Clang's warnings.

--HG--
branch : develop
This commit is contained in:
dismine 2014-06-01 11:32:39 +03:00
parent b32e01f3a6
commit 8e912f5245
4 changed files with 186 additions and 181 deletions

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@ -468,7 +468,6 @@ CONFIG(debug, debug|release){
-Wunnamed-type-template-args \ -Wunnamed-type-template-args \
-Wunneeded-internal-declaration \ -Wunneeded-internal-declaration \
-Wunneeded-member-function \ -Wunneeded-member-function \
-Wunreachable-code \
-Wunsequenced \ -Wunsequenced \
-Wunsupported-visibility \ -Wunsupported-visibility \
-Wunused \ -Wunused \

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@ -27,16 +27,23 @@
*************************************************************************/ *************************************************************************/
#include "vspline.h" #include "vspline.h"
#include <cmath>
#include <QDebug> #include <QDebug>
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline default constructor
*/
VSpline::VSpline() VSpline::VSpline()
:VGObject(GObject::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0), :VGObject(GObject::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0),
kAsm1(1), kAsm2(1), kCurve(1) kAsm1(1), kAsm2(1), kCurve(1)
{} {}
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param spline spline from which the copy.
*/
VSpline::VSpline ( const VSpline & spline ) VSpline::VSpline ( const VSpline & spline )
:VGObject(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()), :VGObject(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()), angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
@ -44,6 +51,16 @@ VSpline::VSpline ( const VSpline & spline )
{} {}
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p4 last point spline.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kCurve coefficient of curvature spline.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
*/
VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve, VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject, Valentina::Draws mode) quint32 idObject, Valentina::Draws mode)
:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1), :VGObject(GObject::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1),
@ -73,6 +90,13 @@ VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 second point spline.
*/
VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Valentina::Draws mode) VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Valentina::Draws mode)
:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1), :VGObject(GObject::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1),
kAsm2(1), kCurve(1) kAsm2(1), kCurve(1)
@ -98,18 +122,32 @@ VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve,
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return length of spline.
* @return length.
*/
qreal VSpline::GetLength () const qreal VSpline::GetLength () const
{ {
return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF()); return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF());
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief name return spline name. Used for variables.
* @return name.
*/
QString VSpline::name() const QString VSpline::name() const
{ {
return _name; return _name;
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief CrossingSplLine check intersection spline with line.
* @param line line.
* @param intersectionPoint intersection point.
* @return result intersection.
*/
// cppcheck-suppress unusedFunction // cppcheck-suppress unusedFunction
QLineF::IntersectType VSpline::CrossingSplLine ( const QLineF &line, QPointF *intersectionPoint ) const QLineF::IntersectType VSpline::CrossingSplLine ( const QLineF &line, QPointF *intersectionPoint ) const
{ {
@ -176,6 +214,16 @@ qreal VSpline::LengthT(qreal t) const
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
* of base spline will return forth point of second spline.
* @param length length first spline
* @param spl1p2 second point of first spline
* @param spl1p3 third point of first spline
* @param spl2p2 second point of second spline
* @param spl2p3 third point of second spline
* @return point of cutting. This point is forth point of first spline and first point of second spline.
*/
QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3 ) const QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3 ) const
{ {
//Always need return two splines, so we must correct wrong length. //Always need return two splines, so we must correct wrong length.
@ -236,12 +284,24 @@ QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPo
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list with spline points.
* @return list of points.
*/
QVector<QPointF> VSpline::GetPoints () const QVector<QPointF> VSpline::GetPoints () const
{ {
return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF()); return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF());
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list with spline points.
* @param p1 first spline point.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return list of points.
*/
QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4) QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4)
{ {
QVector<QPointF> pvector; QVector<QPointF> pvector;
@ -263,6 +323,14 @@ QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief LengthBezier return spline length using 4 spline point.
* @param p1 first spline point
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return length.
*/
qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const
{ {
QPainterPath splinePath; QPainterPath splinePath;
@ -276,6 +344,20 @@ qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPoint
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
*/
void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
qreal x3, qreal y3, qreal x4, qreal y4, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py) qint16 level, QVector<qreal> &px, QVector<qreal> &py)
@ -555,6 +637,14 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2) qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
{ {
qreal dx = x2 - x1; qreal dx = x2 - x1;
@ -563,12 +653,19 @@ qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief CreateName create spline name.
*/
void VSpline::CreateName() void VSpline::CreateName()
{ {
_name = QString(spl_+"%1_%2").arg(this->GetP1().name(), this->GetP4().name()); _name = QString(spl_+"%1_%2").arg(this->GetP1().name(), this->GetP4().name());
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPath return QPainterPath for this spline.
* @return path.
*/
QPainterPath VSpline::GetPath() const QPainterPath VSpline::GetPath() const
{ {
QPainterPath splinePath; QPainterPath splinePath;
@ -589,6 +686,17 @@ QPainterPath VSpline::GetPath() const
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief SplinePoints return list with spline points.
* @param p1 first spline point.
* @param p4 last spline point.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
* @param kCurve coefficient of curvature spline.
* @return list with spline points.
*/
// cppcheck-suppress unusedFunction // cppcheck-suppress unusedFunction
QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1, QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve) qreal kAsm2, qreal kCurve)
@ -608,6 +716,11 @@ QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qre
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignmeant operator
* @param spl spline
* @return spline
*/
VSpline &VSpline::operator =(const VSpline &spline) VSpline &VSpline::operator =(const VSpline &spline)
{ {
VGObject::operator=(spline); VGObject::operator=(spline);

