Fixed issue #923. Valentina produces wrong seam allowance for rollback case.

(grafted from 111ae73392a265baecbb3031cf3963682e0bea77)

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2019-01-07 18:20:36 +02:00
parent 1c7b9a2ecb
commit 60c4e2880f
7 changed files with 5585 additions and 27 deletions

View File

@ -15,6 +15,7 @@
- [#913] Unable to save changes for piece path if it doesn't contain a point. - [#913] Unable to save changes for piece path if it doesn't contain a point.
- [#914] Filtering custom seam allowance paths prevent including more than one. - [#914] Filtering custom seam allowance paths prevent including more than one.
- [#915] Valentina produces wrong seam allowance for acute angle. - [#915] Valentina produces wrong seam allowance for acute angle.
- [#923] Valentina produces wrong seam allowance for rollback case.
# Version 0.6.1 October 23, 2018 # Version 0.6.1 October 23, 2018
- [#885] Regression. Broken support for multi size measurements. - [#885] Regression. Broken support for multi size measurements.

View File

@ -0,0 +1,359 @@
<?xml version="1.0" encoding="UTF-8"?>
<pattern>
<!--Pattern created with Valentina v0.6.2.0 (https://valentinaproject.bitbucket.io/).-->
<version>0.7.12</version>
<unit>cm</unit>
<description/>
<notes/>
<patternName>Блуза</patternName>
<patternNumber>№14</patternNumber>
<company/>
<patternLabel dateFormat="MM-dd-yyyy" timeFormat="hh:mm:ss">
<line alignment="4" bold="true" italic="false" sfIncrement="4" text="%author%"/>
<line alignment="4" bold="false" italic="false" sfIncrement="2" text="%patternName%"/>
<line alignment="4" bold="false" italic="false" sfIncrement="0" text="Размер 28"/>
<line alignment="4" bold="false" italic="false" sfIncrement="0" text="Рост 110"/>
<line alignment="4" bold="false" italic="false" sfIncrement="0" text="%patternNumber%"/>
</patternLabel>
<measurements>Issue_#923.vit</measurements>
<increments>
<increment description="Прибавка на уработку." formula="0.3" name="#Пур"/>
<increment description="" formula="1.6" name="#М"/>
<increment description="Плечевая вытачка" formula="1.2" name="#Пв"/>
<increment description="Припуск на посадку." formula="0.3" name="#Ппос"/>
<increment description="Баланс платья. Он изменяется по размерам на 0.2" formula="4.3" name="#б"/>
<increment description="" formula="0.4" name="#Пур_1"/>
<increment description="" formula="0.7" name="#Пур_2"/>
<increment description="" formula="0.5" name="#Пур_3"/>
<increment description="Раствор вытачки" formula="3" name="#Рв"/>
</increments>
<previewCalculations>
<increment description="Прибавка на свободное облегание по груди." formula="8.5" name="#Пг_1"/>
<increment description="Ширина платья по линии груди. Шиг равна измерению полуобхвата груди третьему СгІІІ плюс прибавка на сободное облегание по груди Пг" formula="@СгІІІ+#Пг_1" name="#Шиг_1"/>
<increment description="Ширина спинки Шсп равна измерению ширины спины Шс плюс 1.4" formula="@Шс+1.4" name="#Шсп_1"/>
<increment description="Ширина полы на уровне груди Шгпол равна измерению ширины груди Шг плюс 1.3" formula="@Шг+1.3" name="#Шгпол_1"/>
<increment description="Ширина проймы Шпр равна ширине платья по линии грди Шиг минус ширина спинки Шсп и ширина полы на уровне груди" formula="#Шиг_1-(#Шсп_1+#Шгпол_1)" name="#Шпр_1"/>
</previewCalculations>
<draw name="Спинка">
<calculation>
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<point angle="0" basePoint="250" curve="20" id="360" lineColor="black" mx="0.132292" my="0.264583" name="А5" showLabel="true" type="curveIntersectAxis" typeLine="none"/>
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</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="417" inLayout="true" mx="90.6661" my="-55.8515" name="Test 5" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="0" angle="4" before="1" idObject="409" type="NodePoint"/>
