Improve "Remove point on line".
Now it should handle circular shapes. --HG-- branch : develop
This commit is contained in:
parent
d58b3f523d
commit
6590742f09
|
@ -318,14 +318,10 @@ QVector<T> VAbstractPiece::CorrectEquidistantPoints(const QVector<T> &points, bo
|
|||
// Unfortunatelly QLineF::intersect can't be used in this case because of the floating-point accuraccy problem.
|
||||
if (prev == -1)
|
||||
{
|
||||
i == 0 ? prev = buf1.size() - 1 : prev = i-1;
|
||||
prev = (i == 0) ? buf1.size() - 1 : i-1;
|
||||
}
|
||||
|
||||
int next = i+1;
|
||||
if (i == buf1.size() - 1)
|
||||
{
|
||||
next = 0;
|
||||
}
|
||||
const int next = (i == buf1.size() - 1) ? 0 : i+1;
|
||||
|
||||
const T &iPoint = buf1.at(i);
|
||||
const T &prevPoint = buf1.at(prev);
|
||||
|
|
Loading…
Reference in New Issue
Block a user