));
intersect = line1.intersect(line2, &crosPoint);
if (intersect == QLineF::BoundedIntersection)
{
break;
}
}
if (intersect == QLineF::BoundedIntersection)
{
if (i == 0 && j+1 == points.size()-1 && closed)
{
/*We got closed contour.*/
ekvPoints.append(points.at(i));
}
else
{
/*We found loop.*/
ekvPoints.append(points.at(i));
ekvPoints.append(crosPoint);
i = j;
}
}
else
{
/*We did not found loop.*/
ekvPoints.append(points.at(i));
}
}
return ekvPoints;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VEquidistant::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width)
{
SCASSERT(width > 0);
QVector<QPointF> points;
if (line1.p2() != line2.p2())
{
qDebug()<<"Last points of two lines must be equal.";
return QVector<QPointF>();
}
QPointF CrosPoint;
QLineF bigLine1 = ParallelLine(line1, width );
QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
switch (type)
{
case (QLineF::BoundedIntersection):
points.append(CrosPoint);
return points;
break;
case (QLineF::UnboundedIntersection):
{
QLineF line( line1.p2(), CrosPoint );
const qreal length = line.length();
if (length > width*2.4)
{ // Cutting too long an acute angle
line.setLength(width); // Not sure about width value here
QLineF cutLine(line.p2(), CrosPoint); // Cut line is a perpendicular
cutLine.setLength(length); // Decided take this length
// We do not check intersection type because intersection must alwayse exist
QPointF px;
cutLine.setAngle(cutLine.angle()+90);
QLineF::IntersectType type = bigLine1.intersect( cutLine, &px );
if (type == QLineF::NoIntersection)
{
qDebug()<<"Couldn't find intersection with cut line.";
}
points.append(px);
cutLine.setAngle(cutLine.angle()-180);
type = bigLine2.intersect( cutLine, &px );
if (type == QLineF::NoIntersection)
{
qDebug()<<"Couldn't find intersection with cut line.";
}
points.append(px);
}
else
{
points.append(CrosPoint);
return points;
}
break;
}
case (QLineF::NoIntersection):
/*If we have correct lines this means lines lie on a line.*/
points.append(bigLine1.p2());
return points;
break;
default:
break;
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VEquidistant::ParallelLine(const QLineF &line, qreal width)
{
SCASSERT(width > 0);
QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
-90, width));
return paralel;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VEquidistant::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width)
{
SCASSERT(width > 0);
QLineF pLine = line;
pLine.setAngle( pLine.angle() + angle );
pLine.setLength( width );
return pLine.p2();
}

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@ -1,113 +0,0 @@
/************************************************************************
**
** @file vequidistant.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 28 1, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VEQUIDISTANT_H
#define VEQUIDISTANT_H
#include "vdetail.h"
class QPainterPath;
class VContainer;
class QPointF;
class QLineF;
/**
* @brief The VEquidistant class calculate equidistant for detail.
*/
class VEquidistant
{
public:
VEquidistant(const VContainer *data);
~VEquidistant(){}
/**
* @brief ContourPath create painter path for detail.
* @param idDetail id of detail.
* @param data container with objects (points, arcs, splines).
* @return return painter path of contour detail.
*/
QPainterPath ContourPath(const quint32 &idDetail) const;
private:
Q_DISABLE_COPY(VEquidistant)
const VContainer *data;
/**
* @brief biasPoints bias point.
* @param points vector of points.
* @param mx offset respect to x.
* @param my offset respect to y.
* @return new vector biased points.
*/
static QVector<QPointF> biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my);
/**
* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
* @param points list of points equdistant.
* @return corrected list.
*/
static QVector<QPointF> CorrectEquidistantPoints(const QVector<QPointF> &points);
/**
* @brief Equidistant create equidistant painter path for detail.
* @param points vector of points.
* @param eqv type of equidistant.
* @param width width of equidistant.
* @return return painter path of equidistant.
*/
static QPainterPath Equidistant(QVector<QPointF> points, const EquidistantType &eqv, const qreal &width);
/**
* @brief CheckLoops seek and delete loops in equidistant.
* @param points vector of points of equidistant.
* @return vector of points of equidistant.
*/
static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
/**
* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
* @param line1 first line.
* @param line2 second line.
* @param width width of equidistant.
* @return vector of points.
*/
static QVector<QPointF> EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width);
/**
* @brief ParallelLine create parallel line.
* @param line starting line.
* @param width width to parallel line.
* @return parallel line.
*/
static QLineF ParallelLine(const QLineF &line, qreal width );
/**
* @brief SingleParallelPoint return point of parallel line.
* @param line starting line.
* @param angle angle in degree.
* @param width width to parallel line.
* @return point of parallel line.
*/
static QPointF SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width);
QPointF StartSegment(const VDetail &detail, const int &i) const;
QPointF EndSegment(const VDetail &detail, const int &i) const;
};
#endif // VEQUIDISTANT_H

