Fix case with custom piece path as part of main path. ref #668.
--HG-- branch : release
This commit is contained in:
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@ -755,51 +755,6 @@ QLineF VAbstractPiece::ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qrea
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return paralel;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VAbstractPiece::ParallelCurve(const QVector<VSAPoint> &points, qreal width)
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{
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QVector<QPointF> curvePoints;
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bool removeFirstAndLast = false;
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const QVector<VSAPoint> p = CorrectEquidistantPoints(points, removeFirstAndLast);
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if (p.size() < 2)
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{
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return QVector<QPointF>();
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}
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else if (p.size() < 3)
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{
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const QLineF line = ParallelLine(p.at(0), p.at(1), width);
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curvePoints << line.p1();
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curvePoints << line.p2();
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}
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else
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{
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for (qint32 i = 0; i < p.size(); ++i)
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{
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if ( i == 0)
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{//first point
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curvePoints << ParallelLine(p.at(i), p.at(i+1), width).p1();
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continue;
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}
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if (i == p.size()-1)
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{//last point
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if (not curvePoints.isEmpty())
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{
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curvePoints << ParallelLine(p.at(i-1), p.at(i), width).p2();
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}
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continue;
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}
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//points in the middle of polyline
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curvePoints << EkvPoint(p.at(i-1), p.at(i), p.at(i+1), p.at(i), width);
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}
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}
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curvePoints = CheckLoops(CorrectEquidistantPoints(curvePoints, removeFirstAndLast));//Result path can contain loops
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return curvePoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VAbstractPiece::ParallelLine(const QPointF &p1, const QPointF &p2, qreal width)
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{
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@ -173,7 +173,6 @@ public:
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static QVector<QPointF> EkvPoint(const VSAPoint &p1Line1, const VSAPoint &p2Line1,
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const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width);
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static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width);
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static QVector<QPointF> ParallelCurve(const QVector<VSAPoint> &points, qreal width);
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template <class T>
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static QVector<T> CorrectEquidistantPoints(const QVector<T> &points, bool removeFirstAndLast = true);
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@ -428,29 +428,10 @@ QVector<QLineF> VPiece::PassmarksLines(const VContainer *data) const
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continue;// skip node
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}
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int passmarkIndex = i;
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const int previousIndex = VPiecePath::FindInLoopNotExcludedUp(i, unitedPath);
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const int nextIndex = VPiecePath::FindInLoopNotExcludedDown(i, unitedPath);
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int previousIndex = 0;
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if (passmarkIndex == 0)
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{
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previousIndex = VPiecePath::FindInLoopNotExcludedUp(unitedPath.size()-1, unitedPath);
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}
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else
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{
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previousIndex = VPiecePath::FindInLoopNotExcludedUp(passmarkIndex-1, unitedPath);
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}
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int nextIndex = 0;
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if (passmarkIndex == unitedPath.size()-1)
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{
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nextIndex = VPiecePath::FindInLoopNotExcludedDown(0, unitedPath);
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}
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else
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{
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nextIndex = VPiecePath::FindInLoopNotExcludedDown(passmarkIndex+1, unitedPath);
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}
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passmarks += CreatePassmark(unitedPath, previousIndex, passmarkIndex, nextIndex, data);
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passmarks += CreatePassmark(unitedPath, previousIndex, i, nextIndex, data);
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}
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return passmarks;
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@ -936,27 +917,26 @@ bool VPiece::GetPassmarkSAPoint(const QVector<VPieceNode> &path, int index, cons
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPiece::GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, QVector<VSAPoint> &points) const
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bool VPiece::GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, VSAPoint &point) const
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{
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SCASSERT(data != nullptr)
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const QVector<VSAPoint> saPoints = GetNodeSAPoints(path, index, data);
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const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
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if (saPoints.isEmpty())
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if (points.isEmpty())
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{
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return -1; // Something wrong
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return false; // Something wrong
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}
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int saIndex = -1;
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bool found = false;
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int nodeIndex = saPoints.size()-1;
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int nodeIndex = points.size()-1;
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do