<node after="1" before="0" idObject="410" type="NodePoint"/>
<node idObject="411" reverse="1" type="NodeSplinePath"/>
<node idObject="412" type="NodePoint"/>
<node idObject="413" type="NodePoint"/>
<node idObject="414" reverse="0" type="NodeSplinePath"/>
<node idObject="415" type="NodePoint"/>
<node idObject="416" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="426" inLayout="true" mx="111.85" my="-56.2868" name="Test 6" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="0" angle="5" before="1" idObject="418" type="NodePoint"/>
<node after="1" before="0" idObject="419" type="NodePoint"/>
<node idObject="420" reverse="1" type="NodeSplinePath"/>
<node idObject="421" type="NodePoint"/>
<node idObject="422" type="NodePoint"/>
<node idObject="423" reverse="0" type="NodeSplinePath"/>
<node idObject="424" type="NodePoint"/>
<node idObject="425" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="435" inLayout="true" mx="1.15535" my="-39.6503" name="Test 1.1" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" before="1" idObject="427" type="NodePoint"/>
<node after="1" before="0" idObject="428" type="NodePoint"/>
<node idObject="429" reverse="1" type="NodeSplinePath"/>
<node idObject="430" type="NodePoint"/>
<node idObject="431" type="NodePoint"/>
<node idObject="432" reverse="0" type="NodeSplinePath"/>
<node idObject="433" type="NodePoint"/>
<node idObject="434" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="444" inLayout="true" mx="24.4296" my="-39.4766" name="Test 2.2" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" angle="1" before="1" idObject="436" type="NodePoint"/>
<node after="1" before="0" idObject="437" type="NodePoint"/>
<node idObject="438" reverse="1" type="NodeSplinePath"/>
<node idObject="439" type="NodePoint"/>
<node idObject="440" type="NodePoint"/>
<node idObject="441" reverse="0" type="NodeSplinePath"/>
<node idObject="442" type="NodePoint"/>
<node idObject="443" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="453" inLayout="true" mx="46.1406" my="-39.824" name="Test 3.3" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" angle="2" before="1" idObject="445" type="NodePoint"/>
<node after="1" before="0" idObject="446" type="NodePoint"/>
<node idObject="447" reverse="1" type="NodeSplinePath"/>
<node idObject="448" type="NodePoint"/>
<node idObject="449" type="NodePoint"/>
<node idObject="450" reverse="0" type="NodeSplinePath"/>
<node idObject="451" type="NodePoint"/>
<node idObject="452" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="462" inLayout="true" mx="68.8937" my="-39.4766" name="Test 4.4" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" angle="3" before="1" idObject="454" type="NodePoint"/>
<node after="1" before="0" idObject="455" type="NodePoint"/>
<node idObject="456" reverse="1" type="NodeSplinePath"/>
<node idObject="457" type="NodePoint"/>
<node idObject="458" type="NodePoint"/>
<node idObject="459" reverse="0" type="NodeSplinePath"/>
<node idObject="460" type="NodePoint"/>
<node idObject="461" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="471" inLayout="true" mx="91.1258" my="-38.7819" name="Test 5.5" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" angle="4" before="1" idObject="463" type="NodePoint"/>
<node after="1" before="0" idObject="464" type="NodePoint"/>
<node idObject="465" reverse="1" type="NodeSplinePath"/>
<node idObject="466" type="NodePoint"/>
<node idObject="467" type="NodePoint"/>
<node idObject="468" reverse="0" type="NodeSplinePath"/>
<node idObject="469" type="NodePoint"/>