View File

@ -29,7 +29,6 @@
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "geometry/vspline.h"
#include "geometry/vequidistant.h"
#include "exception/vexceptionobjecterror.h"
#include "exception/vexceptionconversionerror.h"
#include "exception/vexceptionemptyparameter.h"
@ -1908,7 +1907,7 @@ void MainWindow::ActionLayout(bool checked)
{
Q_UNUSED(checked);
ActionDetails(true);//Get all list of details.
QVector<VItem*> listDetails;
QVector<VLayoutDetail> listDetails;
const QHash<quint32, VDetail> *details = pattern->DataDetails();
if (details->count() == 0)
{
@ -1919,8 +1918,14 @@ void MainWindow::ActionLayout(bool checked)
while (idetail.hasNext())
{
idetail.next();
QPainterPath path = VEquidistant(pattern).ContourPath(idetail.key());
listDetails.append(new VItem(path, listDetails.size()));
VLayoutDetail det = VLayoutDetail();
det.SetCountour(idetail.value().ContourPoints(pattern));
det.SetSeamAllowencePoints(idetail.value().SeamAllowancePoints(pattern));
det.setSeamAllowance(idetail.value().getSeamAllowance());
det.setName(idetail.value().getName());
det.SetLayoutAllowence();
listDetails.append(det);
}
QString description = doc->GetDescription();

View File

@ -32,12 +32,12 @@
#include <QMainWindow>
#include "widgets/vmaingraphicsscene.h"
#include "widgets/vmaingraphicsview.h"
#include "widgets/vitem.h"
#include "dialogs/dialogs.h"
#include "tools/vtooldetail.h"
#include "tools/vtooluniondetails.h"
#include "tools/drawTools/drawtools.h"
#include "xml/vdomdocument.h"
#include "../libs/vlayout/vlayoutdetail.h"
namespace Ui
{
@ -136,7 +136,8 @@ signals:
* @param listDetails list of details.
* @param description pattern description.
*/
void ModelChosen(QVector<VItem*> listDetails, const QString &curFile, const QString &description);
void ModelChosen(QVector<VLayoutDetail> listDetails, const QString &curFile,
const QString &description);
void RefreshHistory();
protected:
virtual void keyPressEvent(QKeyEvent *event);

View File

@ -118,7 +118,6 @@ enum class Source : char { FromGui, FromFile, FromTool };
enum class Draw : char { Calculation, Modeling };
enum class NodeDetail : char { Contour, Modeling };
enum class Contour : char { OpenContour, CloseContour };
enum class EquidistantType : char { OpenEquidistant, CloseEquidistant };
enum class GOType : char { Point, Arc, Spline, SplinePath, Unknown };
enum class SplinePointPosition : char { FirstPoint, LastPoint };
enum class VarType : char { Measurement, Increment, LineLength, SplineLength, ArcLength, LineAngle, Unknown };