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{
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const VSAPoint previous = saPoints.at(nodeIndex);
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const VSAPoint previous = points.at(nodeIndex);
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if (passmarkSAPoint.toPoint() != previous.toPoint())
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{
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saIndex = nodeIndex;
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point = previous;
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found = true;
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}
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--nodeIndex;
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@ -964,44 +944,43 @@ int VPiece::GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int ind
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if (not found)
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{
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return -1; // Something wrong
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return false; // Something wrong
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}
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points = saPoints;
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return saIndex;
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPiece::GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, QVector<VSAPoint> &points) const
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const VContainer *data, VSAPoint &point) const
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{
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const QVector<VSAPoint> saPoints = GetNodeSAPoints(path, index, data);
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SCASSERT(data != nullptr)
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if (saPoints.isEmpty())
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const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
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if (points.isEmpty())
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{
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return -1; // Something wrong
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return false; // Something wrong
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}
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int saIndex = -1;
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bool found = false;
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int nodeIndex = 0;
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do
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{
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const VSAPoint next = saPoints.at(nodeIndex);
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const VSAPoint next = points.at(nodeIndex);
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if (passmarkSAPoint.toPoint() != next.toPoint())
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{
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saIndex = nodeIndex;
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point = next;
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found = true;
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}
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++nodeIndex;
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} while (nodeIndex < saPoints.size() && not found);
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} while (nodeIndex < points.size() && not found);
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if (not found)
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{
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return -1; // Something wrong
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return false; // Something wrong
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}
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points = saPoints;
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return saIndex;
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -1099,17 +1078,15 @@ QVector<QLineF> VPiece::CreatePassmark(const QVector<VPieceNode> &path, int prev
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return QVector<QLineF>(); // Something wrong
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}
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QVector<VSAPoint> previousSAPoints;
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const int previousSAPointIndex = GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data,
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previousSAPoints);
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if (previousSAPointIndex == -1)
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VSAPoint previousSAPoint;
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if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data,
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previousSAPoint))
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{
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return QVector<QLineF>(); // Something wrong
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}
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QVector<VSAPoint> nextSAPoints;
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const int nextSAPointIndex = GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoints);
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if (nextSAPointIndex == -1)
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VSAPoint nextSAPoint;
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if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint))
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{
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return QVector<QLineF>(); // Something wrong
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}
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@ -1117,33 +1094,26 @@ QVector<QLineF> VPiece::CreatePassmark(const QVector<VPieceNode> &path, int prev
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if (not IsSeamAllowanceBuiltIn())
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{
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QVector<QLineF> lines;
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lines += SAPassmark(path, previousSAPoints, previousSAPointIndex, passmarkSAPoint, nextSAPoints,
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nextSAPointIndex, data, passmarkIndex);
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lines += SAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex);
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if (qApp->Settings()->IsDoublePassmark()
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&& path.at(passmarkIndex).IsMainPathNode()
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&& path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::Intersection)
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{
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lines += BuiltInSAPassmark(path, previousSAPoints.at(previousSAPointIndex), passmarkSAPoint,
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nextSAPoints.at(nextSAPointIndex), data, passmarkIndex);
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lines += BuiltInSAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex);
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}
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return lines;
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}
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else
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{
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return BuiltInSAPassmark(path, previousSAPoints.at(previousSAPointIndex), passmarkSAPoint,
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nextSAPoints.at(nextSAPointIndex), data, passmarkIndex);
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return BuiltInSAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, const QVector<VSAPoint> &previousSAPoints,
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const int previousSAPointIndex, const VSAPoint &passmarkSAPoint,