<node idObject="470" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
<detail forbidFlipping="false" forceFlipping="false" hideMainPath="false" id="480" inLayout="true" mx="112.142" my="-38.4345" name="Test 6.6" seamAllowance="true" united="false" version="2" width="1">
<data annotation="" foldPosition="" fontSize="0" height="1" letter="" mx="0" my="0" onFold="false" orientation="" quantity="1" rotation="0" rotationWay="" tilt="" visible="false" width="1"/>
<patternInfo fontSize="0" height="1" mx="0" my="0" rotation="0" visible="false" width="1"/>
<grainline arrows="0" length="1" mx="0" my="0" rotation="90" visible="false"/>
<nodes>
<node after="4" angle="5" before="1" idObject="472" type="NodePoint"/>
<node after="1" before="0" idObject="473" type="NodePoint"/>
<node idObject="474" reverse="1" type="NodeSplinePath"/>
<node idObject="475" type="NodePoint"/>
<node idObject="476" type="NodePoint"/>
<node idObject="477" reverse="0" type="NodeSplinePath"/>
<node idObject="478" type="NodePoint"/>
<node idObject="479" reverse="1" type="NodeSpline"/>
</nodes>
</detail>
</details>
<groups/>
</draw>
</pattern>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<vit>
<!--Measurements created with Valentina v0.6.0.433a (https://valentinaproject.bitbucket.io/).-->
<version>0.4.0</version>
<read-only>false</read-only>
<notes/>
<unit>cm</unit>
<pm_system>998</pm_system>
<personal>
<customer/>
<birth-date>1800-01-01</birth-date>
<gender>unknown</gender>
<email/>
</personal>
<body-measurements>
<m full_name="Полуобхват шеи" name="@Сш" value="13.9"/>
<m full_name="Полуобхват груди третий" name="@СгІІІ" value="28"/>
<m full_name="Полуобхват талии" name="@Ст" value="25.8"/>
<m full_name="Полуобхват бедер" name="@Сб" value="30.5"/>
<m full_name="Длина спины до талии" name="@Дтс" value="27.2"/>
<m full_name="Высота плеча косая" name="@Впк" value="28.9"/>
<m full_name="Ширина спины" name="@Шс" value="12.6"/>
<m full_name="Ширина плечевого ската" name="@Шп" value="8.6"/>
<m full_name="Ширина груди" name="@Шг" value="11"/>
<m full_name="Обхват плеча" name="@Оп" value="17.6"/>
<m full_name="Расстояние от линии талии до пола сбоку" name="@Дсб" value="65.5"/>
<m full_name="Высота подъягодичной складки" name="@Впс" value="45.9"/>
<m full_name="Длина рукава" name="@Др" value="14.5"/>
<m description=" По шкале длин или по модели." full_name="Длина изделия (блуза)" name="@Ди" value="42"/>
<m name="@Шр" value="26"/>
<m name="@Дрлок" value="15"/>
<m name="@Вк" value="28.7"/>
<m full_name="Длина изделия (штаны)" name="@Диш" value="22"/>
</body-measurements>
</vit>

View File

@ -192,7 +192,8 @@ QVector<QPointF> RollbackSeamAllowance(QVector<QPointF> points, const QLineF &cu
QPointF crosPoint; QPointF crosPoint;
const QLineF::IntersectType type = cuttingEdge.intersect(segment, &crosPoint); const QLineF::IntersectType type = cuttingEdge.intersect(segment, &crosPoint);
if (type != QLineF::NoIntersection if (type != QLineF::NoIntersection
&& VGObject::IsPointOnLineSegment(crosPoint, segment.p1(), segment.p2())) && VGObject::IsPointOnLineSegment(crosPoint, segment.p1(), segment.p2())
&& IsOutsidePoint(cuttingEdge.p2(), cuttingEdge.p1(), crosPoint))
{ {
clipped.append(crosPoint); clipped.append(crosPoint);
for (int j=i-1; j>=0; --j) for (int j=i-1; j>=0; --j)
@ -201,6 +202,7 @@ QVector<QPointF> RollbackSeamAllowance(QVector<QPointF> points, const QLineF &cu
} }
points = VGObject::GetReversePoints(clipped); points = VGObject::GetReversePoints(clipped);
*success = true; *success = true;
break;
} }
} }
@ -221,8 +223,13 @@ QVector<QPointF> RollbackSeamAllowance(QVector<QPointF> points, const QLineF &cu
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF &bigLine1, QPointF sp2, QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF &bigLine1, QPointF sp2,
