Fixed issue #438. Broken switching pattern pieces.
--HG-- branch : release
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74285749be
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558c0d75f5
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@ -3901,20 +3901,32 @@ void MainWindow::ZoomFirstShow()
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/* If don't call ZoomFitBest() twice, after first scaling or moving pattern piece, scene change coordinate and whole
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/* If don't call ZoomFitBest() twice, after first scaling or moving pattern piece, scene change coordinate and whole
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* pattern will be moved. Looks very ugly. It is best solution that i have now.
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* pattern will be moved. Looks very ugly. It is best solution that i have now.
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*/
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*/
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ActionDetails(true);
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ui->view->ZoomFitBest();
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ActionDraw(true);
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if (pattern->DataDetails()->size() > 0)
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{
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ActionDetails(true);
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ui->view->ZoomFitBest();
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}
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if (not ui->actionDraw->isChecked())
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{
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ActionDraw(true);
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}
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ui->view->ZoomFitBest();
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ui->view->ZoomFitBest();
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VMainGraphicsView::NewSceneRect(sceneDraw, ui->view);
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VMainGraphicsView::NewSceneRect(sceneDraw, ui->view);
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VMainGraphicsView::NewSceneRect(sceneDetails, ui->view);
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VMainGraphicsView::NewSceneRect(sceneDetails, ui->view);
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ActionDetails(true);
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if (pattern->DataDetails()->size() > 0)
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ui->view->ZoomFitBest();
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{
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ActionDetails(true);
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ui->view->ZoomFitBest();
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}
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ActionDraw(true);
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if (not ui->actionDraw->isChecked())
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ui->view->ZoomFitBest();
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{
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ActionDraw(true);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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