View File

@ -48,7 +48,7 @@
*/
TableWindow::TableWindow(QWidget *parent)
:QMainWindow(parent), numberDetal(nullptr), colission(nullptr), ui(new Ui::TableWindow),
listDetails(QVector<VItem*>()), outItems(false), collidingItems(false), tableScene(nullptr),
listDetails(QVector<VLayoutDetail>()), outItems(false), collidingItems(false), tableScene(nullptr),
paper(nullptr), shadowPaper(nullptr), listOutItems(nullptr), listCollidingItems(QList<QGraphicsItem*>()),
indexDetail(0), sceneRect(QRectF()), fileName(QString()), description(QString())
{
@ -112,30 +112,30 @@ void TableWindow::AddPaper()
*/
void TableWindow::AddDetail()
{
if (indexDetail<listDetails.count())
{
tableScene->clearSelection();
VItem* Detail = listDetails[indexDetail];
SCASSERT(Detail != nullptr);
connect(Detail, &VItem::itemOut, this, &TableWindow::itemOut);
connect(Detail, &VItem::itemColliding, this, &TableWindow::itemColliding);
connect(this, &TableWindow::LengthChanged, Detail, &VItem::LengthChanged);
Detail->setPen(QPen(Qt::black, 1));
Detail->setBrush(QBrush(Qt::white));
Detail->setPos(paper->boundingRect().center());
Detail->setFlag(QGraphicsItem::ItemIsMovable, true);
Detail->setFlag(QGraphicsItem::ItemIsSelectable, true);
Detail->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
Detail->setPaper(paper);
tableScene->addItem(Detail);
Detail->setSelected(true);
indexDetail++;
if (indexDetail==listDetails.count())
{
ui->actionSave->setEnabled(true);
}
}
numberDetal->setText(QString(tr("%1 details left.")).arg(listDetails.count()-indexDetail));
// if (indexDetail<listDetails.count())
// {
// tableScene->clearSelection();
// VItem* Detail = listDetails[indexDetail];
// SCASSERT(Detail != nullptr);
// connect(Detail, &VItem::itemOut, this, &TableWindow::itemOut);
// connect(Detail, &VItem::itemColliding, this, &TableWindow::itemColliding);
// connect(this, &TableWindow::LengthChanged, Detail, &VItem::LengthChanged);
// Detail->setPen(QPen(Qt::black, 1));
// Detail->setBrush(QBrush(Qt::white));
// Detail->setPos(paper->boundingRect().center());
// Detail->setFlag(QGraphicsItem::ItemIsMovable, true);
// Detail->setFlag(QGraphicsItem::ItemIsSelectable, true);
// Detail->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
// Detail->setPaper(paper);
// tableScene->addItem(Detail);
// Detail->setSelected(true);
// indexDetail++;
// if (indexDetail==listDetails.count())
// {
// ui->actionSave->setEnabled(true);
// }
// }
// numberDetal->setText(QString(tr("%1 details left.")).arg(listDetails.count()-indexDetail));
}
//---------------------------------------------------------------------------------------------------------------------
@ -147,7 +147,7 @@ void TableWindow::AddDetail()
/*
* Get details for creation layout.
*/
void TableWindow::ModelChosen(QVector<VItem*> listDetails, const QString &fileName, const QString &description)
void TableWindow::ModelChosen(QVector<VLayoutDetail> listDetails, const QString &fileName, const QString &description)
{
this->description = description;
@ -390,67 +390,67 @@ void TableWindow::itemOut(int number, bool flag)
void TableWindow::itemColliding(QList<QGraphicsItem *> list, int number)
{
//qDebug()<<"number="<<number;
if (number==0)
{
if (listCollidingItems.isEmpty()==false)
{
if (listCollidingItems.contains(list.at(0))==true)
{
listCollidingItems.removeAt(listCollidingItems.indexOf(list.at(0)));
if (listCollidingItems.size()>1)
{
for ( int i = 0; i < listCollidingItems.count(); ++i )
{
QList<QGraphicsItem *> lis = listCollidingItems.at(i)->collidingItems();
if (lis.size()-2 <= 0)
{
VItem * bitem = qgraphicsitem_cast<VItem *> ( listCollidingItems.at(i) );
SCASSERT(bitem != nullptr);
bitem->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthMainLine())));
listCollidingItems.removeAt(i);
}
}
}
else if (listCollidingItems.size()==1)
{
VItem * bitem = qgraphicsitem_cast<VItem *> ( listCollidingItems.at(0) );
SCASSERT(bitem != nullptr);
bitem->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthMainLine())));
listCollidingItems.clear();
collidingItems = true;
}
}
else
{
collidingItems = true;
}
}
else
{
collidingItems = true;
}
}
else if (number==1)
{
if (list.contains(paper)==true)
{
list.removeAt(list.indexOf(paper));
}
if (list.contains(shadowPaper)==true)
{
list.removeAt(list.indexOf(shadowPaper));
}
for ( int i = 0; i < list.count(); ++i )
{
if (listCollidingItems.contains(list.at(i))==false)
{
listCollidingItems.append(list.at(i));
}
}
collidingItems = false;
}
qDebug()<<"itemColliding::outItems="<<outItems<<"&& collidingItems"<<collidingItems;
checkNext();
// if (number==0)
// {
// if (listCollidingItems.isEmpty()==false)
// {
// if (listCollidingItems.contains(list.at(0))==true)
// {
// listCollidingItems.removeAt(listCollidingItems.indexOf(list.at(0)));
// if (listCollidingItems.size()>1)
// {
// for ( int i = 0; i < listCollidingItems.count(); ++i )
// {
// QList<QGraphicsItem *> lis = listCollidingItems.at(i)->collidingItems();
// if (lis.size()-2 <= 0)
// {
// VItem * bitem = qgraphicsitem_cast<VItem *> ( listCollidingItems.at(i) );
// SCASSERT(bitem != nullptr);
// bitem->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthMainLine())));
// listCollidingItems.removeAt(i);
// }
// }
// }
// else if (listCollidingItems.size()==1)
// {
// VItem * bitem = qgraphicsitem_cast<VItem *> ( listCollidingItems.at(0) );
// SCASSERT(bitem != nullptr);
// bitem->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthMainLine())));
// listCollidingItems.clear();
// collidingItems = true;
// }
// }
// else
// {
// collidingItems = true;
// }
// }
// else
// {
// collidingItems = true;
// }
// }
// else if (number==1)
// {
// if (list.contains(paper)==true)
// {
// list.removeAt(list.indexOf(paper));
// }
// if (list.contains(shadowPaper)==true)
// {
// list.removeAt(list.indexOf(shadowPaper));
// }
// for ( int i = 0; i < list.count(); ++i )
// {
// if (listCollidingItems.contains(list.at(i))==false)
// {
// listCollidingItems.append(list.at(i));
// }
// }
// collidingItems = false;
// }
// qDebug()<<"itemColliding::outItems="<<outItems<<"&& collidingItems"<<collidingItems;
// checkNext();
}
//---------------------------------------------------------------------------------------------------------------------

