Make fictive scene bigger in all cases.
--HG-- branch : develop
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@ -194,11 +194,6 @@ void GraphicsViewZoom::FictiveSceneRect(QGraphicsScene *sc, QGraphicsView *view)
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const QPointF b = view->mapToScene(view->viewport()->width(), view->viewport()->height());
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const QPointF b = view->mapToScene(view->viewport()->width(), view->viewport()->height());
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QRectF viewRect = QRectF( a, b );
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QRectF viewRect = QRectF( a, b );
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//Calculate scene rect
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const QRectF sceneRect = sc->sceneRect();
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if (not sceneRect.contains(viewRect))
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{//Scene less than view
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//Scale view
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//Scale view
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QLineF topLeftRay(viewRect.center(), viewRect.topLeft());
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QLineF topLeftRay(viewRect.center(), viewRect.topLeft());
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topLeftRay.setLength(topLeftRay.length()*2);
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topLeftRay.setLength(topLeftRay.length()*2);
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@ -208,12 +203,14 @@ void GraphicsViewZoom::FictiveSceneRect(QGraphicsScene *sc, QGraphicsView *view)
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viewRect = QRectF(topLeftRay.p2(), bottomRightRay.p2());
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viewRect = QRectF(topLeftRay.p2(), bottomRightRay.p2());
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//Calculate scene rect
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const QRectF sceneRect = sc->sceneRect();
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//Unite two rects
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//Unite two rects
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const QRectF newRect = sceneRect.united(viewRect);
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const QRectF newRect = sceneRect.united(viewRect);
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sc->setSceneRect(newRect);
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sc->setSceneRect(newRect);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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/**
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/**
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