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@ -46,263 +46,154 @@ class QString;
class VSpline :public VGObject class VSpline :public VGObject
{ {
public: public:
/**
* @brief VSpline default constructor
*/
VSpline(); VSpline();
/**
* @brief VSpline constructor.
* @param spline spline from which the copy.
*/
VSpline (const VSpline &spline ); VSpline (const VSpline &spline );
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p4 last point spline.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kCurve coefficient of curvature spline.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
*/
VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve, VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject = 0, Valentina::Draws mode = Valentina::Calculation); quint32 idObject = 0, Valentina::Draws mode = Valentina::Calculation);
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 second point spline.
*/
VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0, VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
Valentina::Draws mode = Valentina::Calculation); Valentina::Draws mode = Valentina::Calculation);
/** VPointF GetP1 () const;
* @brief GetP1 return first spline point.
* @return first point.
*/
VPointF GetP1 () const {return p1;}
/**
* @brief GetP2 return first control point.
* @return first control point.
*/
QPointF GetP2 () const; QPointF GetP2 () const;
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
QPointF GetP3 () const; QPointF GetP3 () const;
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
VPointF GetP4 () const; VPointF GetP4 () const;
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
qreal GetAngle1 () const; qreal GetAngle1 () const;
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
qreal GetAngle2() const; qreal GetAngle2() const;
/**
* @brief GetLength return length of spline.
* @return length.
*/
qreal GetLength () const; qreal GetLength () const;
/**
* @brief name return spline name. Used for variables.
* @return name.
*/
QString name () const; QString name () const;
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
qreal GetKasm1() const; qreal GetKasm1() const;
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
qreal GetKasm2() const; qreal GetKasm2() const;
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
qreal GetKcurve() const; qreal GetKcurve() const;
/**
* @brief CrossingSplLine check intersection spline with line.
* @param line line.
* @param intersectionPoint intersection point.
* @return result intersection.
*/
// cppcheck-suppress unusedFunction // cppcheck-suppress unusedFunction
QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const; QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
qreal LengthT(qreal t) const; qreal LengthT(qreal t) const;
/**
* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
* of base spline will return forth point of second spline.
* @param length length first spline
* @param spl1p2 second point of first spline
* @param spl1p3 third point of first spline
* @param spl2p2 second point of second spline
* @param spl2p3 third point of second spline
* @return point of cutting. This point is forth point of first spline and first point of second spline.
*/
QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const; QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
/**
* @brief GetPoints return list with spline points.
* @return list of points.
*/
QVector<QPointF> GetPoints () const; QVector<QPointF> GetPoints () const;
/**
* @brief GetPath return QPainterPath for this spline.
* @return path.
*/
QPainterPath GetPath() const; QPainterPath GetPath() const;
/**
* @brief SplinePoints return list with spline points.
* @param p1 first spline point.
* @param p4 last spline point.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
* @param kCurve coefficient of curvature spline.
* @return
*/
// cppcheck-suppress unusedFunction // cppcheck-suppress unusedFunction
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1, static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve); qreal kAsm2, qreal kCurve);
/**
* @brief operator = assignmeant operator