View File

@ -31,7 +31,8 @@
#include <QLabel>
#include <QMainWindow>
#include "widgets/vitem.h"
#include "../../libs/vlayout/vlayoutdetail.h"
namespace Ui
{
@ -55,7 +56,8 @@ public:
~TableWindow();
public slots:
void ModelChosen(QVector<VItem*> listDetails, const QString &fileName, const QString &description);
void ModelChosen(QVector<VLayoutDetail> listDetails, const QString &fileName,
const QString &description);
void StopTable();
@ -96,7 +98,7 @@ private:
Ui::TableWindow* ui;
/** @brief listDetails list of details. */
QVector<VItem*> listDetails;
QVector<VLayoutDetail> listDetails;
/** @brief outItems true if we have details out paper sheet. */
bool outItems;

View File

@ -30,7 +30,6 @@
#include "nodeDetails/nodedetails.h"
#include "../geometry/varc.h"
#include "../geometry/vsplinepath.h"
#include "../geometry/vequidistant.h"
#include "../widgets/vmaingraphicsscene.h"
#include "../dialogs/tools/dialogtool.h"
#include "../dialogs/tools/dialogdetail.h"
@ -511,10 +510,8 @@ void VToolDetail::ShowVisualization(bool show)
void VToolDetail::RefreshGeometry()
{
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
QPainterPath path = VEquidistant(this->getData()).ContourPath(id);
this->setPath(path);
VDetail detail = VAbstractTool::data.GetDetail(id);
this->setPath(detail.ContourPath(this->getData()));
this->setPos(detail.getMx(), detail.getMy());
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}