const QLineF &bigLine2, const VSAPoint &p, qreal width) const QLineF &bigLine2, const VSAPoint &p, qreal width, int *needRollback = nullptr)
{ {
if (needRollback != nullptr)
{
*needRollback = -1;
}
const QPointF sp1 = bigLine1.p1(); const QPointF sp1 = bigLine1.p1();
const QPointF sp3 = bigLine2.p2(); const QPointF sp3 = bigLine2.p2();
const qreal localWidth = p.MaxLocalSA(width); const qreal localWidth = p.MaxLocalSA(width);
@ -268,6 +275,10 @@ QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF
{ {
bool success = false; bool success = false;
points = RollbackSeamAllowance(points, bigLine2, &success); points = RollbackSeamAllowance(points, bigLine2, &success);
if (needRollback != nullptr)
{
*needRollback = 0;
}
} }
else else
{ {
@ -282,7 +293,7 @@ QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF
QLineF loop1(sp2, sp1); QLineF loop1(sp2, sp1);
loop1.setLength(loop1.length()*0.1); loop1.setLength(loop1.length()*0.1);
points.append(loop1.p2()); // Nedd for the main path rule points.append(loop1.p2()); // Need for the main path rule
loop1.setAngle(loop1.angle() + 180); loop1.setAngle(loop1.angle() + 180);
loop1.setLength(localWidth); loop1.setLength(localWidth);
@ -301,8 +312,13 @@ QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1, QPointF p2, QPointF p3, QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1, QPointF p2, QPointF p3,
const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2,
const VSAPoint &p, qreal width) const VSAPoint &p, qreal width, int *needRollback = nullptr)
{ {
if (needRollback != nullptr)
{
*needRollback = -1;
}
const qreal localWidth = p.MaxLocalSA(width); const qreal localWidth = p.MaxLocalSA(width);
QVector<QPointF> pointsIntr = points; QVector<QPointF> pointsIntr = points;
@ -316,6 +332,7 @@ QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1,
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
bool rollbackFlag = false;
if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px))
{ {
if (QLineF(p2, px).length() > localWidth*maxL) if (QLineF(p2, px).length() > localWidth*maxL)
@ -328,6 +345,7 @@ QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1,
{// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points
bool success = false; bool success = false;
pointsIntr = RollbackSeamAllowance(pointsIntr, edge2, &success); pointsIntr = RollbackSeamAllowance(pointsIntr, edge2, &success);
rollbackFlag = true;
} }
// Second point // Second point
@ -342,6 +360,11 @@ QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1,
if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), px)) if (IsOutsidePoint(bigLine2.p2(), bigLine2.p1(), px))
{ {
pointsIntr.append(px); pointsIntr.append(px);
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 1;
}
} }
else else
{ {
@ -350,6 +373,11 @@ QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1,
allowance.setLength(allowance.length() + localWidth * 3.); allowance.setLength(allowance.length() + localWidth * 3.);
pointsIntr.append(allowance.p2()); pointsIntr.append(allowance.p2());
pointsIntr.append(bigLine2.p2()); pointsIntr.append(bigLine2.p2());
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 3;
}
} }
return pointsIntr; return pointsIntr;
@ -358,8 +386,13 @@ QVector<QPointF> AngleByIntersection(const QVector<QPointF> &points, QPointF p1,
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1, QPointF p2, QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1, QPointF p2,
const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2,
const VSAPoint &p, qreal width) const VSAPoint &p, qreal width, int *needRollback = nullptr)
{ {
if (needRollback != nullptr)
{
*needRollback = -1;
}
