Remove checks those cover valid case of passmark collapse.
--HG-- branch : release
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@ -1261,18 +1261,14 @@ QVector<QLineF> VPiece::CreatePassmark(const QVector<VPieceNode> &path, int prev
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if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data,
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if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data,
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previousSAPoint))
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previousSAPoint))
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{
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{
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const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.")
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// No check here because it will cover valid cases
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.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
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return QVector<QLineF>(); // Something wrong
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return QVector<QLineF>(); // Something wrong
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}
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}
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VSAPoint nextSAPoint;
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VSAPoint nextSAPoint;
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if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint))
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if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint))
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{
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{
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const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.")
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// No check here because it will cover valid cases
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.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
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return QVector<QLineF>(); // Something wrong
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return QVector<QLineF>(); // Something wrong
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}
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}
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