Instead of squares compare depth position.
--HG-- branch : develop
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@ -72,14 +72,7 @@ void VBestSquare::NewResult(const VBestSquareResData &data)
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{
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if (d->saveLength)
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{
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const QSizeF saveSpaceSize = IsPortrait() ? QSizeF(d->sheetSize.width(), data.bestSize.height()) :
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QSizeF(data.bestSize.width(), d->sheetSize.height());
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const QSizeF saveSpaceBestSize = IsPortrait() ? QSizeF(d->sheetSize.width(), d->data.bestSize.height()):
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QSizeF(d->data.bestSize.width(), d->sheetSize.height());
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if (Square(saveSpaceBestSize) > 0 && Square(saveSpaceSize) > 0
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&& Square(saveSpaceSize) <= Square(saveSpaceBestSize))
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if (data.depthPosition <= d->data.depthPosition)
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{
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SaveResult();
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}
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