const qreal localWidth = p.MaxLocalSA(width); const qreal localWidth = p.MaxLocalSA(width);
QVector<QPointF> pointsIntr = points; QVector<QPointF> pointsIntr = points;
@ -372,6 +405,7 @@ QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
bool rollbackFlag = false;
if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px))
{ {
if (QLineF(p2, px).length() > localWidth*maxL) if (QLineF(p2, px).length() > localWidth*maxL)
@ -384,6 +418,7 @@ QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1
{// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points
bool success = false; bool success = false;
pointsIntr = RollbackSeamAllowance(pointsIntr, bigLine2, &success); pointsIntr = RollbackSeamAllowance(pointsIntr, bigLine2, &success);
rollbackFlag = true;
} }
type = sEdge.intersect(bigLine2, &px); type = sEdge.intersect(bigLine2, &px);
@ -399,6 +434,11 @@ QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
pointsIntr.append(px); pointsIntr.append(px);
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 1;
}
} }
else else
{ {
@ -406,6 +446,11 @@ QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1
allowance.setAngle(allowance.angle() + 90); allowance.setAngle(allowance.angle() + 90);
pointsIntr.append(allowance.p2()); pointsIntr.append(allowance.p2());
pointsIntr.append(bigLine2.p1()); pointsIntr.append(bigLine2.p1());
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 2;
}
} }
return pointsIntr; return pointsIntr;
@ -414,8 +459,13 @@ QVector<QPointF> AngleByFirstSymmetry(const QVector<QPointF> &points, QPointF p1
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p2, QPointF p3, QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p2, QPointF p3,
const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2,
const VSAPoint &p, qreal width) const VSAPoint &p, qreal width, int *needRollback = nullptr)
{ {
if (needRollback != nullptr)
{
*needRollback = -1;
}
const qreal localWidth = p.MaxLocalSA(width); const qreal localWidth = p.MaxLocalSA(width);
QVector<QPointF> pointsIntr = points; QVector<QPointF> pointsIntr = points;
@ -428,6 +478,7 @@ QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
bool rollbackFlag = false;
if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px))
{ {
if (QLineF(p2, px).length() > localWidth*maxL) if (QLineF(p2, px).length() > localWidth*maxL)
@ -440,6 +491,7 @@ QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p
{// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points {// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points
bool success = false; bool success = false;
pointsIntr = RollbackSeamAllowance(pointsIntr, bigLine2, &success); pointsIntr = RollbackSeamAllowance(pointsIntr, bigLine2, &success);
rollbackFlag = true;
} }
type = sEdge.intersect(bigLine2, &px); type = sEdge.intersect(bigLine2, &px);
@ -454,8 +506,17 @@ QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p
{ {
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
if (not rollbackFlag)
{
pointsIntr.append(px); pointsIntr.append(px);
} }
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 0;
}
}
else else
{ {
QLineF allowance(p2, px); QLineF allowance(p2, px);
@ -464,6 +525,11 @@ QVector<QPointF> AngleBySecondSymmetry(const QVector<QPointF> &points, QPointF p
allowance.setLength(allowance.length() + localWidth * 3.); allowance.setLength(allowance.length() + localWidth * 3.);
pointsIntr.append(allowance.p2()); pointsIntr.append(allowance.p2());
pointsIntr.append(bigLine2.p2()); pointsIntr.append(bigLine2.p2());
if (needRollback != nullptr && rollbackFlag)
{
*needRollback = 3;
}
} }
return pointsIntr; return pointsIntr;
@ -518,8 +584,13 @@ QVector<QPointF> AngleByFirstRightAngle(const QVector<QPointF> &points, QPointF