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const QVector<VSAPoint> &nextSAPoints, const int nextSAPointIndex,
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const VContainer *data, int passmarkIndex) const
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QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, VSAPoint &previousSAPoint,
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const VSAPoint &passmarkSAPoint, VSAPoint &nextSAPoint, const VContainer *data,
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int passmarkIndex) const
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{
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const VSAPoint &previousSAPoint = previousSAPoints.at(previousSAPointIndex);
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const VSAPoint &nextSAPoint = nextSAPoints.at(nextSAPointIndex);
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QPointF seamPassmarkSAPoint;
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if (not GetSeamPassmarkSAPoint(previousSAPoint, passmarkSAPoint, nextSAPoint, data, seamPassmarkSAPoint))
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{
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@ -1151,8 +1121,6 @@ QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, const QVecto
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}
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const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
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const QLineF bigLine1 = ParallelLine(previousSAPoint, passmarkSAPoint, width );
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const QLineF bigLine2 = ParallelLine(passmarkSAPoint, nextSAPoint, width );
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QVector<QLineF> passmarksLines;
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@ -1167,6 +1135,9 @@ QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, const QVecto
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}
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else if (node.GetPassmarkAngleType() == PassmarkAngleType::Bisector)
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{
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const QLineF bigLine1 = ParallelLine(previousSAPoint, passmarkSAPoint, width );
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const QLineF bigLine2 = ParallelLine(passmarkSAPoint, nextSAPoint, width );
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QLineF edge1 = QLineF(seamPassmarkSAPoint, bigLine1.p1());
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QLineF edge2 = QLineF(seamPassmarkSAPoint, bigLine2.p2());
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@ -1179,38 +1150,16 @@ QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, const QVecto
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{
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{
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// first passmark
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QPointF p;
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QLineF line(previousSAPoint, passmarkSAPoint);
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line.setLength(line.length()*100); // Hope 100 is enough
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if (nextSAPoints.size() < 2)
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{
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const QLineF::IntersectType type = line.intersect(bigLine2, &p);
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if (type == QLineF::NoIntersection)
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{
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p = passmarkSAPoint;
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}
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}
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else
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{
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line.setLength(line.length() + passmarkSAPoint.GetSAAfter(width)*2);
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QVector<VSAPoint> vector;
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vector << previousSAPoints;
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vector.append(passmarkSAPoint);
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vector << nextSAPoints;
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const QVector<QPointF> curvePoints = ParallelCurve(vector, width);
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const QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(curvePoints, line);
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const QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(SeamAllowancePoints(data), line);
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if (intersections.isEmpty())
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{
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return QVector<QLineF>(); // Something wrong
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}
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p = intersections.first();
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}
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line = QLineF(p, passmarkSAPoint);
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line = QLineF(intersections.first(), passmarkSAPoint);
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line.setLength(qMin(passmarkSAPoint.GetSAAfter(width) * passmarkFactor, maxPassmarkLength));
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passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), line);
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@ -1218,38 +1167,17 @@ QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, const QVecto
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{
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// second passmark
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QPointF p;
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QLineF line(nextSAPoint, passmarkSAPoint);
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line.setLength(line.length()*100); // Hope 100 is enough
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if (previousSAPoints.size() < 2)
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{
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const QLineF::IntersectType type = line.intersect(bigLine1, &p);
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if (type == QLineF::NoIntersection)
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{
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p = passmarkSAPoint;
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}
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}
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else
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{
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line.setLength(line.length() + passmarkSAPoint.GetSABefore(width)*2);
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QVector<VSAPoint> vector;
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vector << previousSAPoints;
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vector.append(passmarkSAPoint);
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vector << nextSAPoints;
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const QVector<QPointF> curvePoints = ParallelCurve(vector, width);
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const QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(curvePoints, line);
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const QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(SeamAllowancePoints(data), line);
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if (intersections.isEmpty())
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{
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return QVector<QLineF>(); // Something wrong
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}
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p = intersections.last();
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}
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line = QLineF(p, passmarkSAPoint);