View File

@ -29,6 +29,10 @@
#include "vabstractdetail.h"
#include "vabstractdetail_p.h"
#include <QVector>
#include <QPointF>
#include <QLineF>
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VAbstractDetail default contructor. Create empty detail.
@ -166,3 +170,294 @@ void VAbstractDetail::setWidth(const qreal &value)
{
d->width = value;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VAbstractDetail::Equidistant(const QVector<QPointF> &points, const EquidistantType &eqv, qreal width)
{
QVector<QPointF> ekvPoints;
if (width <= 0)
{
qDebug()<<"Width <= 0.";
return QVector<QPointF>();
}
QVector<QPointF> p = CorrectEquidistantPoints(points);
if ( p.size() < 3 )
{
qDebug()<<"Not enough points for building the equidistant.";
return QVector<QPointF>();
}
if (eqv == EquidistantType::CloseEquidistant)
{
p.append(points.at(0));
}
for (qint32 i = 0; i < points.size(); ++i )
{
if ( i == 0 && eqv == EquidistantType::CloseEquidistant)
{//first point, polyline closed
ekvPoints<<EkvPoint(QLineF(points.at(points.size()-2), points.at(points.size()-1)),
QLineF(points.at(1), points.at(0)), width);
continue;
}
else if (i == 0 && eqv == EquidistantType::OpenEquidistant)
{//first point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points.at(0), points.at(1)), 90, width));
continue;
}
if (i == points.size()-1 && eqv == EquidistantType::CloseEquidistant)
{//last point, polyline closed
ekvPoints.append(ekvPoints.at(0));
continue;
}
else if (i == points.size()-1 && eqv == EquidistantType::OpenEquidistant)
{//last point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points.at(points.size()-1), points.at(points.size()-2)),
-90, width));
continue;
}
//points in the middle of polyline
ekvPoints<<EkvPoint(QLineF(points.at(i-1), points.at(i)), QLineF(points.at(i+1), points.at(i)), width);
}
return ekvPoints;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VAbstractDetail::RemoveDublicates(const QVector<QPointF> &points)
{
QVector<QPointF> p = points;
for(int i = 0; i < p.size(); i++)
{
QPointF current = p.at(i);
for(int j = i; j < p.size(); j++)
{
if(j == i)
{
continue;
}
else
{
QPointF temp = p.at(j);
if(current == temp)
{
QVector<QPointF>::iterator iter = p.begin() + j;
p.erase(iter);
j--;
}
}
}
}
return p;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
* @param points list of points equdistant.
* @return corrected list.
*/
QVector<QPointF> VAbstractDetail::CorrectEquidistantPoints(const QVector<QPointF> &points)
{
QVector<QPointF> correctPoints;
if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
{
qDebug()<<"Only three points.";
return points;
}
//Clear equivalent points
correctPoints = RemoveDublicates(points);
if (correctPoints.size()<3)
{
return correctPoints;
}
//Remove point on line
QPointF point;
for (qint32 i = 1; i <correctPoints.size()-1; ++i)
{
QLineF l1(correctPoints.at(i-1), correctPoints.at(i));
QLineF l2(correctPoints.at(i), correctPoints.at(i+1));
QLineF::IntersectType intersect = l1.intersect(l2, &point);
if (intersect == QLineF::NoIntersection)
{
correctPoints.remove(i);
}
}
correctPoints = CheckLoops(correctPoints);
return correctPoints;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CheckLoops seek and delete loops in equidistant.
* @param points vector of points of equidistant.
* @return vector of points of equidistant.
*/
QVector<QPointF> VAbstractDetail::CheckLoops(const QVector<QPointF> &points)
{
QVector<QPointF> ekvPoints;
/*If we got less than 4 points no need seek loops.*/
if (points.size() < 4)
{