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> AngleBySecondRightAngle(QVector<QPointF> points, QPointF p2, QPointF p3, QVector<QPointF> AngleBySecondRightAngle(QVector<QPointF> points, QPointF p2, QPointF p3,
const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2, const QLineF &bigLine1, QPointF sp2, const QLineF &bigLine2,
const VSAPoint &p, qreal width) const VSAPoint &p, qreal width, int *needRollback = nullptr)
{ {
if (needRollback != nullptr)
{
*needRollback = -1;
}
const qreal localWidth = p.MaxLocalSA(width); const qreal localWidth = p.MaxLocalSA(width);
QLineF edge(p2, p3); QLineF edge(p2, p3);
@ -530,8 +601,6 @@ QVector<QPointF> AngleBySecondRightAngle(QVector<QPointF> points, QPointF p2, QP
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px)) if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px))
{ {
if (QLineF(p2, px).length() > localWidth*maxL) if (QLineF(p2, px).length() > localWidth*maxL)
@ -539,22 +608,39 @@ QVector<QPointF> AngleBySecondRightAngle(QVector<QPointF> points, QPointF p2, QP
return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width); return AngleByLength(points, p2, bigLine1, sp2, bigLine2, p, width);
} }
points.append(px); points.append(px);
}
else
{
// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points
bool success = false;
points = RollbackSeamAllowance(points, edge, &success);
if (success)
{
px = points.last();
}
}
QLineF seam(px, p3); QLineF seam(px, p3);
seam.setAngle(seam.angle()+90); seam.setAngle(seam.angle()+90);
seam.setLength(p.GetSAAfter(width)); seam.setLength(p.GetSAAfter(width));
points.append(seam.p2()); points.append(seam.p2());
}
else
{
// Because artificial loop can lead to wrong clipping we must rollback current seam allowance points
bool success = false;
const int countBefore = points.size();
points = RollbackSeamAllowance(points, edge, &success);
if (success)
{
px = points.last();
}
if (countBefore > 0)
{
QLineF seam(px, p3);
seam.setAngle(seam.angle()+90);
seam.setLength(p.GetSAAfter(width));
points.append(seam.p2());
}
else
{
if (needRollback != nullptr)
{
*needRollback = 0;
}
}
}
return points; return points;
} }
@ -888,13 +974,14 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
points.append(points.at(0));// Should be always closed points.append(points.at(0));// Should be always closed
} }
int needRollback = -1; // no need for rollback
QVector<QPointF> ekvPoints; QVector<QPointF> ekvPoints;
for (qint32 i = 0; i < points.size(); ++i ) for (qint32 i = 0; i < points.size(); ++i )
{ {
if ( i == 0) if ( i == 0)
{//first point {//first point
ekvPoints = EkvPoint(ekvPoints, points.at(points.size()-2), points.at(points.size()-1), points.at(1), ekvPoints = EkvPoint(ekvPoints, points.at(points.size()-2), points.at(points.size()-1), points.at(1),
points.at(0), width); points.at(0), width, &needRollback);
continue; continue;
} }
@ -902,7 +989,7 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
{//last point {//last point
if (not ekvPoints.isEmpty()) if (not ekvPoints.isEmpty())
{ {
ekvPoints.append(ekvPoints.at(0)); ekvPoints.append(ekvPoints.first());
} }
continue; continue;
} }
@ -910,6 +997,82 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
ekvPoints = EkvPoint(ekvPoints, points.at(i-1), points.at(i), points.at(i+1), points.at(i), width); ekvPoints = EkvPoint(ekvPoints, points.at(i-1), points.at(i), points.at(i+1), points.at(i), width);
} }
if (needRollback != -1)
{
auto Rollback = [&ekvPoints, needRollback](const QLineF &edge)
{
if (not ekvPoints.isEmpty())
{
ekvPoints.removeLast();
QVector<QPointF> head = ekvPoints.mid(0, needRollback);
ekvPoints.remove(0, needRollback);
bool success = false;
ekvPoints = RollbackSeamAllowance(ekvPoints, edge, &success);