* @param spl spline
* @return spline
*/
VSpline &operator=(const VSpline &spl); VSpline &operator=(const VSpline &spl);
protected: protected:
/**
* @brief GetPoints return list with spline points.
* @param p1 first spline point.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return list of points.
*/
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ); static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
private: private:
/** /** @brief p1 first spline point. */
* @brief p1 first spline point.
*/
VPointF p1; VPointF p1;
/**
* @brief p2 first control point. /** @brief p2 first control point. */
*/
QPointF p2; QPointF p2;
/**
* @brief p3 second control point. /** @brief p3 second control point. */
*/
QPointF p3; QPointF p3;
/**
* @brief p4 last spline point. /** @brief p4 last spline point. */
*/
VPointF p4; VPointF p4;
/**
* @brief angle1 first angle control line. /** @brief angle1 first angle control line. */
*/
qreal angle1; qreal angle1;
/**
* @brief angle2 second angle control line. /** @brief angle2 second angle control line. */
*/
qreal angle2; qreal angle2;
/**
* @brief kAsm1 coefficient of length first control line. /** @brief kAsm1 coefficient of length first control line. */
*/
qreal kAsm1; qreal kAsm1;
/**
* @brief kAsm2 coefficient of length second control line. /** @brief kAsm2 coefficient of length second control line. */
*/
qreal kAsm2; qreal kAsm2;
/**
* @brief kCurve coefficient of curvature spline. /** @brief kCurve coefficient of curvature spline. */
*/
qreal kCurve; qreal kCurve;
/**
* @brief LengthBezier return spline length using 4 spline point.
* @param p1 first spline point
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return length.
*/
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const; qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
*/
static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4, static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py); qint16 level, QVector<qreal> &px, QVector<qreal> &py);
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2); static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
/**
* @brief CreateName create spline name.
*/
void CreateName(); void CreateName();
}; };
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return first spline point.
* @return first point.
*/
inline VPointF VSpline::GetP1() const
{
return p1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return first control point.
* @return first control point.
*/
inline QPointF VSpline::GetP2() const inline QPointF VSpline::GetP2() const
{ {
return p2; return p2;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
inline QPointF VSpline::GetP3() const inline QPointF VSpline::GetP3() const
{ {
return p3; return p3;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
inline VPointF VSpline::GetP4() const inline VPointF VSpline::GetP4() const
{ {
return p4; return p4;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle1() const inline qreal VSpline::GetAngle1() const
{ {
return angle1; return angle1;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle2() const inline qreal VSpline::GetAngle2() const
{ {
return angle2; return angle2;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm1() const inline qreal VSpline::GetKasm1() const
{ {
return kAsm1; return kAsm1;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm2() const inline qreal VSpline::GetKasm2() const
{ {
return kAsm2; return kAsm2;
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
inline qreal VSpline::GetKcurve() const inline qreal VSpline::GetKcurve() const
{ {
return kCurve; return kCurve;

View File

@ -30,7 +30,9 @@
#define STABLE_H #define STABLE_H
/* I like to include this pragma too, so the build log indicates if pre-compiled headers were in use. */ /* I like to include this pragma too, so the build log indicates if pre-compiled headers were in use. */
#ifndef __clang__
#pragma message("Compiling precompiled headers for QmuParser library.\n") #pragma message("Compiling precompiled headers for QmuParser library.\n")
#endif
/* Add C includes here */ /* Add C includes here */