qDebug()<<"Less then 4 points. Doesn't need check for loops.";
return points;
}
bool closed = false;
if (points.at(0) == points.at(points.size()-1))
{
closed = true;
}
qint32 i, j;
for (i = 0; i < points.size(); ++i)
{
/*Last three points no need check.*/
if (i >= points.size()-3)
{
ekvPoints.append(points.at(i));
continue;
}
QPointF crosPoint;
QLineF::IntersectType intersect = QLineF::NoIntersection;
QLineF line1(points.at(i), points.at(i+1));
for (j = i+2; j < points.size()-1; ++j)
{
QLineF line2(points.at(j), points.at(j+1));
intersect = line1.intersect(line2, &crosPoint);
if (intersect == QLineF::BoundedIntersection)
{
break;
}
}
if (intersect == QLineF::BoundedIntersection)
{
if (i == 0 && j+1 == points.size()-1 && closed)
{
/*We got closed contour.*/
ekvPoints.append(points.at(i));
}
else
{
/*We found loop.*/
ekvPoints.append(points.at(i));
ekvPoints.append(crosPoint);
i = j;
}
}
else
{
/*We did not found loop.*/
ekvPoints.append(points.at(i));
}
}
return ekvPoints;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
* @param line1 first line.
* @param line2 second line.
* @param width width of equidistant.
* @return vector of points.
*/
QVector<QPointF> VAbstractDetail::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width)
{
if (width <= 0)
{
return QVector<QPointF>();
}
QVector<QPointF> points;
if (line1.p2() != line2.p2())
{
qDebug()<<"Last points of two lines must be equal.";
return QVector<QPointF>();
}
QPointF CrosPoint;
QLineF bigLine1 = ParallelLine(line1, width );
QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
switch (type)
{
case (QLineF::BoundedIntersection):
points.append(CrosPoint);
return points;
break;
case (QLineF::UnboundedIntersection):
{
QLineF line( line1.p2(), CrosPoint );
const qreal length = line.length();
if (length > width*2.4)
{ // Cutting too long an acute angle
line.setLength(width); // Not sure about width value here
QLineF cutLine(line.p2(), CrosPoint); // Cut line is a perpendicular
cutLine.setLength(length); // Decided take this length
// We do not check intersection type because intersection must alwayse exist
QPointF px;
cutLine.setAngle(cutLine.angle()+90);
QLineF::IntersectType type = bigLine1.intersect( cutLine, &px );
if (type == QLineF::NoIntersection)
{
qDebug()<<"Couldn't find intersection with cut line.";
}
points.append(px);
cutLine.setAngle(cutLine.angle()-180);
type = bigLine2.intersect( cutLine, &px );
if (type == QLineF::NoIntersection)
{
qDebug()<<"Couldn't find intersection with cut line.";
}
points.append(px);
}
else
{
points.append(CrosPoint);
return points;
}
break;
}
case (QLineF::NoIntersection):
/*If we have correct lines this means lines lie on a line.*/
points.append(bigLine1.p2());
return points;
break;
default:
break;
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ParallelLine create parallel line.
* @param line starting line.
* @param width width to parallel line.
* @return parallel line.
*/
QLineF VAbstractDetail::ParallelLine(const QLineF &line, qreal width)
{
QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
-90, width));
return paralel;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SingleParallelPoint return point of parallel line.
* @param line starting line.
* @param angle angle in degree.
* @param width width to parallel line.
* @return point of parallel line.
*/
QPointF VAbstractDetail::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width)
{
QLineF pLine = line;
pLine.setAngle( pLine.angle() + angle );
pLine.setLength( width );
return pLine.p2();
}