ekvPoints = head + ekvPoints;
if (not ekvPoints.isEmpty())
{
ekvPoints.append(ekvPoints.first());
}
}
};
QT_WARNING_PUSH
QT_WARNING_DISABLE_GCC("-Wswitch-default")
// This check helps to find missed angle types in the switch
Q_STATIC_ASSERT_X(static_cast<int>(PieceNodeAngle::LAST_ONE_DO_NOT_USE) == 7, "Not all types were handled.");
switch (points.last().GetAngleType())
{
case PieceNodeAngle::LAST_ONE_DO_NOT_USE:
case PieceNodeAngle::ByFirstEdgeRightAngle:
Q_UNREACHABLE(); //-V501
break;
case PieceNodeAngle::ByLength:
case PieceNodeAngle::ByLengthCurve:
case PieceNodeAngle::ByFirstEdgeSymmetry:
case PieceNodeAngle::BySecondEdgeSymmetry:
Rollback(ParallelLine(points.at(0), points.at(1), width));
break;
case PieceNodeAngle::ByPointsIntersection:
Rollback(QLineF(points.last(), points.at(1)));
break;
case PieceNodeAngle::BySecondEdgeRightAngle:
if (not ekvPoints.isEmpty())
{
const QLineF edge(points.last(), points.at(1));
const QLineF bigLine1 = ParallelLine(points.at(points.size()-2), points.at(0), width);
QPointF px;
edge.intersect(bigLine1, &px);
ekvPoints.removeLast();
bool success = false;
ekvPoints = RollbackSeamAllowance(ekvPoints, edge, &success);
if (success)
{
px = ekvPoints.last();
}
QLineF seam(px, points.at(1));
seam.setAngle(seam.angle()+90);
seam.setLength(points.at(0).GetSAAfter(width));
ekvPoints.append(seam.p2());
if (not ekvPoints.isEmpty())
{
ekvPoints.append(ekvPoints.first());
}
}
break;
}
QT_WARNING_POP
}
const bool removeFirstAndLast = false; const bool removeFirstAndLast = false;
ekvPoints = CheckLoops(CorrectEquidistantPoints(ekvPoints, removeFirstAndLast));//Result path can contain loops ekvPoints = CheckLoops(CorrectEquidistantPoints(ekvPoints, removeFirstAndLast));//Result path can contain loops
ekvPoints = CheckLoops(CorrectEquidistantPoints(ekvPoints, removeFirstAndLast));//Result path can contain loops ekvPoints = CheckLoops(CorrectEquidistantPoints(ekvPoints, removeFirstAndLast));//Result path can contain loops
@ -1105,7 +1268,7 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
* @return seam aloowance points. * @return seam aloowance points.
*/ */
QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1, QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1,
const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width) const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width, int *needRollback)
{ {
if (width < 0) if (width < 0)
{ // width can't be < 0 { // width can't be < 0
@ -1170,8 +1333,8 @@ QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoin
const qreal angle = AngleBetweenBisectors(b1, b2); const qreal angle = AngleBetweenBisectors(b1, b2);
// Comparison bisector angles helps to find direction // Comparison bisector angles helps to find direction
if (angle < 90 if (angle < 135
|| VFuzzyComparePossibleNulls(angle, 90.0))// Go in a same direction || VFuzzyComparePossibleNulls(angle, 135.0))// Go in a same direction
{//Regular equdistant case {//Regular equdistant case
QT_WARNING_PUSH QT_WARNING_PUSH
QT_WARNING_DISABLE_GCC("-Wswitch-default") QT_WARNING_DISABLE_GCC("-Wswitch-default")
@ -1185,22 +1348,23 @@ QT_WARNING_DISABLE_GCC("-Wswitch-default")
break; break;
case PieceNodeAngle::ByLength: case PieceNodeAngle::ByLength:
case PieceNodeAngle::ByLengthCurve: case PieceNodeAngle::ByLengthCurve:
return AngleByLength(points, p2Line1, bigLine1, crosPoint, bigLine2, p2Line1, width); return AngleByLength(points, p2Line1, bigLine1, crosPoint, bigLine2, p2Line1, width,
needRollback);
case PieceNodeAngle::ByPointsIntersection: case PieceNodeAngle::ByPointsIntersection:
return AngleByIntersection(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, return AngleByIntersection(points, p1Line1, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2,
