parent
72d832c93a
commit
55abe25287
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@ -375,16 +375,19 @@ void MainWindowsNoGUI::ExportDetailsAsFlatLayout(const QVector<VLayoutPiece> &li
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for (int i=0; i < listDetails.count(); ++i)
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{
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VLayoutPiece piece = listDetails.at(i);
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QGraphicsItem *item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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qreal diff = 0;
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if (piece.IsForceFlipping())
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{
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const qreal x = item->boundingRect().x();
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piece.Mirror();
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item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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diff = item->boundingRect().x() - x;
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}
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QGraphicsItem *item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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if (piece.IsForceFlipping())
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{
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item->setPos(piece.GetMx()-item->boundingRect().width(), piece.GetMy());
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item->setPos(piece.GetMx()-diff, piece.GetMy());
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}
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else
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{
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@ -509,18 +512,21 @@ void MainWindowsNoGUI::ExportDetailsAsApparelLayout(QVector<VLayoutPiece> listDe
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for (int i=0; i < listDetails.count(); ++i)
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{
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VLayoutPiece piece = listDetails.at(i);
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QGraphicsItem *item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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qreal diff = 0;
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if (piece.IsForceFlipping())
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{
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const qreal x = item->boundingRect().x();
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piece.Mirror();
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item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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diff = item->boundingRect().x() - x;
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}
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QGraphicsItem *item = piece.GetItem(m_dialogSaveLayout->IsTextAsPaths());
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QTransform moveMatrix = piece.GetMatrix();
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if (piece.IsForceFlipping())
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{
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item->setPos(piece.GetMx()-item->boundingRect().width(), piece.GetMy());
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moveMatrix = moveMatrix.translate(-piece.GetMx()+item->boundingRect().width(), piece.GetMy());
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item->setPos(piece.GetMx()-diff, piece.GetMy());
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moveMatrix = moveMatrix.translate(-piece.GetMx()+diff, piece.GetMy());
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}
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else
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{
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@ -554,7 +560,14 @@ void MainWindowsNoGUI::ExportDetailsAsApparelLayout(QVector<VLayoutPiece> listDe
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for (int i=0; i < listDetails.count(); ++i)
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{
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QTransform moveMatrix = listDetails.at(i).GetMatrix();
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moveMatrix = moveMatrix.translate(-mx, -my);
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if (listDetails.at(i).IsForceFlipping())
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{
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moveMatrix = moveMatrix.translate(mx, -my);
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}
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else
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{
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moveMatrix = moveMatrix.translate(-mx, -my);
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}
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listDetails[i].SetMatrix(moveMatrix);
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}
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