View File

@ -31,8 +31,12 @@
#include <QSharedDataPointer>
#include "vlayoutdef.h"
class QString;
class VAbstractDetailData;
class QPointF;
class QLineF;
/**
* @brief The VAbstractDetail class abstract class for all details.
@ -59,8 +63,17 @@ public:
qreal getWidth() const;
void setWidth(const qreal &value);
static QVector<QPointF> Equidistant(const QVector<QPointF> &points, const EquidistantType &eqv, qreal width);
private:
QSharedDataPointer<VAbstractDetailData> d;
static QVector<QPointF> RemoveDublicates(const QVector<QPointF> &points);
static QVector<QPointF> CorrectEquidistantPoints(const QVector<QPointF> &points);
static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
static QVector<QPointF> EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width);
static QLineF ParallelLine(const QLineF &line, qreal width );
static QPointF SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width);
};
#endif // VABSTRACTDETAIL_H

View File

@ -6,7 +6,9 @@ HEADERS += \
$$PWD/vlayoutgenerator.h \
$$PWD/vlayoutdetail.h \
$$PWD/vabstractdetail.h \
$$PWD/vabstractdetail_p.h
$$PWD/vabstractdetail_p.h \
$$PWD/vlayoutdetail_p.h \
$$PWD/vlayoutdef.h
SOURCES += \
$$PWD/stable.cpp \

View File

@ -7,9 +7,6 @@
# File with common stuff for whole project
include(../../../Valentina.pri)
# We don't need gui library.
QT -= gui
# Name of library
TARGET = vlayout

View File

@ -0,0 +1,34 @@
/************************************************************************
**
** @file vlayoutdef.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 7 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VLAYOUTDEF_H
#define VLAYOUTDEF_H
enum class EquidistantType : char { OpenEquidistant, CloseEquidistant };
#endif // VLAYOUTDEF_H

View File

@ -27,7 +27,146 @@
*************************************************************************/
#include "vlayoutdetail.h"
#include "vlayoutdetail_p.h"
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::VLayoutDetail()
:VAbstractDetail(), d(new VLayoutDetailData)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::VLayoutDetail(const VLayoutDetail &detail)
:VAbstractDetail(detail), d (detail.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail &VLayoutDetail::operator=(const VLayoutDetail &detail)
{
if ( &detail == this )
{
return *this;
}
VAbstractDetail::operator=(detail);
d = detail.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::~VLayoutDetail()
{}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetContour() const
{
return d->contour;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetCountour(const QVector<QPointF> &points)
{
d->contour = points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetSeamAllowencePoints() const
{
return d->seamAllowence;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetSeamAllowencePoints(const QVector<QPointF> &points)
{
d->seamAllowence = points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetLayoutAllowence() const
{
return Map(d->layoutAllowence);
}
//---------------------------------------------------------------------------------------------------------------------
QMatrix VLayoutDetail::GetMatrix() const
{
return d->matrix;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetMatrix(const QMatrix &matrix)
{
d->matrix = matrix;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VLayoutDetail::GetLayoutWidth() const
{
return d->layoutWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetLayoutWidth(const qreal &value)
{
d->layoutWidth = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::translate(qreal dx, qreal dy)
{
const QMatrix m = d->matrix.translate(dx, dy);
d->matrix = m;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::rotate(qreal degrees)
{
const QMatrix m = d->matrix.rotate(degrees);
d->matrix = m;
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutDetail::EdgesCount() const
{
return d->layoutAllowence.count()-1;
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VLayoutDetail::Edge(int i) const
{
if (i < 1 || i > EdgesCount())
{ // Doesn't exist such edge
return QLineF();
}
const QLineF line(d->layoutAllowence.at(i-1), d->layoutAllowence.at(i));
return line;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetLayoutAllowence()
{
if (d->layoutWidth > 0)
{
if (getSeamAllowance())
{
d->layoutAllowence = Equidistant(d->seamAllowence, EquidistantType::CloseEquidistant, d->layoutWidth);
}
else
{
d->layoutAllowence = Equidistant(d->contour, EquidistantType::CloseEquidistant, d->layoutWidth);
}
}
else
{
d->layoutAllowence.clear();
}
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::Map(const QVector<QPointF> &points) const
{
QVector<QPointF> p;
for (int i = 0; i < points.size(); ++i)
{
p.append(d->matrix.map(points.at(i)));
}
return p;
}