p2Line1, width); p2Line1, width, needRollback);
case PieceNodeAngle::ByFirstEdgeSymmetry: case PieceNodeAngle::ByFirstEdgeSymmetry:
return AngleByFirstSymmetry(points, p1Line1, p2Line1, bigLine1, crosPoint, bigLine2, return AngleByFirstSymmetry(points, p1Line1, p2Line1, bigLine1, crosPoint, bigLine2,
p2Line1, width); p2Line1, width, needRollback);
case PieceNodeAngle::BySecondEdgeSymmetry: case PieceNodeAngle::BySecondEdgeSymmetry:
return AngleBySecondSymmetry(points, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, return AngleBySecondSymmetry(points, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2,
p2Line1, width); p2Line1, width, needRollback);
case PieceNodeAngle::ByFirstEdgeRightAngle: case PieceNodeAngle::ByFirstEdgeRightAngle:
return AngleByFirstRightAngle(points, p1Line1, p2Line1, bigLine1, crosPoint, bigLine2, return AngleByFirstRightAngle(points, p1Line1, p2Line1, bigLine1, crosPoint, bigLine2,
p2Line1, width); p2Line1, width);
case PieceNodeAngle::BySecondEdgeRightAngle: case PieceNodeAngle::BySecondEdgeRightAngle:
return AngleBySecondRightAngle(points, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2, return AngleBySecondRightAngle(points, p2Line1, p1Line2, bigLine1, crosPoint, bigLine2,
p2Line1, width); p2Line1, width, needRollback);
} }
QT_WARNING_POP QT_WARNING_POP
} }

View File

@ -187,7 +187,8 @@ public:
static qreal SumTrapezoids(const QVector<QPointF> &points); static qreal SumTrapezoids(const QVector<QPointF> &points);
static QVector<QPointF> CheckLoops(const QVector<QPointF> &points); static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
static QVector<QPointF> EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1, static QVector<QPointF> EkvPoint(QVector<QPointF> points, const VSAPoint &p1Line1, VSAPoint p2Line1,
const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width); const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width,
int *needRollback = nullptr);
static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width); static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width);
template <class T> template <class T>

File diff suppressed because it is too large Load Diff

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@ -125,6 +125,42 @@ private:
QVector<VSAPoint> InputPointsIssue646() const; QVector<VSAPoint> InputPointsIssue646() const;
QVector<QPointF> OutputPointsIssue646() const; QVector<QPointF> OutputPointsIssue646() const;
QVector<VSAPoint> InputPointsIssue923Test1();
QVector<QPointF> OutputPointsIssue923Test1();
QVector<VSAPoint> InputPointsIssue923Test2();
QVector<QPointF> OutputPointsIssue923Test2();
QVector<VSAPoint> InputPointsIssue923Test3();
QVector<QPointF> OutputPointsIssue923Test3();
QVector<VSAPoint> InputPointsIssue923Test4();
QVector<QPointF> OutputPointsIssue923Test4();
QVector<VSAPoint> InputPointsIssue923Test5();
QVector<QPointF> OutputPointsIssue923Test5();
QVector<VSAPoint> InputPointsIssue923Test6();
QVector<QPointF> OutputPointsIssue923Test6();
QVector<VSAPoint> InputPointsIssue923Test1_1();
QVector<QPointF> OutputPointsIssue923Test1_1();
QVector<VSAPoint> InputPointsIssue923Test2_2();
QVector<QPointF> OutputPointsIssue923Test2_2();
QVector<VSAPoint> InputPointsIssue923Test3_3();
QVector<QPointF> OutputPointsIssue923Test3_3();
QVector<VSAPoint> InputPointsIssue923Test4_4();
QVector<QPointF> OutputPointsIssue923Test4_4();
QVector<VSAPoint> InputPointsIssue923Test5_5();
QVector<QPointF> OutputPointsIssue923Test5_5();
QVector<VSAPoint> InputPointsIssue923Test6_6();
QVector<QPointF> OutputPointsIssue923Test6_6();
}; };
#endif // TST_VABSTRACTPIECE_H #endif // TST_VABSTRACTPIECE_H