Fix defining notch marks. Should be unicode.
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parent
a46b5b8d1d
commit
9ac8323898
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@ -636,7 +636,7 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
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{
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if (node.GetReverse())
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{
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name = QStringLiteral("- ") + name;
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name = "- "_L1 + name;
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}
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}
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else
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@ -655,22 +655,22 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
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name += "|||"_L1;
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break;
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case PassmarkLineType::TMark:
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name += "┴"_L1;
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name += u'┴';
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break;
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case PassmarkLineType::ExternalVMark:
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name += "⊼"_L1;
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name += u'⊼';
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break;
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case PassmarkLineType::InternalVMark:
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name += "⊽"_L1;
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name += u'⊽';
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break;
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case PassmarkLineType::UMark:
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name += "⋃"_L1;
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name += u'⋃';
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break;
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case PassmarkLineType::BoxMark:
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name += "⎕"_L1;
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name += u'⎕';
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break;
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case PassmarkLineType::CheckMark:
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name += "✓"_L1;
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name += u'✓';
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break;
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default:
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break;
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@ -684,7 +684,7 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
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if (not node.IsTurnPoint())
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{
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name += " ⦿"_L1;
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name += QStringLiteral(" ⦿");
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}
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}
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