Fix build.
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@ -517,7 +517,7 @@ void VHPGLEngine::PlotInternalPaths(QTextStream &out, const VLayoutPiece &detail
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QVector<VLayoutPiecePath> internalPaths = detail.GetInternalPaths();
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QVector<VLayoutPiecePath> internalPaths = detail.GetInternalPaths();
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for (const auto &path : internalPaths)
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for (const auto &path : internalPaths)
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{
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{
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QVector<VLayoutPoint> points = VLayoutPiece::Map(path.Points(), detail.GetMatrix(), detail.IsMirror());
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QVector<VLayoutPoint> points = VLayoutPiece::MapVector(path.Points(), detail.GetMatrix(), detail.IsMirror());
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PlotPath(out, CastToPoint(ConvertPath(points)), path.PenStyle());
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PlotPath(out, CastToPoint(ConvertPath(points)), path.PenStyle());
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}
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}
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}
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}
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