View File

@ -29,10 +29,46 @@
#ifndef VLAYOUTDETAIL_H
#define VLAYOUTDETAIL_H
class VLayoutDetail
#include "vabstractdetail.h"
#include <QMatrix>
#include <QPointF>
class VLayoutDetailData;
class VLayoutDetail :public VAbstractDetail
{
public:
VLayoutDetail();
VLayoutDetail(const VLayoutDetail &detail);
VLayoutDetail &operator=(const VLayoutDetail &detail);
virtual ~VLayoutDetail();
QVector<QPointF> GetContour() const;
void SetCountour(const QVector<QPointF> &points);
QVector<QPointF> GetSeamAllowencePoints() const;
void SetSeamAllowencePoints(const QVector<QPointF> &points);
QVector<QPointF> GetLayoutAllowence() const;
void SetLayoutAllowence();
QMatrix GetMatrix() const;
void SetMatrix(const QMatrix &matrix);
qreal GetLayoutWidth() const;
void SetLayoutWidth(const qreal &value);
void translate(qreal dx, qreal dy);
void rotate(qreal degrees);
int EdgesCount() const;
QLineF Edge(int i) const;
private:
QSharedDataPointer<VLayoutDetailData> d;
QVector<QPointF> Map(const QVector<QPointF> &points) const;
};
#endif // VLAYOUTDETAIL_H

View File

@ -0,0 +1,77 @@
/************************************************************************
**
** @file vlayoutdetail_p.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VLAYOUTDETAIL_P_H
#define VLAYOUTDETAIL_P_H
#include <QSharedData>
#include <QPointF>
#include <QVector>
#include <QMatrix>
#ifdef Q_CC_GNU
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Weffc++"
#endif
class VLayoutDetailData : public QSharedData
{
public:
VLayoutDetailData()
:contour(QVector<QPointF>()), seamAllowence(QVector<QPointF>()), layoutAllowence(QVector<QPointF>()),
matrix(QMatrix()), layoutWidth(0)
{}
VLayoutDetailData(const VLayoutDetailData &detail)
:QSharedData(detail), contour(detail.contour), seamAllowence(detail.seamAllowence),
layoutAllowence(detail.layoutAllowence), matrix(detail.matrix), layoutWidth(detail.layoutWidth)
{}
~VLayoutDetailData() {}
/** @brief contour list of contour points. */
QVector<QPointF> contour;
/** @brief seamAllowence list of seam allowence points. */
QVector<QPointF> seamAllowence;
/** @brief layoutAllowence list of layout allowence points. */
QVector<QPointF> layoutAllowence;
/** @brief matrix transformation matrix*/
QMatrix matrix;
/** @brief layoutWidth value layout allowence width in pixels. */
qreal layoutWidth;
};
#ifdef Q_CC_GNU
#pragma GCC diagnostic pop
#endif
#endif // VLAYOUTDETAIL_P_H