Fixed GetLength method in VEllipticalArc
--HG-- branch : feature
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@ -124,27 +124,25 @@ VEllipticalArc::~VEllipticalArc()
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*/
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qreal VEllipticalArc::GetLength() const
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{
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QPointF firstPoint;
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QPointF point2;
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QPointF point3;
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QPointF lastPoint;
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qreal length = 0;
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if (not d->isFlipped)
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QVector<qreal> sectionAngle = GetAngles();
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for (int i = 0; i < sectionAngle.size()-1; ++i)
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{
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firstPoint = GetP1();
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point2 = GetPoint((2*GetStartAngle() + GetEndAngle())/3);
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point3 = GetPoint((GetStartAngle() + 2*GetEndAngle())/3);
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lastPoint = GetP2();
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QPointF firstPoint = GetPoint(sectionAngle.at(i));
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QPointF point2 = GetPoint((2*sectionAngle.at(i) + sectionAngle.at(i+1))/3);
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QPointF point3 = GetPoint((sectionAngle.at(i) + 2*sectionAngle.at(i+1))/3);
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QPointF lastPoint = GetPoint(sectionAngle.at(i+1));
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qreal dx1 = point2.rx() - firstPoint.rx();
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qreal dy1 = point2.ry() - firstPoint.ry();
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qreal dx2 = point3.rx() - point2.rx();
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qreal dy2 = point3.ry() - point2.ry();
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qreal dx3 = lastPoint.rx() - point3.rx();
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qreal dy3 = lastPoint.ry() - point3.ry();
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length += qSqrt(dx1*dx1 + dy1*dy1) + qSqrt(dx2*dx2 + dy2*dy2) + qSqrt(dx3*dx3 + dy3*dy3);
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}
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else
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{
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firstPoint = GetP2();
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point2 = GetPoint((2*GetEndAngle() + GetStartAngle())/3);
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point3 = GetPoint((GetEndAngle() + 2*GetStartAngle())/3);
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lastPoint = GetP1();
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}
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VSpline spl(VPointF(firstPoint), point2, point3, VPointF(lastPoint), 1.0);
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qreal length = spl.GetLength();
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if (d->isFlipped)
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{
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@ -222,24 +220,19 @@ qreal VEllipticalArc::AngleArc() const
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list of points needed for drawing arc.
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* @return list of points
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* @brief GetAngles return list of angles needed for drawing arc.
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* @return list of angles
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*/
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QVector<QPointF> VEllipticalArc::GetPoints() const
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QVector<qreal> VEllipticalArc::GetAngles() const
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{
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QVector<QPointF> points;
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QVector<qreal> sectionAngle;
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QPointF pStart;
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d->isFlipped ? pStart = GetP2() : pStart = GetP1();
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{
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qreal angle = AngleArc();
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if (qFuzzyIsNull(angle))
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{
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points.append(pStart);
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return points;
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{// Return the array that includes one angle
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sectionAngle.append(d->f1);
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return sectionAngle;
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}
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if (angle > 360 || angle < 0)
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@ -262,7 +255,30 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
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sectionAngle.append(tail);
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}
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}
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for (int i = 0; i < sectionAngle.size(); ++i)
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return sectionAngle;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list of points needed for drawing arc.
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* @return list of points
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*/
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QVector<QPointF> VEllipticalArc::GetPoints() const
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{
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QVector<QPointF> points;
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QVector<qreal> sectionAngle = GetAngles();
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QPointF pStart;
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d->isFlipped ? pStart = GetP2() : pStart = GetP1();
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// if angle1 == angle2 and we have just one point of arc
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if(sectionAngle.size() == 1)
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{
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points.append(GetP1());
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}
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else
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{
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for (int i = 0; i < sectionAngle.size()-1; ++i)
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{
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QPointF firstPoint = GetPoint(sectionAngle.at(i));
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QPointF point2 = GetPoint((2*sectionAngle.at(i) + sectionAngle.at(i+1))/3);
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@ -279,6 +295,8 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
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}
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points << splPoints;
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}
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points << splPoints;
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}
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// we ignore the rotation of ellipse.
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return points;
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}
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