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line = QLineF(intersections.last(), passmarkSAPoint);
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line.setLength(qMin(passmarkSAPoint.GetSABefore(width) * passmarkFactor, maxPassmarkLength));
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passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), line);
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@ -129,10 +129,10 @@ private:
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QVector<VSAPoint> GetNodeSAPoints(const QVector<VPieceNode> &path, int index, const VContainer *data) const;
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bool GetPassmarkSAPoint(const QVector<VPieceNode> &path, int index, const VContainer *data, VSAPoint &point) const;
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int GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, QVector<VSAPoint> &points) const;
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bool GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, VSAPoint &point) const;
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int GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, QVector<VSAPoint> &points) const;
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const VContainer *data, VSAPoint &point) const;
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bool GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint,
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const VSAPoint &nextSAPoint, const VContainer *data, QPointF &point) const;
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@ -140,10 +140,9 @@ private:
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QVector<QLineF> CreatePassmark(const QVector<VPieceNode> &path, int previousIndex, int passmarkIndex, int nextIndex,
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const VContainer *data) const;
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QVector<QLineF> SAPassmark(const QVector<VPieceNode> &path, const QVector<VSAPoint> &previousSAPoints,
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const int previousSAPointIndex, const VSAPoint &passmarkSAPoint,
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const QVector<VSAPoint> &nextSAPoints, const int nextSAPointIndex,
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const VContainer *data, int passmarkIndex) const;
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QVector<QLineF> SAPassmark(const QVector<VPieceNode> &path, VSAPoint &previousSAPoint,
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const VSAPoint &passmarkSAPoint, VSAPoint &nextSAPoint, const VContainer *data,
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int passmarkIndex) const;
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QVector<QLineF> BuiltInSAPassmark(const QVector<VPieceNode> &path, const VSAPoint &previousSAPoint,
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const VSAPoint &passmarkSAPoint, const VSAPoint &nextSAPoint,
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const VContainer *data, int passmarkIndex) const;
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@ -386,8 +386,7 @@ VSAPoint VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNo
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if (nodes.size() > 1)
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{
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int index = 0;
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i == 0 ? index = FindInLoopNotExcludedUp(nodes.size()-1, nodes) : index = FindInLoopNotExcludedUp(i-1, nodes);
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const int index = FindInLoopNotExcludedUp(i, nodes);
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if (index != i && index != -1)
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{
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@ -418,8 +417,7 @@ VSAPoint VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode
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if (nodes.size() > 2)
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{
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int index = 0;
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i == nodes.size()-1 ? index=FindInLoopNotExcludedDown(0, nodes) : index=FindInLoopNotExcludedDown(i+1, nodes);
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const int index = FindInLoopNotExcludedDown(i, nodes);
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if (index != i && index != -1)
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{
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@ -775,19 +773,33 @@ int VPiecePath::indexOfNode(const QVector<VPieceNode> &nodes, quint32 id)
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPiecePath::FindInLoopNotExcludedUp(int candidate, const QVector<VPieceNode> &nodes)
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int VPiecePath::FindInLoopNotExcludedUp(int start, const QVector<VPieceNode> &nodes)
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{
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if (candidate < 0 || candidate >= nodes.size())
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if (start < 0 || start >= nodes.size())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int i = (start == 0) ? nodes.size()-1 : start-1;
|
||||
|
||||
if (i < 0 || i >= nodes.size())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int checked = 0;
|
||||
int i = candidate;
|
||||
bool found = false;
|
||||
do
|
||||
{
|
||||
if (not nodes.at(i).IsExcluded())
|
||||
if (not nodes.at(i).IsExcluded()
|
||||
&& (not nodes.at(start).IsMainPathNode()
|
||||
|| (nodes.at(start).IsMainPathNode()
|
||||
&& nodes.at(start).GetPassmarkAngleType() != PassmarkAngleType::Intersection)
|
||||
|| (nodes.at(start).IsMainPathNode()
|
||||
&& nodes.at(start).GetPassmarkAngleType() == PassmarkAngleType::Intersection
|
||||
&& nodes.at(i).IsMainPathNode())))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -799,23 +811,37 @@ int VPiecePath::FindInLoopNotExcludedUp(int candidate, const QVector<VPieceNode>
|
|||
}
|
||||
} while (checked < nodes.size());
|
||||
|
||||
return i;
|
||||
return (not found) ? -1 : i;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
int VPiecePath::FindInLoopNotExcludedDown(int candidate, const QVector<VPieceNode> &nodes)
|
||||
int VPiecePath::FindInLoopNotExcludedDown(int start, const QVector<VPieceNode> &nodes)
|
||||
{
|
||||
if (candidate < 0 || candidate >= nodes.size())
|
||||
if (start < 0 || start >= nodes.size())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int i = (start == nodes.size()-1) ? 0 : start+1;
|
||||
|
||||
if (i < 0 || i >= nodes.size())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int checked = 0;
|
||||
int i = candidate;
|
||||
bool found = false;
|
||||
do
|
||||
{
|
||||
if (not nodes.at(i).IsExcluded())
|
||||
if (not nodes.at(i).IsExcluded()
|
||||
&& (not nodes.at(start).IsMainPathNode()
|
||||
|| (nodes.at(start).IsMainPathNode()
|
||||
&& nodes.at(start).GetPassmarkAngleType() != PassmarkAngleType::Intersection)
|
||||
|| (nodes.at(start).IsMainPathNode()
|
||||
&& nodes.at(start).GetPassmarkAngleType() == PassmarkAngleType::Intersection
|
||||
&& nodes.at(i).IsMainPathNode())))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -827,7 +853,7 @@ int VPiecePath::FindInLoopNotExcludedDown(int candidate, const QVector<VPieceNod
|
|||
}
|
||||
} while (checked < nodes.size());
|
||||
|
||||
return i;
|
||||
return (not found) ? -1 : i;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -104,8 +104,8 @@ public:
|
|||
|
||||
static int indexOfNode(const QVector<VPieceNode> &nodes, quint32 id);
|
||||
|
||||
static int FindInLoopNotExcludedUp(int candidate, const QVector<VPieceNode> &nodes);
|
||||
static int FindInLoopNotExcludedDown(int candidate, const QVector<VPieceNode> &nodes);
|
||||
static int FindInLoopNotExcludedUp(int start, const QVector<VPieceNode> &nodes);
|
||||
static int FindInLoopNotExcludedDown(int start, const QVector<VPieceNode> &nodes);
|
||||
|
||||
static VSAPoint StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse);
|
||||
static VSAPoint EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse);
|
||||
|
|
Loading…
Reference in New Issue
Block a user